Search found 1199 matches

by McGuba
Tue Jul 28, 2020 8:42 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2782
Views: 548508

Re: Battlefield: Europe MOD v2.0

Yes, an aircraft carrier can top up the fuel level of one fighter or tactical bomber unit which ends the turn right over the carrier. Unlike land airfields, aircraft carriers cannot do the same for air units which end the turn on adjacent hexes, they have to be in the same hex and also carriers cann...
by McGuba
Mon Jul 27, 2020 9:06 pm
Forum: Panzer Corps
Topic: Panzer Corps 10th Anniversary (11-07-2021)
Replies: 68
Views: 2161

Re: Panzer Corps 10th Anniversary (11-07-2021)

My ultimate improvement is a mp fix that saves the game after every move the player makes, so they would not be able to shut down the game and reload to "savescum" the game for better results...it is very frustrating aspect that happens in the game Yes, it would be very important to stop or at leas...
by McGuba
Tue Jul 21, 2020 2:45 pm
Forum: Panzer Corps
Topic: Panzer Corps 10th Anniversary (11-07-2021)
Replies: 68
Views: 2161

Re: Panzer Corps 10th Anniversary (11-07-2021)

@McGuba, all your points have been added to board, thanks for explaining them as well, you can find the details in description field of each card e.g. Awesome! :) However, there is one more thing that hit my head: the steam workshop which would make it much easier for steam users to install and pla...
by McGuba
Tue Jul 21, 2020 2:00 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2782
Views: 548508

Re: Battlefield: Europe MOD v2.0

Actually it is able to do it. In the multiplayer the switching itself is made by the game autmatically as well and not by the player. But for the moment I do not plan to implement this particular feature in the single version as it is mainly here to help the human player to differentiate between the...
by McGuba
Sat Jul 18, 2020 8:57 pm
Forum: Panzer Corps
Topic: Panzer Corps 10th Anniversary (11-07-2021)
Replies: 68
Views: 2161

Re: Panzer Corps 10th Anniversary (11-07-2021)

Here is my wishlist for my "dream version" of PzC1. :) Some of these might be easier to fix than others, but I think these would improve several things, especially multiplayer games. 1.) Receiving heroes and awards (medals) in single scenario and multiplayer games should be possible or made optional...
by McGuba
Fri Jul 17, 2020 10:25 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Replies: 245
Views: 14488

Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Nice job with that KhTZ-16! I made an alternative version: T-16.png Maybe better to name it T-16? As the KhTZ-16 looks a bit weird in English. As the Kh refers to Kharkov as far as I know which should be pronounced more like Harkov as it is written in many other languages. So maybe HTZ-16 would be b...
by McGuba
Tue Jun 30, 2020 1:59 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2782
Views: 548508

Re: Battlefield: Europe MOD v2.0

Sorry, but no.
by McGuba
Mon Jun 29, 2020 9:35 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2782
Views: 548508

Re: Battlefield: Europe MOD v2.0

Hi McGuba ! As I understand it fans of the single this version is not recommended or the single game this update also changes ? Ah, again I was not very explicit. 8) As with the previous 2.1x versions it mainly affects multiplayer games but also brings quite a lot of changes for single player games...
by McGuba
Sun Jun 28, 2020 9:58 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2782
Views: 548508

Re: Battlefield: Europe MOD v2.0

ver 2.15 ready for download https://www.dropbox.com/s/6kjsfa7spuhku2f/BattlefieldEurope215.zip?dl=0 It is still kind of beta version, for stable version and new players v2.0 is recommended. Nevertheless this latest version comes with lots of changes and fixes, the large majority of which will stay f...
by McGuba
Sat Jun 27, 2020 9:57 am
Forum: Panzer Corps : Scenario Design
Topic: 1941 scenario with 100 new features
Replies: 75
Views: 3848

