Search found 1621 matches

by Horst
Thu Jan 23, 2020 9:20 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Strategic bombing IA
Replies: 6
Views: 244

Re: Strategic bombing IA

I once implemented such bombing runs too in an original campaign mission. Without structures and other units, there seems to be no way to initiate strategic bombing. Generally, I'd reduce supply points only to few hexes/targets like defensive structures serving as HQ, but placing a train as kind of ...
by Horst
Thu Jan 23, 2020 9:13 pm
Forum: Order of Battle Series
Topic: I still don't like the way PzC 2 looks.
Replies: 36
Views: 1766

Re: I still don't like the way PzC 2 looks.

Bru, you should post this in the PzC2 forum, not here. Be brave and embrace the hailing return fire there! :P
The lack of terrain camouflage and sight block is enough reason for me not to bother about this game.
by Horst
Fri Jan 10, 2020 7:50 pm
Forum: Fantasy General II - Invasion: Tech Support
Topic: Unit moves by itself
Replies: 1
Views: 86

Re: Unit moves by itself

It's been a while I used dropbox, but that link doesn't work for others.
by Horst
Thu Jan 09, 2020 5:40 pm
Forum: Fantasy General II - Invasion
Topic: My Feedback
Replies: 5
Views: 495

Re: My Feedback

Dragon (Riders): I'd give them the "Large" trait, so they can't be entangled anymore. "Break Through" and similar move-skills can ignore "Entangled" status what shouldn't happen. Entangled units can also still occupy the melee-attacked neighbouring hex if the defender was destroyed or retreated. If ...
by Horst
Wed Jan 08, 2020 8:29 pm
Forum: Fantasy General II - Invasion: Tech Support
Topic: Empty Enemy Hex
Replies: 0
Views: 60

Empty Enemy Hex

I've already noticed this bug a few of times but couldn't remember how this happened. This time I know for sure that an enemy heavy cavalry unit made a charge from this hex but died during its action. It left its empty original hex with an active zone-of-control. The hex can be cleaned by saving and...
by Horst
Sat Jan 04, 2020 5:34 pm
Forum: Fantasy General II - Invasion
Topic: My Feedback
Replies: 5
Views: 495

Re: My Feedback

Medred's Knives Pilfer perk also applies to monsters and animals which hardly carry any gold from a plausible point of view. Restricting this to human-kills makes more sense and limits this extra income. Regeneration (+10/+20/+30) becomes somewhat weak considering the insane damage results later, an...
by Horst
Thu Jan 02, 2020 5:55 pm
Forum: Fantasy General II - Invasion
Topic: My Feedback
Replies: 5
Views: 495

Re: My Feedback

Here are two more suggestions that I think are important: Wolf Mother should have Tir's regeneration skill by default, as you don't have a single healer most of the time. That's rather unusual in a fantasy game. Maybe I'm a bit too spoilt by FG1 with their Healers that don't require any mana to heal...
by Horst
Thu Jan 02, 2020 4:25 pm
Forum: Fantasy General II - Invasion: Tech Support
Topic: Game mode is in Iron Maiden mode after patch 4
Replies: 3
Views: 168

Re: Game mode is in Iron Maiden mode after patch 4

I'd like to add here that this tooltip "You can't save a game freely in Iron Maiden Mode." is also showing during deployment phase. Maybe this can be changed in the code to switch to another tooltip-text mentioning deployment. However, I remember that IM mode also turned on once or twice when loadin...
by Horst
Thu Jan 02, 2020 12:16 pm
Forum: Fantasy General II - Invasion
Topic: My Feedback
Replies: 5
Views: 495

My Feedback

I’m quite content with the game as far as I have played until Kanthas now. I first played on Challenge with patch 3, but when patch 4 hit I felt like restarting with some lessons learned on Legend with enemy-scaling which rather plays surprisingly better in the sense of not being too easy. I normall...
by Horst
Wed Oct 02, 2019 8:02 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 8.1.0
Replies: 73
Views: 3002

Re: Current Bugs - Version 8.1.0

Yep, each unit definition is counted, so it is rather a user mistake if you define types and classes that can be shared by one unit. I hadn’t really paid attention to that either in the past, as so many other counters has worked fine so far. KM is truly the least played campaign for people to notice...
by Horst
Tue Sep 24, 2019 7:49 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: AI Artillery
Replies: 4
Views: 211

