Search found 158 matches

by steevodeevo
Tue Feb 19, 2019 5:11 pm
Forum: Aggressors: Ancient Rome
Topic: Like the game, but map angles and navigation are baffling me.
Replies: 9
Views: 319

Re: Like the game, but map angles and navigation are baffling me.

Appreciated Pavel and i hope u r right, but i'm definitely not playing again till i hear about a fix for the map issue. My machine handles every game, has 16mb memory, is always up to date and has never had an out of memory issue with any game, other than a slow down due to a poor memory leak every ...
by steevodeevo
Tue Feb 19, 2019 12:42 pm
Forum: Order of Battle : World War II - Tech Support
Topic: game patched on Steam in last few days?
Replies: 6
Views: 238

Re: game patched on Steam in last few days?

AndreyBacerage wrote:
Tue Feb 19, 2019 11:45 am
Where is an read me for this patch ???
I'm sure it will be up soon, but in the meantime patch notes can be accessed from a button on the game launch screen.
by steevodeevo
Tue Feb 19, 2019 11:20 am
Forum: Order of Battle : World War II - Tech Support
Topic: game patched on Steam in last few days?
Replies: 6
Views: 238

game patched on Steam in last few days?

Hi. fired up Steam on my laptop today, I haven't used it for around a week, and OOB updated. I can't see any details on Steam or here on forums anywhere of a patch and there is no 'new news' (annoyingly game companies often use a Steam dummy patch to highlight a news item). Any ideas?
by steevodeevo
Tue Feb 19, 2019 11:11 am
Forum: Aggressors: Ancient Rome
Topic: Like the game, but map angles and navigation are baffling me.
Replies: 9
Views: 319

Re: Like the game, but map angles and navigation are baffling me.

Darn, screenshots didn't take. I disabled Imgur the other day to speed up my PC startup and it seems print screen from windows is as cr*ppy as ever. I have to report one worrying thing. On both occasions following the game's view getting corrupted (slowing down, the view angle getting stuck, game bo...
by steevodeevo
Tue Feb 19, 2019 12:26 am
Forum: Aggressors: Ancient Rome
Topic: Like the game, but map angles and navigation are baffling me.
Replies: 9
Views: 319

Re: Like the game, but map angles and navigation are baffling me.

Hi Pavel, its happened again. Worked fine for several hours then went strange again. Its real late and im super busy, but I will try to post some screen shots as soon as I can that I took before logging out to reset the game which shows what we are dealing with. For now I just want to note that I do...
by steevodeevo
Fri Feb 15, 2019 4:14 pm
Forum: Aggressors: Tech Support
Topic: Unit condition flag error in turn?
Replies: 3
Views: 109

Re: Unit condition flag error in turn?

the latter. Surprises me a bit as the unit is obviously very damaged and can easily be destroyed by a fairly weak unit despite its flag status. But this is just my lack of game knowledge.
by steevodeevo
Fri Feb 15, 2019 3:07 pm
Forum: Aggressors: Ancient Rome
Topic: City size.
Replies: 8
Views: 531

Re: City size.

thank you, i will keep a closer eye on local demographics in future... I was so close..
by steevodeevo
Fri Feb 15, 2019 2:51 pm
Forum: Aggressors: Ancient Rome
Topic: City size.
Replies: 8
Views: 531

Re: City size.

...except that I was on the brink of success with a population happiness of 128% and half my cities revolteed ROME (my capital) revolted and burnt to ground.. Game over ... WTF?
by steevodeevo
Fri Feb 15, 2019 2:39 pm
Forum: Aggressors: Tech Support
Topic: Unit condition flag error in turn?
Replies: 3
Views: 109

Unit condition flag error in turn?