Re: 1941 scenario with 100 new features

Sorry, I do not really understand the problem. PzC has of course a pre-defined set of nations, but it is possible change the flags to other ones or to add additional nations if it is necessary. I am not sure there might be an upper limit to the maximum number of nations in the game, but in my mod ad...
by McGuba
Fri Jun 26, 2020 10:28 am
Forum: Panzer Corps : Scenario Design
Topic: 1941 scenario with 100 new features
Replies: 75
Views: 3848

Re: 1941 scenario with 100 new features

Unfortunately, Panzer Corps has none flags of Chines communists, Mongolia, Tibet, Nepal, Buthan and Kuomintang. Mongolia in this scenario has soviet flag, Kuomintang blue team, Mao has a Red team flag. If you need flags, "Arvidus" is your man. He posted quite a few flags here: http://www.slitherine...
by McGuba
Thu May 28, 2020 10:02 pm
Forum: Panzer Corps 2
Topic: Are the unit stats random?
Replies: 31
Views: 1374

Re: Are the unit stats random?

While I agree with the basic assumption that the Panther and Tiger should have a higher ground defense than the Comet, weight is not everything. Not all the extra weight they put on a tank ends up being armour and thereby increasing protection. A tank equipped with a bigger and heavier gun will be o...
by McGuba
Sat May 23, 2020 5:07 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2782
Views: 548508

Re: Battlefield: Europe MOD v2.0

Hi McGuba, In single player, I think that if you manage to take Britain before nov 1942, Opertation Torch should not activate. Instead, the Americans should try to retake the British islands. I know that this is "what if" territory but it would be very interesting to fight for the "prize". Of cours...
by McGuba
Sat May 16, 2020 1:05 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2782
Views: 548508

Re: Battlefield: Europe MOD v2.0

The thing with turning off "show opponents moves" is specific to BE apparently, i.e. IIRC BE is either too big and/or too complex for the PzC server, the game may not crash but may cause some issue with prestige and triggers and so on... McGuba and Intenso82 described it when they tested BE MP and ...
by McGuba
Wed May 13, 2020 9:34 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2782
Views: 548508

Re: Battlefield: Europe MOD v2.0

McGuba was curious about at because one of the other pesky things about starting the scenario is those Soviet bombers that immediately start showing up and if they make it through my lines they fly pretty much to france lol Ah, you mean in the single player version? Sorry, I am just a bit confused ...
by McGuba
Tue May 12, 2020 9:18 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2782
Views: 548508

Re: Battlefield: Europe MOD v2.0

It's a pity the mod can't start in something like 39 or 40 and give the player more freedom in what to do strategically. In that case the Allied player in multiplayer would get super frustrated by 1942-43, the first time he has some chance to stop the Wehrmacht. Even with the current mid-1941 start...
by McGuba
Sun May 10, 2020 2:14 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Replies: 2272
Views: 157130

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42

OK thanks McGuba it seems to work. No problem. If you have any other issues with scripts feel free to ask as I think I have a fairly good understanding of this part of the game. About the ammo and fuel number, I think about a ammo number of 2 and fuel 6 or so. I think it sounds acceptable. Indeed, ...
by McGuba
Sun May 10, 2020 10:54 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Replies: 2272
Views: 157130

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42

Also I wanted the AI to be concerned too but I've no idea as the AI won't be able to actually understand the system. Any suggestion ? The AI would not "understand" this system or use it on its own. However, it is possible to order some AI controlled units to move to the AI supply points sometimes, ...
by McGuba
Sun May 10, 2020 9:28 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Replies: 2272
Views: 157130

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42

yes but it is possible to fire more than 10-15 times for a tank . Ammo = 100 is more historical than 15 ! For example, the B1 french tank could carry 74 shells of 75 mm and 62 shells of 47mnm , and so could fire 136 times ! In Panzer Corps the formula for calculating the max ammo of a tank unit is ...
by McGuba
Sun May 10, 2020 9:04 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Replies: 2272
Views: 157130

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42

1 - If you put a ground unit in the supply zone it gets supply. But if, in the same turn, you click that unit again it gets supply again and again and again till the runcounts are finished. So you can give that unit 25 times supply in one turn. It happens because you chose "Instantly" for the scrip...

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