Search found 80 matches

by KarlXII
Wed Dec 05, 2018 7:48 pm
Forum: Sovereignty
Topic: Sovereignty tested and...
Replies: 7
Views: 2872

Re: Sovereignty tested and...

Well, at least I bought it on sale. The game engine in itself is quite good but when multiplayer (especially hotseat) is lacking the A.I must be good. And since it isn´t it isn´t worth spending time on.
by KarlXII
Tue Dec 04, 2018 8:36 pm
Forum: Sovereignty
Topic: Sovereignty tested and...
Replies: 7
Views: 2872

Re: Sovereignty tested and...

Was there any overhaul of the A.I ? (Just bought the game and feel the tactical battles A.I is quite bad)
by KarlXII
Mon Oct 15, 2018 8:23 am
Forum: Panzer Corps 2
Topic: How has the A.I been improved ?
Replies: 28
Views: 2706

How has the A.I been improved ?

I would like an Developers Diary or an article in this forum about how the A.I in Panzer Corps 2 will be improved. The A.I in Panzer Corps was not very good, relying mostly on quantity rather than manouvering and tactical brilliance. Has any efforts got into improving that core formula ? And why hav...
by KarlXII
Sun Sep 02, 2018 7:45 pm
Forum: Aggressors: Ancient Rome
Topic: Any developer or player want to elaborate of how the A.I works ?
Replies: 2
Views: 391

Re: Any developer or player want to elaborate of how the A.I works ?

Thanks for input. This game will be added to by gamelist soon (have to free up some time first :-))
by KarlXII
Sun Sep 02, 2018 6:17 pm
Forum: Aggressors: Ancient Rome
Topic: Any developer or player want to elaborate of how the A.I works ?
Replies: 2
Views: 391

Any developer or player want to elaborate of how the A.I works ?

Can anyone describe how good the A.I is in the game ? Either if a developer have the time to describe the A.I engine (in short) or if a player can compare the A.I to other 4x games like Civilization and Galactic Civilization. Does the A.I cheat on higher difficulty ? Will you improve the A.I in futu...
by KarlXII
Wed Aug 08, 2018 10:06 am
Forum: Aggressors: Ancient Rome
Topic: What is the major difference to Civilization ?
Replies: 5
Views: 750

Re: What is the major difference to Civilization ?

Thanks for a quick reply. Well, for me the A.I is the single most important part so I have just to wait for the initial reviews then. Bugs could always be dealt with but not many companies put their efforts into improving the A.I engine. Having said that I look forward to the release. Don´t rush it!...
by KarlXII
Tue Aug 07, 2018 8:28 pm
Forum: Aggressors: Ancient Rome
Topic: What is the major difference to Civilization ?
Replies: 5
Views: 750

What is the major difference to Civilization ?

I am with interest following the development of this game but I fear it will "only" be yet another copy of a 4x civilization style concept concetrating on the ancient times. What are the major differences from Civilization ? Any new concepts in the genre ? And please, could you give a developer diar...
by KarlXII
Fri Feb 02, 2018 1:28 pm
Forum: Panzer Corps 2
Topic: Ideas for Panzer Corps 2
Replies: 103
Views: 25051

Re: Ideas for Panzer Corps 2

Morale is a good idea to implement. With the ability to regain morale by resting for a turn. But most important is a better A.I that uses all its troops in cooperation in a map and not singe echelons fighting the human player one at a time. The A.I always have more untis. Surely an effect of the les...
by KarlXII
Fri Feb 02, 2018 1:25 pm
Forum: Panzer Corps 2
Topic: More replayability and less puzzle
Replies: 4
Views: 1463

Re: More replayability and less puzzle

Good idead about investing prestige points for better intelligence. But you only do that the first playthrough. I would like to see a more dynamic A.I that uses the whole map at once to achieve its goals. In Panzer Corops (Order of Battle and other games) the A.I is only activated when you close in ...
by KarlXII
Thu Aug 03, 2017 3:32 pm
Forum: Panzer Corps 2
Topic: Ideas for Panzer Corps 2
Replies: 103
Views: 25051

Re: Ideas for Panzer Corps 2

Personally my single most important wish for PG2 is a much better and dynamical A.I. 1. I want an A.I that is active on the whole map at once. Who can gather and withdraw troops to different areas where needed. I don´t like the system where the computer have different areas that are activated separa...
by KarlXII
Fri Jun 23, 2017 12:29 pm
Forum: Drive On Moscow
Topic: Difference in difficulty settings ?
Replies: 1
Views: 1518

Difference in difficulty settings ?