Re: AI Artillery

I can't find an explanation for this misbehavior either without getting smart of the code. It also happens with other AI behaviors like LD0+ and even S&D 20. Very strange is that a coastal gun, also a defensive structure, makes the arty fire though. All the other bunkers and forts won't make this ha...
by Horst
Mon Jul 29, 2019 8:48 pm
Forum: Order of Battle Bug Submissions
Topic: {Unit Bug} {LVT 1 unable to attack truck} {7.1.8}
Replies: 5
Views: 261

Re: {Unit Bug} {LVT 1 unable to attack truck} {7.1.8}

It looks like a design calculation rule that no transports can have a vehicle-attack value. No idea why, as a simple Willys_M1917 recon vehicle shouldn't have much firepower either, but this one has at least veh-att 1, like many other recon vehicles armed with only light machine guns. It's already s...
by Horst
Thu Jul 04, 2019 8:40 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: CSI Sweep: US Corps 1943-44
Replies: 38
Views: 1792

Re: CSI Sweep: US Corps 1943-44

Nice finds, conboy! Better post your findings here where the rest of the commanders are: http://www.slitherine.com/forum/viewtopic.php?f=374&t=88312 That Foley dude is indeed a good candidate for having nightmares while playing US. It's in the eyes... :shock: I'm pretty sure there will be more real ...
by Horst
Fri Jun 28, 2019 5:46 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: CSI Sweep: Germany East 1944
Replies: 34
Views: 1827

Re: CSI Sweep: Germany East 1944

I say this from the admittedly weak position of not having played these scenarios through but from experience and in view of how large these maps are and how many victory point objectives they contain, it would seem that as few as 18 turns may not be sufficient to fairly allow the player to get the...
by Horst
Fri Jun 28, 2019 2:40 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Trigger repeating every turn
Replies: 13
Views: 651

Re: Trigger repeating every turn

Sorry, I don't dare to edit my post above due forum attachment bug.

The problem with these infinite triggers is that they won't be normally unchecked anymore if you once enable them with the "Random Trigger" effect. That's why you have to disable them afterwards each time you let them fire.
by Horst
Fri Jun 28, 2019 2:29 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Trigger repeating every turn
Replies: 13
Views: 651

Re: Trigger repeating every turn

Oh wait, there is easily another oversight with the spawn triggers. I tend to use such infinite triggers with my random weather system: You have to include "Set Trigger State" in the effects that unchecks the spawn-trigger again. Otherwise, each activated spawn-trigger will fire on the next turn aga...
by Horst
Fri Jun 28, 2019 2:23 pm
Forum: Order of Battle Series
Topic: Blind bombardments DO hurt ground units
Replies: 1
Views: 278

Re: Blind bombardments DO hurt ground units

The strength-plate bug or update-delay don't seem to happen all the time though. Bombard and firing on radar-blips truely seems to have the same damage and efficiency effect, according to my own tests. Bombarding ships with my modified towed artillery guns with naval attack values also do the same d...
by Horst
Fri Jun 28, 2019 2:03 pm
Forum: Order of Battle Series
Topic: Missing events in Dunkirk Scenario
Replies: 6
Views: 583

Re: Missing events in Dunkirk Scenario

I hadn't checked all these old BK and maybe PK triggers if they were changed over the years in the style of Endsieg that disables whole objectives.

Accomplishing objectives is indeed the fun of each scenario, so at least a handful RPs couldn't hurt as commander-replacement.
by Horst
Fri Jun 28, 2019 1:57 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Trigger repeating every turn
Replies: 13
Views: 651

Re: Trigger repeating every turn

"Triggers" checked box on upper-left should rather only read "1" to activate only once for spawn triggers. If you only want to spawn something in a specific turn then most likely only once, right? Otherwise, you better clone these triggers and change the "Check Turn" of each of them. "Trigger Event"...
by Horst
Fri Jun 28, 2019 1:40 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Infantry Division order of battle in OoB
Replies: 4
Views: 484

Re: Infantry Division order of battle in OoB

Yep, I see the heavy weapon/machinegun/mortar company attached to one of the three inf-battalions. This is basically also the leader/HQ unit of the regiment. Three regular inf plus one heavy inf doesn’t fit so well into the three main-units for three battalions per regiment scheme. You can also form...

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