Search found 9 matches

by Loamshire
Mon Jun 22, 2020 1:40 pm
Forum: Panzer Corps
Topic: How to get editor to work
Replies: 2
Views: 173

Re: How to get editor to work

Are you are using the folder on your c drive My Games/Panzer Corps/Scenario (this is where your own stand alone scenarios go) and for your linked scenarios My Games/Panzer Corps/Mods (this folder contains your campaign folders and files) - I recall that you need to create the Mods folder. Further qu...
by Loamshire
Thu Jun 18, 2020 9:55 am
Forum: Panzer Corps : Scenario Design
Topic: Scripting AI unit spawn/behavior at particular location?
Replies: 6
Views: 1483

Re: Scripting AI unit spawn/behavior at particular location?

Not quite sure what's meant by spawning, but it’s certainly nice to introduce a few random chance appearances in a scenario. That way enemy units are not the same every time, or in the same place. But using just random chance scripts can produce unbalanced results - all, some or none of the units ca...
by Loamshire
Thu Jun 11, 2020 12:13 pm
Forum: Panzer Corps : Scenario Design
Topic: Triggers script testing
Replies: 2
Views: 218

Re: Triggers script testing

I don’t think there is a way to get to turn 20 other than hot-seating through the turns. You’re probably already using a test scenario? Just a smallish map with few features on which to you test script ideas. Also sometimes worth saving some test scenarios to have a working example of what you want ...
by Loamshire
Sun May 10, 2020 9:04 am
Forum: Panzer Corps
Topic: Exaggerated AI reinforcements
Replies: 11
Views: 1191

Re: Exaggerated AI reinforcements

In my custom games the AI often picks from its reinforcement rota the unit with most fire-power and defense and then buy's them on-masse, often creating an unrealistic feel to a scenario. I soon stopped that by creating fluctuations in the "available to and from" dates, and for example at times givi...
by Loamshire
Sun Apr 26, 2020 7:54 pm
Forum: Panzer Corps : Scenario Design
Topic: Extended Mod Support in 1.04
Replies: 43
Views: 44036

Re: Extended Mod Support in 1.04

My recommendation and thanks to the details contained in Iain McNeil’s message of 1 Nov 2011. These allowed me to make the breakthrough from only being able to create my own scenarios to being able to make my own campaigns. Yes there’re fiddly bits along the way that need to be discovered and learnt...
by Loamshire
Fri Jun 01, 2018 6:53 pm
Forum: Panzer Corps 2
Topic: Ideas for Panzer Corps 2
Replies: 233
Views: 46002

Re: Ideas for Panzer Corps 2

Friendly units that are not under your control. That's to say perhaps a number of SE infantry, foreign units, aviation or just units belonging to a different corps or army group. These units may have their own agendas/objectives and could be a great help or a hindrance by blocking up roads etc. They...
by Loamshire
Mon Jun 25, 2012 7:29 pm
Forum: Panzer Corps
Topic: Share your tips and tricks here......
Replies: 56
Views: 39154

Re: Share your tips and tricks here......

Disbanding a unit that’s on your roster but not yet deployed can be useful (just press D). Doing so gives you back the credit you paid for it – even if it is at strength 1 you get the credit back as if it were strength 10. Even if you didn’t pay for it, as in its an SE extra unit, you get full credi...
by Loamshire
Sun Jun 10, 2012 2:15 pm
Forum: Panzer Corps
Topic: Looking for an opponent
Replies: 7
Views: 732

Re: Looking for an opponent

timewise I'm generally available to start play between 09am to 01am central european time
by Loamshire
Sat Jun 09, 2012 10:23 am
Forum: Panzer Corps
Topic: Looking for an opponent
Replies: 7
Views: 732

Re: Looking for an opponent

Greetings. I'm kind of interested in PBEM though perhaps would like to play a little more continuously against an opponent rather than one or two turns a day. I'm reasonably felxible timewise. Anyone interested please reply here or send me a private message. Cheers Its now 18 June and I'm still chec...

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