Search found 27 matches
- Fri Feb 26, 2021 12:11 am
- Forum: Panzer Corps : Scenario Design
- Topic: My hobby – Scripting Pz Corps?
- Replies: 16
- Views: 912
Re: My hobby – Scripting Pz Corps?
The main inspiration though one of many images. Krupp Kfz.jpg A vehicle with crew seating perhaps inspired by that on horse drawn gun limbers (the word Protze might be a clue), no cab, and has the crew sitting as if on a cart and exposed to the weather. That said in the photograph I think metal semi...
- Fri Feb 26, 2021 12:10 am
- Forum: Panzer Corps : Scenario Design
- Topic: My hobby – Scripting Pz Corps?
- Replies: 16
- Views: 912
Re: My hobby – Scripting Pz Corps?
What it looks like in-game with other units.
- Fri Feb 26, 2021 12:09 am
- Forum: Panzer Corps : Scenario Design
- Topic: My hobby – Scripting Pz Corps?
- Replies: 16
- Views: 912
Re: My hobby – Scripting Pz Corps?
Now a Graphic for the Kfz 69 Protze
I was unable to find a graphic for the Krupp Kfz 69, the towing partner for the Pak 35/36, which has the ammunition lockers.
So a minor contribution…
I was unable to find a graphic for the Krupp Kfz 69, the towing partner for the Pak 35/36, which has the ammunition lockers.
So a minor contribution…
- Sun Feb 07, 2021 11:04 pm
- Forum: Panzer Corps : Scenario Design
- Topic: A Base Graphic for River Craft
- Replies: 8
- Views: 200
Re: A Base Graphic for River Craft
Blast this doesn't show the tab strokes for the efx table lines.
- Sun Feb 07, 2021 11:03 pm
- Forum: Panzer Corps : Scenario Design
- Topic: A Base Graphic for River Craft
- Replies: 8
- Views: 200
Re: A Base Graphic for River Craft
It needed its own efx image though due to the turret spacing though. The file is Destroyer4. Destroyer4.png To use this graphic it needs to be put in the animations folder, plus the efx file needs this line in the first part of the efx table; Destroyer_4 Destroyer4 Destroyer_1 And this in the second...
- Sun Feb 07, 2021 11:00 pm
- Forum: Panzer Corps : Scenario Design
- Topic: A Base Graphic for River Craft
- Replies: 8
- Views: 200
Re: A Base Graphic for River Craft
The river craft with base background is one of the Soviet BK Project 1124 variants.
- Sun Feb 07, 2021 10:42 pm
- Forum: Panzer Corps : Scenario Design
- Topic: A Base Graphic for River Craft
- Replies: 8
- Views: 200
Re: A Base Graphic for River Craft
Riverwaters greehttp://www.slitherine.com/forum/download/file. ... &id=83421n
- Sun Feb 07, 2021 10:41 pm
- Forum: Panzer Corps : Scenario Design
- Topic: A Base Graphic for River Craft
- Replies: 8
- Views: 200
Re: A Base Graphic for River Craft
That said, it’s all about choice and in-game graphics are about appearance, feeling and function, and there’s always choices and compromises to be made.
Bluer Riverwaters
- Sun Feb 07, 2021 10:36 pm
- Forum: Panzer Corps : Scenario Design
- Topic: A Base Graphic for River Craft
- Replies: 8
- Views: 200
A Base Graphic for River Craft
Sometimes the graphics for river craft can look a bit awkward. http://www.slitherine.com/forum/download/file.php?mode=view&id=83417 This perhaps works better? http://www.slitherine.com/forum/download/file.php?mode=view&id=83418 I created two possible unit backgrounds for river craft, one matching th...
- Mon Dec 21, 2020 6:29 pm
- Forum: Panzer Corps : Scenario Design
- Topic: My hobby – Scripting Pz Corps?
- Replies: 16
- Views: 912
- Mon Dec 21, 2020 3:49 pm
- Forum: Panzer Corps : Scenario Design
- Topic: My hobby – Scripting Pz Corps?
- Replies: 16
- Views: 912
Re: My hobby – Scripting Pz Corps?
