Search found 228 matches

by eddieballgame
Mon Dec 31, 2018 5:37 am
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: +2 City Radius - 1.1.5
Replies: 0
Views: 314

+2 City Radius - 1.1.5

Here is a little mod that allows for extra tiles to be added to your city from the start. This works really well when playing on Low or Very Low Land Masses due to limited terrain being available for the initial city ring. Main Dir/Data/World/Buildings-Headquarters file-all Factions <cityRadius add=...
by eddieballgame
Sun Dec 30, 2018 2:56 am
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Higher Pop Limit - 1.1.5
Replies: 0
Views: 267

Higher Pop Limit - 1.1.5

This little mod adjusts the HQ building to allow for a higher pop limit of 9 instead of 6.

Main Dir/Data/World/Buildings-'Headquarters file'-all Factions
<populationLimit add="9"/> ( was 6 )
by eddieballgame
Sun Dec 30, 2018 2:52 am
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Changes to Research
Replies: 2
Views: 307

Re: Changes to Research

I concur on the HQ building allowing a boost for the early game. Having to build 'dorms' too soon seems a bit off. imho One thing I have done for my own games, as an experiment, is to increase the 'pop limit' to 9. (original=6) This, also, appears to help the AI. I will upload a tiny mod that does t...
by eddieballgame
Thu Dec 27, 2018 3:35 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Fantastic game!
Replies: 4
Views: 622

Re: Fantastic game!

The game is really, really good; but it truly shines in multiplayer.
by eddieballgame
Wed Dec 26, 2018 3:42 am
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 19
Views: 1181

Re: [MOD] Ancient Rome: Centurion

If you purchased this through Slitherene you can activate your Steam key. This will give you access via the Steam Workshop.
You should, then, be able to transfer any mods to the Bin/Mods folder.
by eddieballgame
Tue Dec 18, 2018 6:43 am
Forum: Aggressors: Tech Support
Topic: Problems with Member Downloads Continues
Replies: 2
Views: 274

Re: Problems with Member Downloads Continues

I was able to download the update. :)
thankyou
by eddieballgame
Tue Dec 18, 2018 12:52 am
Forum: Aggressors: Tech Support
Topic: Problems with Member Downloads Continues
Replies: 2
Views: 274

Problems with Member Downloads Continues

Update link not working...has not been for some time for all games. Core/Update link not working...btw, the main game dl works. <?xml version="1.0" encoding="ISO-8859-1"?> <response> <Result>false</Result> <ErrorCode>404</ErrorCode> <ErrorComment>Not Found: Download not available</ErrorComment> </re...
by eddieballgame
Wed Dec 12, 2018 8:20 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Extra World Parameters - OBSOLETE
Replies: 2
Views: 380

Re: Extra World Parameters for 1.1.4-1.1.5

I have not had any issues to date.
I suspect some of the 'Extreme' settings could cause some problems, particularly depending on one's system.
by eddieballgame
Tue Dec 11, 2018 4:30 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Single and Multiplayer victory conditions
Replies: 2
Views: 338

Re: Single and Multiplayer victory conditions

Offering "Victory Hexes" to control would be a nice touch, randomly placed of course.
In my multiplayer games, we will use the 'score' to finish a long game.
by eddieballgame
Sat Dec 08, 2018 7:22 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Multiplayer Bliss
Replies: 0
Views: 323

Multiplayer Bliss

Convinced a couple more friends to purchase this gem.
Engaged in a 4 (H) vs 4 (AI) match (for learning purposes).
5 hours of fantastic/flawless performance (computer wise :)) gaming...there shall be more. :)
Had only 1 drop which was, easily, reloaded & continued.
by eddieballgame
Fri Dec 07, 2018 9:23 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Support Page Not Working
Replies: 5
Views: 382

Re: Support Page Not Working

UPDATE: I was able to download the 1.1.5 patch via the Core/Update link. The separate Update link was still not working...very odd, but I got it. :)
by eddieballgame
Fri Dec 07, 2018 2:30 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Support Page Not Working
Replies: 5
Views: 382

Re: Support Page Not Working

Thank you 'zakblood', good to know it is being addressed.
by eddieballgame
Thu Dec 06, 2018 11:31 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Support Page Not Working
Replies: 5
Views: 382

Support Page Not Working

Numerous times have had very slow downloads on the Support Page.
I get that traffic can be an issue, still not pleased.
I am, currently, trying to download the 1.1.5 upgrade for WH Gladius...with no success.
by eddieballgame
Wed Dec 05, 2018 6:50 pm
Forum: Check Your 6!
Topic: Modding to WWI
Replies: 0
Views: 521

Modding to WWI

I have been following this game since its' beginnings.
I was wondering if this game's modding potential (if any) per implementing WWI aircraft exists.
Bringing games like Dawn Patrol & Wings of Glory to the computer are long overdue.
by eddieballgame
Tue Dec 04, 2018 3:09 am
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Extra World Parameters - OBSOLETE
Replies: 2
Views: 380

Extra World Parameters - OBSOLETE

Decided to delete this per issues with certain settings.
by eddieballgame
Thu Nov 08, 2018 2:48 am
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 17
Views: 1084

Re: The Fabled Land, custom world occasional AAR

Impressive that your patience sustained you this long. You, certainly, put the mod to the test.
by eddieballgame
Wed Oct 24, 2018 12:51 am
Forum: Aggressors Modding
Topic: UPDATE: 1.0.7 - Slow Tech & ns Food Mod
Replies: 6
Views: 623

Re: UPDATE: 1.0.5 - Technology 2x slower turns & FOOD mod

I, generally, never play on too high settings. Not my preference for any of my games; I commend your courage. So I can not offer any incite per the 'Legendary' difficulty setting. This mod was, primarily, created for "normal" settings...whatever they are. :) It could, very well, be that this mod mak...

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