Ive noticed that when a unit is attacked several times within a turn, for each attack its flag returns to pristine condition (so appears undamaged) despite its losses in previous combats in that turn..
by steevodeevo
Fri Feb 15, 2019 2:36 pm
Forum: Aggressors: Ancient Rome
Topic: Monitoring progress of other Nations
Replies: 2
Views: 122

Monitoring progress of other Nations

Hi sorry, to post again, is there a way to call up victory progression of rival nations other than wait for the occasional news pop-up? I see it pop up from time to time as a message and warning (Nation X has achieved 90% victory conditions..) but I'm running neck and neck with one Nation in my curr...
by steevodeevo
Fri Feb 15, 2019 1:30 pm
Forum: Aggressors: Ancient Rome
Topic: City size.
Replies: 8
Views: 531

Re: City size.

That's great, thanks both.


..edit - what a great game!
by steevodeevo
Fri Feb 15, 2019 12:19 pm
Forum: Aggressors: Ancient Rome
Topic: City size.
Replies: 8
Views: 531

Re: City size.

Where can I see growth rate or shrinkage for each city? I'm new to the game and figuring out what I need to do to stop my cities shrinking, but I can't see anywhere something like a bar showing when my city will grow to the next level or what factors are directly causing them to lose size. My main i...
by steevodeevo
Fri Feb 15, 2019 10:35 am
Forum: Aggressors: Ancient Rome
Topic: Like the game, but map angles and navigation are baffling me.
Replies: 9
Views: 319

Re: Like the game, but map angles and navigation are baffling me.

Hi Pavel, yes you were right! it was a bug, thank heavens.. On re-starting the game this morning (same saved game) the view angles are smooth and movement is quick. Yesterday the view angle deteriorated and was making the game map look like a thin slice taken at distance and at low level which was c...
by steevodeevo
Fri Feb 15, 2019 12:06 am
Forum: Aggressors: Ancient Rome
Topic: Like the game, but map angles and navigation are baffling me.
Replies: 9
Views: 319

Like the game, but map angles and navigation are baffling me.

Generally speaking im enjoying the game and see its depth and potential, but I am having real problems with the map navigation and isometric view angles and options to change these. In the early stages of my first game, playing as Rome, everything seemed fine. I could zoom in and out on units and ci...
by steevodeevo
Mon Jan 14, 2019 11:42 am
Forum: Order of Battle Series
Topic: Given up - for now (partly my own fault), but with reasons & discussion.
Replies: 13
Views: 916

Given up - for now (partly my own fault), but with reasons & discussion.

One upon a time, and not that long ago OoB was my first Strategic go-too game. I have pretty much every tactical and strategic wargame, some much more complex and micro managed than OoB (I say that as complexity doesn't always equate to depth), and much like Strategic Command, OoB's design is elegan...
by steevodeevo
Wed Nov 14, 2018 2:04 pm
Forum: News & Announcements
Topic: Victory or Death! Order of Battle: Endsieg is out!
Replies: 26
Views: 20050

Re: Victory or Death! Order of Battle: Endsieg is out!

Out of interest, are there any changes to the base game that came along with the release of with Endsieg? Balance, resources, Unity version, etc..
by steevodeevo
Fri Sep 21, 2018 3:45 pm
Forum: Order of Battle Series
Topic: Main screen
Replies: 70
Views: 5642

Re: Main screen

Yea cheers for that. Sends shivers, looks almost a modern tank, especially the rear mounted gun version, looks like a Gulf War US Mob Arty piece. If this war had gone on another year.....
by steevodeevo
Mon Sep 17, 2018 9:36 pm
Forum: Order of Battle Series
Topic: Main screen
Replies: 70
Views: 5642

Re: Main screen

I do not think that it is absolutely necessary to have a resolution 2048 x1152. The images of my previous post had a resolution 1920 x 1080. It is the usual resolution of my screen. What is important it is to have the good size with the height and the width, the game engine should resize the image ...
by steevodeevo
Tue Sep 11, 2018 1:37 pm
Forum: Order of Battle Series
Topic: Australia Needs a Campaign
Replies: 14
Views: 1117

Re: Australia Needs a Campaign

+1 awesome and very tough settings and battles.

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