Search found 1154 matches

by McGuba
Tue Feb 18, 2020 1:41 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037
Replies: 1269
Views: 68391

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

The Hungarian antintank rocket launcher also existed in vehicle mounted versions: Yes, the 44 M. Buzogányvető (literally: "mace thrower") was an original Hungarian design, produced from summer 1944 until the end of that year. About 600-700 rockets were finished and were used in the siege of Budapes...
by McGuba
Mon Feb 17, 2020 2:44 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

Please allow me to ask, is there actually any difference between the Fw 190 A-2 and the Fw 190 A-5 (i.e. in terms of stats)? I understand the value is different but other than that? By the way, I read this: https://en.wikipedia.org/wiki/Focke-Wulf_Fw_190#Fw_190_A As far as I know their real-life pe...
by McGuba
Tue Feb 11, 2020 8:09 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

Actually now I am adding two nice new unit types to the Allies: the giant Short Sunderland flying boat and the British Mustang Mk.III. If you want to try these I can upload a new beta version tomorrow. Apart from these no big changes since beta 4, only slight fixes e.g. the fixed German coastal batt...
by McGuba
Tue Feb 11, 2020 2:21 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

There are some other cities where units can be upgraded, including in Africa, this message is from the beginning of the scenrio: sample03.jpg Budapest and Bucharest are not included as in that case players would take there all their German tanks for upgrade as those are closer to the eastern front w...
by McGuba
Mon Feb 10, 2020 5:21 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

Thank you: another question occurred to me: what is the starting prestige for the Axis in MP hotseat barbarossa? I started a game with Uhu with starting prestige 1290 in turn 1 for Axis. V2.14 I picked 'General' Level, only change to settings was dice chess. Uhu said starting level makes no differe...
by McGuba
Fri Feb 07, 2020 7:06 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

It seems important when planning the strategy to be able to anticipate what SOV forces one can expect. Yes, I hear you man. Previous knowledge of the scenario indeed helps a lot. But it is also changing from beta to beta as I try increase the balance so that both sides have a more or less equal cha...
by McGuba
Thu Feb 06, 2020 3:21 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

Unfortunately there is no such document, I am not that meticulous. In 2.0 there are probably more Soviet units on the map in the beginning, but many of them are "frozen" whereas in v2.1x there are less pre-placed units, but more reinforcements in 1941-42. The latter gives more freedom to the Allied ...
by McGuba
Wed Feb 05, 2020 12:40 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

Ah OK, thanks. I am still playing with your version 2.0. There, I still have some units in Rybinsk, Tambov, Stalingrad, Astrakhan and other cities/towns further east, for example. Well, yes there are still some of those, but in the next version those will be mainly garrison units which represent st...
by McGuba
Wed Feb 05, 2020 11:50 am
Forum: Panzer Corps : AAR's
Topic: Battlefield Europe 2.0 - Sealion 44 with no fuel
Replies: 48
Views: 964

Re: Battlefield Europe 2.0 - Sealion 44 with no fuel

Finally Scapa Flow in Hungarian hands! What a joyful day for Hungary's Admiral Horthy! No one can ever ridicule Hungary again for being a kingdom without a king and for being led by an Admiral with no navy or even a single sea port. This will put an end to years of mocking and will be regarded as a...
by McGuba
Tue Feb 04, 2020 6:44 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

@McGuba: I hope you are well. Please allow me to ask, would it make sense to release all fuel-frozen SU units after a certain turn in case the SU has reached, e.g. Poland again? Not sure which units you mean. The majority of the frozen Soviet units should "melt" by turn 36 the latest. In the curren...
by McGuba
Sun Jan 26, 2020 1:55 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

Ah, ok, I guess some Soviet planes ventured over the Mediterranean Sea or some Greek islands where they should not go. Most of Greece should be fine, apart from the islands and some hexes in the very south of Greece. Bigger islands like Crete, Cyprus or Sicily, Malta are also no-go for Soviets and I...
by McGuba
Fri Jan 24, 2020 11:50 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

Is it possible to play your mod with a) just one BE installation on one PC and then via the Slitherine MP server everyting relevant gets transferred to the other player (like with other simpler MP maps) or b) only two full complete BE installations, i.e. one on each PC (given the many MBs of files ...
by McGuba
Thu Jan 23, 2020 7:30 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

PeteMitchell_2 wrote:
Wed Jan 22, 2020 8:07 pm
@McGuba: do you think it is possible to add Intenso's two links from his below post to your first post of this entire thread, please?
Yes, sure. :)
by McGuba
Tue Jan 21, 2020 3:12 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

Hi McGuba - i just started playing a game against Pete (off-topic funny: you you missplace your right hand slightly left on the laptop keyboard and try to type 'playing', you get 'okaying' instead ^^) Hi, sorry, what do you mean, I do not really get it... :?: Did I make a spelling mistake or typo o...
by McGuba
Mon Jan 20, 2020 3:04 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

Hm, yes, but if there was only one wave, and the Axis player can defeat it with let's say destroyers and S-boats after that he could neglect the area knowing that the danger is over. With two potential waves the Axis has to continue to guard the area even after defeating the first one. Also, from th...
by McGuba
Sun Jan 19, 2020 10:07 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

(@McGuba: the British troops to invade Norway appeared in two batches, like almost two years apart from each other, is this fully random or somehow intended?) If the Tirpitz is not in Trondheim then there is a very small chance in each turn that a British invasion force appears. And there can be tw...
by McGuba
Mon Dec 23, 2019 11:42 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

Yeah, I brought up the 88, Karl-Gerät, plenty of artillery, engineers, bombers... Funny anecdote: So in my last play-through, I managed to reduce the Kronstadt fort down to 2 hit points (thrice), but then my unit gets pushed out of the adjacent hex, and the fort reinforces back to full strength. Th...
by McGuba
Sun Dec 22, 2019 3:34 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

Hello to the author ! Congratulations to all a merry Christmas and happy New year !!! And all these beta versions change the single-player game or only intended for cartoon (milte) orgies ? ) Thanks and Merry Christmas to you and all other Generalfeldmarschall as well! :D There are some changes in ...
by McGuba
Sat Dec 21, 2019 1:28 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

BE v2.1 beta 3: https://www.dropbox.com/s/pvfd4758dabh4w1/BattlefieldEurope21b3.zip?dl=0 Changes from previous beta 2 (mainly multiplayer): - Soviets have more garrison infantry in the beginning but less reinforcements in winter 1941 - Starting Soviet units are a bit rearranged - British have less d...
by McGuba
Fri Dec 20, 2019 1:24 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495542

Re: Battlefield: Europe MOD v2.0

Hi McGuba, thank you for the great mod. They play on general settings (chess, I hate random) ... The situation in June 1942 is like this. Hi, and good luck with your playthrough. Just keep in mind that it is one thing to make an Axis plan but the Allies also have their plans and they will not alway...

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