Search found 62 matches
- Fri Aug 23, 2013 7:42 pm
- Forum: Pandora : Public Beta
- Topic: [Bug] Clicking on water sends path elsewhere
- Replies: 0
- Views: 271
[Bug] Clicking on water sends path elsewhere
I do not have water transportation techs researched, which is probably where this bug is coming from. Sometimes, if I try to move a target onto a water tile, instead of failing to move or trying to move adjacent to it, instead my unit gets assigned to a land square a long ways away. In these screens...
- Tue Jun 04, 2013 3:36 am
- Forum: Pandora : Public Beta
- Topic: Most critical playability enhancement: Movement Hot Keys!
- Replies: 5
- Views: 936
Re: Most critical playability enhancement: Movement Hot Keys
8 - Skip turnEarthmichael wrote:I was thinking, 5 could be used to Heal/Skip turn and 2 could be used for Defend.
5 - Heal
2 - Defend
- Sun May 26, 2013 10:07 pm
- Forum: Pandora : Public Beta
- Topic: When Does Military Victory Happen
- Replies: 1
- Views: 310
Re: When Does Military Victory Happen
Attached is my saved game file. I have conquered all factions but one. According to the Military Victory score I am at 99%. I have been there now for about 15 turns. What does it take for the Military Victory to kick in? Should be when you reach 100%, the Military Victory score is going to be showi...
- Sat May 11, 2013 1:39 pm
- Forum: Pandora : Public Beta
- Topic: Some General Observations After Weeks of Play
- Replies: 7
- Views: 901
Re: Some General Observations After Weeks of Play
- Spawns 2-3 units of enemies (the ruin is a lair of the alien) I like this one a lot more than "Lose a unit" -- if the enemies spawning come out near the ruins (Or push your exploring unit back) so that you actually can choose what units you want to have deal with them, rather than just randomly l...
- Fri May 03, 2013 7:16 pm
- Forum: Pandora : Public Beta
- Topic: Some General Observations After Weeks of Play
- Replies: 7
- Views: 901
Re: Some General Observations After Weeks of Play
2) Ruins: Ruins are pretty lame at present. Could do more with them. Discover new research, provide specific benefit for controlling the ruin, give a special unit. Perhaps you could create a story about a previous civilization which lived on the planet and it gives a glimpse of the civilization and...
- Mon Apr 15, 2013 7:12 pm
- Forum: Pandora : Public Beta
- Topic: Revisited impressions
- Replies: 5
- Views: 694
Re: Revisited impressions
Thanx a lot for the feedback, about making your territory harder to enter we were playing around with the idea of creating minefields, and of course you can build forts along the roads your troops can occupy when your being invaded, and i would really LOVE to hear some ideas about how to solve the ...
- Sat Apr 13, 2013 8:07 pm
- Forum: Pandora : Public Beta
- Topic: Revisited impressions
- Replies: 5
- Views: 694
Re: Revisited impressions
A city should only change hands at the end of a turn. While a city is under enemy control you shouldn't get a road bonus into it. When attacked in a city that hasn't changed yet you should get no unusual penalty, but also receive none of the city's normal defensive benefits. This would allow someone...
- Sat Apr 13, 2013 7:09 pm
- Forum: Pandora : Public Beta
- Topic: [Fixed] Crash when Creating GUI
- Replies: 24
- Views: 2804
Re: [Fixed] Crash when Creating GUI
Yep, no luck. And also with manual search I have been able to find only as old drivers as I have now in my pc. As ATI is nowadays AMD there are no drivers in AMD pages, only the tool that you also shared a link. And in Acer pages there are as old drivers as I currently have (AMD/ATI instructs to ge...
- Sat Apr 13, 2013 7:05 pm
- Forum: Pandora : Public Beta
- Topic: Revisited impressions
- Replies: 5
- Views: 694
Re: Revisited impressions
New tech or just basic functionality: Allow "Barricades" to be built on roads within a city's sphere of influence, by spending one round with a former on the road. The barricade would make the road usable only by you and your allies. An enemy unit moving onto the barricade would automatically destro...
- Sat Apr 13, 2013 5:59 am
- Forum: Pandora : Public Beta
- Topic: [Fixed] Crash when Creating GUI
- Replies: 24
- Views: 2804
Re: [Fixed] Crash when Creating GUI
Thanks Bianary, I did try those already earlier but does not give me option to update drivers. It just say that the GPU is not supported and should check from PC vendor pages. Then I checked from Acer but no help from there as well. So it seems that Acer 7745G with ATI Mobility Radeon HD 5850 just ...