I just bought Drive on Moscow which is on sale at steam and played my first scenario Typhoon with Konev.

If I want to play at the Zhukov difficulty, I expect the A.I to be better but are there any other factors that change ? Does the A.I cheat in any way ?
by KarlXII
Tue Aug 16, 2016 4:52 pm
Forum: Order of Battle Series
Topic: Plans for the future (Part 4?)
Replies: 25
Views: 3265

Re: Plans for the future (Part 4?)

While I appreciate any news from the developers I also note the still lacking information about any future A.I improvements in the development roadmap. Does that mean the A.I cannot be improved or what is the reason behind it ? I would appreciate a frank answer about the plans or a statement that th...
by KarlXII
Tue Aug 16, 2016 4:48 pm
Forum: Order of Battle Series
Topic: Plans for the future (Part 4?)
Replies: 25
Views: 3265

Re: Plans for the future (Part 4?)

Great idea to open up the specialization into a branched tree!
by KarlXII
Tue Aug 09, 2016 6:12 am
Forum: Order of Battle Series
Topic: What would you like next DLC campaign you'd find coming?
Replies: 70
Views: 16500

Re: What would you like next DLC campaign you'd find coming?

What I would like to see improved is the historical information and context about the theatre of the DLC. For example, there is not even an included encyklopedia about the DLC theatre in the game. The interconnected scenarios are just connected by time and give the player nada overview of the war it...
by KarlXII
Sat Aug 06, 2016 9:49 pm
Forum: Order of Battle Series
Topic: statistics screen at end of a battle
Replies: 1
Views: 265

Re: statistics screen at end of a battle

I have suggested this as well. I can´t believe how such a small thing is not included in the game from the beginning, not to say after over 1 year of its release.
by KarlXII
Sat Aug 06, 2016 11:05 am
Forum: Order of Battle Series
Topic: What would you like next DLC campaign you'd find coming?
Replies: 70
Views: 16500

Re: What would you like next DLC campaign you'd find coming?

I would like the inclusion of a "losses summary screen" both for a single scenario and for the whole campaign. For me it would give a reason to replay a scenario and try to win with lesser losses.
by KarlXII
Wed Aug 03, 2016 9:42 pm
Forum: Order of Battle Series
Topic: What would you like next DLC campaign you'd find coming?
Replies: 70
Views: 16500

Re: What would you like next DLC campaign you'd find coming?

I agree that the mediterranean - inclusive the desert war - and greece/creete, could make an interesting new DLC. I would even like to see the war in the balkans in 1941 with Yugoslavia and Greece and the whole Italian campaign. I believe they will choose a game with considerably more navy content a...
by KarlXII
Sun Jul 31, 2016 2:24 pm
Forum: Panzer Corps
Topic: Panzer Corps Priorities - Your Opinions
Replies: 128
Views: 12099

Re: Panzer Corps Priorities - Your Opinions

I always use the vertical sidebar with the unit attributes but I am only talking about all traits that improves either attack, initiative, movement, defense or spotting. Those bonuses are not easily accessed when moving/attacking.
by KarlXII
Sat Jul 30, 2016 7:02 pm
Forum: Panzer Corps
Topic: Panzer Corps Priorities - Your Opinions
Replies: 128
Views: 12099

Re: Panzer Corps Priorities - Your Opinions

What I meant was that it isn´t clear from the unit disply box on the right of the screen if my traits are reflected in the attributes or not. I should not have to remember that tank x have standard soft attack 12 for example.

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