From a Christmas past. Emplacement_1.png I got the set that included British and German infantry. My friend also got one and invited me to play a wargame at his house, telling me to bring some of my tanks along. He’d made a modest sized board of terrain which included an out- of- scale railway tunne...
- Sat Dec 12, 2020 11:36 pm
- Forum: Panzer Corps : Scenario Design
- Topic: My hobby – Scripting Pz Corps?
- Replies: 16
- Views: 912
Re: My hobby – Scripting Pz Corps?
The winter silo base layer
The winter silo destroyed, base layer (only images for the winter base layer were needed so there’s no graphics for the other base layers)
Of course those factory images in the modded LayerSations.png are excellent for having as units.- Sat Dec 12, 2020 11:34 pm
- Forum: Panzer Corps : Scenario Design
- Topic: My hobby – Scripting Pz Corps?
- Replies: 16
- Views: 912
Re: My hobby – Scripting Pz Corps?
Another thing I like to use are buildings as units which is really just another expression of bunkers. My favourite is a fortified grain silo (no it’s not the famous one) which I use in a Ukraine scenario. The silo changes hands several times, so Soviet and Axis unit version of the fortified silo ar...
- Sat Dec 12, 2020 7:40 pm
- Forum: Panzer Corps : Scenario Design
- Topic: My hobby – Scripting Pz Corps?
- Replies: 16
- Views: 912
Re: My hobby – Scripting Pz Corps?
The mass surrender of troops, a way of incorporating this into the game. 1941 Eastern Front Example. This creates difficulties for the advancing Axis side. How it plays – When an Axis unit ends its move next to the Soviet surrender unit the Axis and Soviet units disappear with the following message....
- Sat Dec 12, 2020 7:39 pm
- Forum: Panzer Corps : Scenario Design
- Topic: My hobby – Scripting Pz Corps?
- Replies: 16
- Views: 912
- Tue Nov 10, 2020 6:47 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Need help with a bug.
- Replies: 7
- Views: 518
Re: Need help with a bug.
Is it caused perhaps by some code interference caused by a single script. Perhaps a big script or maybe not, but a script that would be better off being split up in some way?
- Sun Nov 08, 2020 2:13 pm
- Forum: Panzer Corps : Scenario Design
- Topic: My hobby – Scripting Pz Corps?
- Replies: 16
- Views: 912
My hobby – Scripting Pz Corps?
I’m starting to realise that I spend more time tinkering with the game than playing it. I just counted the number of scripts in the scenario I’m putting together at the moment (version sixteen), there’s 228 scripts and I’m not finished but am nearing its completion and it’s not a mega-battle or anyt...
- Sun Oct 04, 2020 10:02 am
- Forum: Panzer Corps : Scenario Design
- Topic: [v2.00] Enchanced Movements Mod by Yrfin (EMMY)
- Replies: 6
- Views: 1860
Re: [v2.00] Enchanced Movements Mod by Yrfin (EMMY)
Hello, I've been adding some new terrain. But does terrain have a limit on the number. With my 25th I'm seeing some anomalies appear that seem difficult to track down. If there is no limit then I just need to check the relevant files a bit harder. For info the new terrains are; Clear - Low Supply Ur...
- Mon Jun 22, 2020 1:40 pm
- Forum: Panzer Corps
- Topic: How to get editor to work
- Replies: 2
- Views: 462
Re: How to get editor to work
Are you are using the folder on your c drive My Games/Panzer Corps/Scenario (this is where your own stand alone scenarios go) and for your linked scenarios My Games/Panzer Corps/Mods (this folder contains your campaign folders and files) - I recall that you need to create the Mods folder. Further qu...
- Thu Jun 18, 2020 9:55 am
- Forum: Panzer Corps : Scenario Design
- Topic: Scripting AI unit spawn/behavior at particular location?
- Replies: 6
- Views: 1796
Re: Scripting AI unit spawn/behavior at particular location?
Not quite sure what's meant by spawning, but it’s certainly nice to introduce a few random chance appearances in a scenario. That way enemy units are not the same every time, or in the same place. But using just random chance scripts can produce unbalanced results - all, some or none of the units ca...