- Sat Apr 13, 2013 12:04 am
- Forum: Pandora : Public Beta
- Topic: Revisited impressions
- Replies: 5
- Views: 694
Re: Revisited impressions
Random thoughts! When adding/removing AIs to a game it would be nice if there were an X next to them for "Remove" instead of a drop down, because I don't expect the drop down selection to actually remove the drop down. A + at the bottom to easily add an AI of whatever the last difficulty selected wa...
- Fri Apr 12, 2013 11:45 pm
- Forum: Pandora : Public Beta
- Topic: Bug thread!
- Replies: 8
- Views: 1186
Re: Bug thread!
Start a new game.
Click the colonizer/trooper tile.
No resources display even though the colonizer is selected.
Click the colonizer/trooper tile.
No resources display even though the colonizer is selected.
- Fri Apr 12, 2013 8:12 pm
- Forum: Pandora : Public Beta
- Topic: [Fixed] Crash when Creating GUI
- Replies: 24
- Views: 2804
Re: [Fixed] Crash when Creating GUI
Disclaimer: Not my system, haven't done a lot with AMD lately, I could be totally wrong, try this at your own risk, etc. etc. Kalrat: There are some newer drivers I think, but they're bundled as catalyst. If your OS is Windows 7 32 bit this may be the link for you: http://support.amd.com/us/gpudownl...
- Thu Mar 28, 2013 5:24 pm
- Forum: Pandora : Public Beta
- Topic: Version 0.11.0 Released
- Replies: 11
- Views: 1426
Re: Version 0.11.0 Released
Looks great, can't wait to get some time to try it out 

- Sun Mar 24, 2013 9:12 pm
- Forum: Pandora : Public Beta
- Topic: First Impressions 5/30/60
- Replies: 4
- Views: 610
Re: First Impressions 5/30/60
Hopefully this will also work on in-progress units, as sometimes I complete a research I'd like to apply immediately and it seems like it takes a penalty to change the new unit in at that point -- when (for example) it's only an armor upgrade but otherwise the same base unit. Yes, several people ha...
- Sun Mar 24, 2013 2:07 am
- Forum: Pandora : Public Beta
- Topic: First Impressions 5/30/60
- Replies: 4
- Views: 610
Re: First Impressions 5/30/60
upgrading obsolete units Hopefully this will also work on in-progress units, as sometimes I complete a research I'd like to apply immediately and it seems like it takes a penalty to change the new unit in at that point -- when (for example) it's only an armor upgrade but otherwise the same base unit.
- Sat Mar 23, 2013 9:13 pm
- Forum: Pandora : Public Beta
- Topic: Bug thread!
- Replies: 8
- Views: 1186
Re: Bug thread!
I was pretty sure that was the location I'd moved the unit to, but it's entirely possible it was one deeper.SephiRok wrote:It happens when the selected unit is pushed out of other players' borders.
- Sat Mar 23, 2013 9:00 pm
- Forum: Pandora : Public Beta
- Topic: Revisited impressions
- Replies: 5
- Views: 694
Revisited impressions
Alright, these can't accurately be called "first" impressions, but I've taken a break for a while so here's what I noticed: Early research feels nice and fast, though it slows down quite quickly past the first set available. The map I rolled had zero mountains I could find. This made maintaining a p...
- Sat Mar 23, 2013 8:36 pm
- Forum: Pandora : Public Beta
- Topic: Bug thread!
- Replies: 8
- Views: 1186
Bug thread!
Only one bug to start with, but maybe this thread can include others if people find more. Not quite sure how I had this happen, I hit end turn, an AI offered a trading pact (Which I accepted), then auto-select moved me to this unit. As you can see, the unit can't be seen. I'm pretty sure it was visi...
- Fri Dec 21, 2012 6:51 am
- Forum: Pandora : Public Beta
- Topic: [Bug] Titan mech can't survive nuclear strike
- Replies: 2
- Views: 1100
[Bug] Titan mech can't survive nuclear strike
I built a Titan Mech with full antimatter armor. The Titan Mech's description specifically says it can even survive a nuclear strike, so I built one and tried it out.
My Titan Mech died.
My Titan Mech died.