Search found 2835 matches

by guille1434
Sat Jan 14, 2023 10:23 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60
Replies: 4953
Views: 789512

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

I found this pictures of a KV-1 M1939 Captured by the Wehrmacht. So, we can see that the Germans did find the model 1939 in combat and managed to capture some... :) But for some reason, it looks like they did not apply any special designation to this model. One can only try to guess the reason why....
by guille1434
Sat Jan 14, 2023 10:18 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60
Replies: 4953
Views: 789512

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Hello Phcas: I would shorten all the barrels a little. Looking at the profiles I uploaded, for example, the gun barrels of the models 1940 and 1941 end just in line with the front mudguards. Then, the L-11 gun is shorter and the Zis-5 used by the model 1942 is a little longer, protruding a little fu...
by guille1434
Fri Jan 13, 2023 8:56 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60
Replies: 4953
Views: 789512

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Thanks for the information. So 1940 = A, 1941 = B,1942 = C, what will 1939 be? also A or just 1939? KV-1 1939 shorter and lower main gun Hello Phcas: Just model 1939, in my opinion... Or at least, neither tanks-encyclopedia, nor Wikipedia mention any German designation for this model. It was probab...
by guille1434
Thu Jan 12, 2023 9:50 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60
Replies: 4953
Views: 789512

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Hello Phcas: Thanks for sharing so beautifully detailed icons... May be this is information about the KV-1 family is useful to you before releasing the definitive versions of the icons with the new mod update. The letter designators as well as the model year ones were applied by the Germans, the Sov...
by guille1434
Thu Jan 12, 2023 11:29 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 976805

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Here is "my" version of the FrozenLayerRails file which has some more tiles than the standard version, for better compatibility with some mods apart from the "official" content... Enjoy! 8)
by guille1434
Thu Jan 12, 2023 11:25 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 976805

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

No, problem Ruby! Anyway please note that Japoivvb just uploaded a superb graphic for the frozen rails. You can try both of them and keep the one you like more.

Japoivvb: thanks for this new file!!
by guille1434
Wed Jan 11, 2023 9:35 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 976805

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Hello Rubyjuno! That was just because the original LayerRailsFrozen.png file, in my opinion, needed no further modification to be easily differentiated visually from the frozen roads file. May be, if you like, you can upload a picture of any part of a game map in winter (frozen) condition, to see ho...
by guille1434
Mon Jan 09, 2023 11:17 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 976805

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Thanks Guille & Japoivvb! These are an excellent addition to map graphics. They look very nice on the main map but are especially helpful on the strategic map and in the editor when zoomed out. I usually have a hard time distinguishing between roads and railroads on the latter maps but it's qui...
by guille1434
Mon Jan 09, 2023 11:11 am
Forum: Panzer Corps
Topic: Roads vs Railroad Visual Improvement
Replies: 29
Views: 1366

Re: Roads vs Railroad Visual Improvement

Hello Rubyjuno:

I am glad you find this small mod useful, I am always trying to improve this wonderful game doing everything that fall in the scope of my possibilities.

Best wishes!
by guille1434
Sat Jan 07, 2023 7:36 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 976805

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Meanwhile, on another subject... Here is a small visual mod, which makes roads more visually different from railway tracks on the game map. The idea was being discussed in a different subforum, and it seemed a good one for me, so here it is... Using the files posted by Japoivvb in that other sub-for...
by guille1434
Sat Jan 07, 2023 7:27 pm
Forum: Panzer Corps
Topic: Roads vs Railroad Visual Improvement
Replies: 29
Views: 1366

Re: Roads vs Railroad Visual Improvement

Thank you Japoivvb for sharing your files!! Using them as a base, a prepared a "visual mod" to improve the identification between railway lines and roads in the game map. This consist in three files: LayerRoads.png, LayerRoadsFrozen.png and LayerRails.png To install the mod, just go to the...
by guille1434
Sat Jan 07, 2023 10:42 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 976805

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Lol, there's a lot to unpack in your 2nd post so I'll have to think on it awhile. I think a new icon would be great but it might depend on what the solution is in the end; LC with MGs blazing or Marines w/ LC in the background? I will probably try testing the theory from my previous post. It seems ...
by guille1434
Sat Jan 07, 2023 10:28 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 976805

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Now, I will continue with the Marine Infantry implementation subject... Bearing in mind all the testing made by Cw58, I think the best possible implementation of such a type a unit at present should be like this: - The Marine infantry should be a "two way" switchable unit, and both of them...
by guille1434
Sat Jan 07, 2023 9:32 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 976805

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Thanks for the new icons, Guille, they look great! Can't wait to get them plugged in to the game. Nice work, my friend! Hello Cw! I am glad you liked the icons, of course, but I am the one who have to say thank you because all of your extensive testing work with the "Marine Inf system". T...
by guille1434
Sat Jan 07, 2023 9:22 am
Forum: Panzer Corps
Topic: Roads vs Railroad Visual Improvement
Replies: 29
Views: 1366

Re: Roads vs Railroad Visual Improvement

I had the same problem, after different solutions finally I got light roads from IJA mod and applied filter vanilla to get rail darker. I do not like such straigth roads, Panzer general style was better from POV, so I did some changes too to have curved roads. Now "my" kiev looks like thi...
by guille1434
Mon Jan 02, 2023 12:20 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 976805

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Hello and a happy New Year to all the productive and good mannered members of this small but friendly community! About the Marine Infantry "system", yes, I will continue trying to find the best way of implement it, but I think the best possible way would have to be something similar to the...
by guille1434
Thu Dec 08, 2022 6:41 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 976805

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Yeah, it works very well for a stand-alone scenario but it's a no-go for campaigns. :| I continued working on Guille's idea (LC/marine/truck) after my posts and I believe a 2-switch unit (LC/marine) with an organic truck is the best solution for campaigns. That way, you end the scenario with a mari...
by guille1434
Thu Dec 08, 2022 6:11 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 976805

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Hello Cw! It is always a good thing to reactivate the "Panzer Corps Switching Lab" :-) Also, thanks CaptainJack for joining the conversation... I delayed my comments because I was carefully reading the results of the testing and thinking about what would be the best compromise to achieve t...
by guille1434
Thu Dec 08, 2022 11:01 am
Forum: Panzer Corps : Scenario Design
Topic: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Replies: 1232
Views: 300874

Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

I completely agree with the words written by Rubyjuno... It's incredible that someone could have done that "PM harassment campaign" with a person like Nikkivdd, who is one of the friendliest guys I have met in any forum, besides the fact that he used up a lot of his time in making beautifu...
by guille1434
Sun Dec 04, 2022 8:08 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 976805

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Now, some loose ideas about Marine Infantry type units... I was never comfortable with the idea about a Marine infantry unit (troops who are supposed to be trained to assault enemy held coastal territories) disembarking and then quietly sitting on the beaches waiting for the enemy to fire its artill...

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