Search found 235 matches

by eddieballgame
Thu Jun 06, 2019 6:07 pm
Forum: Field of Glory: Empires
Topic: Will 'FOG:E' be available on GOG?
Replies: 5
Views: 809

Re: Will 'FOG:E' be available on GOG?

One of the many benefits of the Slitherene products...you don't need GOG.
PLUS...you, almost, always get a Steam key for the Steam fans.
GOG does not do that...ever.
by eddieballgame
Tue May 28, 2019 5:50 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: No MP scenarios?
Replies: 4
Views: 212

Re: No MP scenarios?

Thanks Pip...not ideal but such is life.
Games like Panzer Corps & Gladius did it right.
Sad that game companies don't offer this feature more often per 'board game like' creations.
Oh, & sorry to hijack the op thread.
by eddieballgame
Sun May 26, 2019 8:20 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: No MP scenarios?
Replies: 4
Views: 212

Re: No MP scenarios?

I concur on what a great game this is. I, especially, like the random map generator.
This game is a blast in multiplayer, though I wish it offered 'hotseat'.
by eddieballgame
Sat May 04, 2019 6:08 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Neutral Pack
Replies: 44
Views: 2836

Re: Neutral Pack

Kabookie, I have not tried this yet, but plan to this evening. A good friend of mine really likes this mod & he mentioned that the cities have an 'extra gun', though I could not find where that is in the mod. I see the Weapons folder & xml files which I assume ( hate that word:) ) are per the added ...
by eddieballgame
Sat Apr 27, 2019 3:16 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Tougher Ork Boyz - UPDATED-1.2.6
Replies: 0
Views: 302

Tougher Ork Boyz - UPDATED-1.2.6

For those that would like to see the Orks be more of a threat then many think they are, here is a simple modification to the starting units that might help. Tougher Orks - Boyz <unit mesh="Units/Orks/OrkBoy" <group size="8" ( was 6 ) this increases Hit Pts to 24 ( was 18 ) <armor set="3"/> ( was 2 )
by eddieballgame
Mon Apr 15, 2019 8:38 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Help with modding
Replies: 2
Views: 463

Re: Help with modding

Without doing a lot of research into this, I would suggest looking at the buildings that produce the IG units. You might try adjusting the production costs per the unit producing buildings if you want to slow down how fast the AI produces those units. Really don't know what would work. You could ask...
by eddieballgame
Fri Apr 12, 2019 10:22 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: +2 City Radius & Higher Pop Limit - UPDATED-1.2.6
Replies: 0
Views: 563

+2 City Radius & Higher Pop Limit - UPDATED-1.2.6

Here is a little mod that allows for extra tiles to be added to your city from the start & adjusts the HQ building to allow for a higher pop limit of 9 instead of 6. This works really well when playing on Low or Very Low Land Masses due to limited terrain being available for the initial city ring. M...
by eddieballgame
Mon Dec 31, 2018 5:37 am
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: +2 City Radius - UPDATED-1.2.6
Replies: 0
Views: 525

+2 City Radius - UPDATED-1.2.6

Here is a little mod that allows for extra tiles to be added to your city from the start. This works really well when playing on Low or Very Low Land Masses due to limited terrain being available for the initial city ring. Main Dir/Data/World/Buildings-Headquarters file-all Factions Headquarters: <c...
by eddieballgame
Sun Dec 30, 2018 2:56 am
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Higher Pop Limit - UPDATED-1.2.6
Replies: 0
Views: 453

Higher Pop Limit - UPDATED-1.2.6

This little mod adjusts the HQ building to allow for a higher pop limit of 9 instead of 6.

Main Dir/Data/World/Buildings-'Headquarters file'-all Factions

Headquarters:

<populationLimit add="9"/> ( was 6 )
by eddieballgame
Sun Dec 30, 2018 2:52 am
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Changes to Research
Replies: 2
Views: 453

Re: Changes to Research

I concur on the HQ building allowing a boost for the early game. Having to build 'dorms' too soon seems a bit off. imho One thing I have done for my own games, as an experiment, is to increase the 'pop limit' to 9. (original=6) This, also, appears to help the AI. I will upload a tiny mod that does t...
by eddieballgame
Thu Dec 27, 2018 3:35 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Fantastic game!
Replies: 4
Views: 938

Re: Fantastic game!

The game is really, really good; but it truly shines in multiplayer.
by eddieballgame
Wed Dec 26, 2018 3:42 am
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 19
Views: 1488

Re: [MOD] Ancient Rome: Centurion

If you purchased this through Slitherene you can activate your Steam key. This will give you access via the Steam Workshop.
You should, then, be able to transfer any mods to the Bin/Mods folder.
by eddieballgame
Tue Dec 18, 2018 6:43 am
Forum: Aggressors: Tech Support
Topic: Problems with Member Downloads Continues
Replies: 2
Views: 416

Re: Problems with Member Downloads Continues

I was able to download the update. :)
thankyou
by eddieballgame
Tue Dec 18, 2018 12:52 am
Forum: Aggressors: Tech Support
Topic: Problems with Member Downloads Continues
Replies: 2
Views: 416

Problems with Member Downloads Continues

Update link not working...has not been for some time for all games. Core/Update link not working...btw, the main game dl works. <?xml version="1.0" encoding="ISO-8859-1"?> <response> <Result>false</Result> <ErrorCode>404</ErrorCode> <ErrorComment>Not Found: Download not available</ErrorComment> </re...
by eddieballgame
Wed Dec 12, 2018 8:20 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Extra World Parameters - OBSOLETE
Replies: 2
Views: 543

Re: Extra World Parameters for 1.1.4-1.1.5

I have not had any issues to date.
I suspect some of the 'Extreme' settings could cause some problems, particularly depending on one's system.
by eddieballgame
Tue Dec 11, 2018 4:30 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Single and Multiplayer victory conditions
Replies: 2
Views: 514

Re: Single and Multiplayer victory conditions

Offering "Victory Hexes" to control would be a nice touch, randomly placed of course.
In my multiplayer games, we will use the 'score' to finish a long game.
by eddieballgame
Sat Dec 08, 2018 7:22 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Multiplayer Bliss
Replies: 0
Views: 359

Multiplayer Bliss

Convinced a couple more friends to purchase this gem.
Engaged in a 4 (H) vs 4 (AI) match (for learning purposes).
5 hours of fantastic/flawless performance (computer wise :)) gaming...there shall be more. :)
Had only 1 drop which was, easily, reloaded & continued.
by eddieballgame
Fri Dec 07, 2018 9:23 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Support Page Not Working
Replies: 5
Views: 601

Re: Support Page Not Working

UPDATE: I was able to download the 1.1.5 patch via the Core/Update link. The separate Update link was still not working...very odd, but I got it. :)
by eddieballgame
Fri Dec 07, 2018 2:30 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Support Page Not Working
Replies: 5
Views: 601

Re: Support Page Not Working

Thank you 'zakblood', good to know it is being addressed.

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