Search found 1721 matches
- Tue Dec 15, 2020 2:59 pm
- Forum: Order of Battle Series
- Topic: Order of Battle - v8.6.5 Update
- Replies: 20
- Views: 1343
Re: Order of Battle - v8.6.5 Update
General: - Added several new units An understatement. They've certainly been busy in this regard! Here is a list of what I reckon are the additional units in 8.6.5: Thanks for the overview, as I haven't bothered to update yet. I see there are already preperations for the first allied campaign. I'm ...
- Tue Dec 15, 2020 2:26 pm
- Forum: Order of Battle Bug Submissions
- Topic: [Game issue] [Road issue] [8.6.1]
- Replies: 24
- Views: 626
Re: [Game issue] [Road issue] [8.6.1]
This road issue is hopeless. Do you really think that after 5 years something will change there? Horthy's picture above displays it so nicely how sad road modifiers on terrain work sometimes. The modifier-system isn't that bad for hills (and mountains) and weather conditions, but I would also gladly...
- Thu Nov 12, 2020 8:34 pm
- Forum: Fantasy General II - Invasion
- Topic: Mechanical Units
- Replies: 3
- Views: 412
Re: Mechanical Units
I'm currently using two pairs of Taurus and Scorpio in Onslaught. It really depends on scenarios which one is more useful here and there, that's why better keeping a mix. Especially debuffing a little army with Horn of Doom ahead is truly a devastating combo with the Taurus Catapult afterwards. Tota...
- Thu Nov 12, 2020 4:34 pm
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: Unit Issues 1.2.12335
- Replies: 3
- Views: 209
Re: Unit Issues 1.2.12335
- Transmuter heroes are way too tough with 150 base health compared to similar heroes. 100 should be fine enough for a spellcaster - Dolos the Trickster should also have only 100 base health as spellcaster - Princess Marcra's base health got reduced from 100(?) to fragile 80 what is way too low for ...
- Tue Nov 10, 2020 3:10 pm
- Forum: Fantasy General II - Invasion
- Topic: Fantasy General II - Patch 7 is out! New units and content
- Replies: 3
- Views: 1382
Re: Fantasy General II - Patch 7 is out! New units and content
Were you restricted to only renaming certain units? Or only units of a certain level? Or what? You could only rename hired non-mainhero units from level 3 on what got finally removed. At least the Thane or General heroes can be renamed, although during my current Onslaught campaign, I received a ra...
- Tue Nov 10, 2020 3:04 pm
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: FG 2 on Windows 7
- Replies: 2
- Views: 436
Re: FG 2 on Windows 7
The game runs totally fine on Win7 despite its misleading minimum spec-requirement of Win8/10.
- Tue Nov 10, 2020 3:00 pm
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: Unit Issues 1.2.12335
- Replies: 3
- Views: 209
Re: Unit Issues 1.2.12335
Mechanical units can't get rid of disease besides Cleanse magic if available at all. Can't these units be made immune? I was rather very lucky with a Spellbook of Restoration in my current Onslaught session where I first met Flesh-Walkers. I hate these... Random Transmuter heroes during Onslaught sh...
- Tue Nov 10, 2020 2:55 pm
- Forum: Fantasy General II - Invasion
- Topic: Onslaught: Random Hero Rewards
- Replies: 1
- Views: 184
Onslaught: Random Hero Rewards
When getting the opportunity to receive a hero as reward during Onslaught, it would be atmospheric if you don't get a main-hero's faction hostile hero as your pick, e.g. as Filos not getting Falirson or Ailsa, but instead a Transmuter or whatever else is more faction-friendlier. I'm still no fan of ...
- Mon Nov 09, 2020 4:49 pm
- Forum: Fantasy General II - Invasion
- Topic: Mechanical Units
- Replies: 3
- Views: 412
Re: Mechanical Units
The Scorpio Arbalest is definitely better than the Taurus Catapult. Heroes, low-member units like trolls/animals/dragons and also heavily armoured charge-units, enemy mechanical units, and importantely all the many flyers often pose a much higher threat compared to typical high-member squad units wh...
- Mon Nov 09, 2020 4:41 pm
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: Unit Issues 1.2.12335
- Replies: 3
- Views: 209
Unit Issues 1.2.12335
- If a unit is resting, should it really still be eligible for ambushing? - Eagle Riders: Boar Spear lacks 6 Armour Piercing like compared to the same weapon of the Spear Maidens - Night Mare Reapers: shouldn't these scythe-swingers also have the Deadly trait like Death Dealers? - Spiders should gen...
- Sat Nov 07, 2020 6:26 pm
- Forum: Fantasy General II - Invasion
- Topic: Mechanical Units
- Replies: 3
- Views: 412
Mechanical Units
I returned to the game after a break to play on with Onslaught & Co. I'm impressed how well the game has developed so far in only one year. My wishes, like faster flyers and merchants, became even true - thank you! :D To get into the game again and be prepared for Empire Aflame, I chose Filos to sta...
- Sat Nov 07, 2020 3:50 pm
- Forum: Order of Battle Series
- Topic: Spawning minefields
- Replies: 33
- Views: 1459
Re: Spawning minefields
Horst, are the comments in the code yours or original? Mines! :D Such code remarks are often removed during the compiling process. I only added it for dummies like me to remember. I've currently changed mine-attacking to a 34:34 strength loss. It's still not perfect if an attacker has only 1 streng...
- Fri Nov 06, 2020 5:34 pm
- Forum: Order of Battle Series
- Topic: A Flaw in the OOB System
- Replies: 7
- Views: 815
Re: A Flaw in the OOB System
To avoid such teleporting deployment, map designers should not place flags on settlements and airfields in the middle of a map or along dedicated front lines. Flags on Hill 123 or a deco-camp should work fine enough. Airfields within own territory without flag can also be used for own planes but not...
- Thu Nov 05, 2020 7:14 pm
- Forum: Order of Battle Bug Submissions
- Topic: [UI Bug][Option switches buggy][8.6.1]
- Replies: 2
- Views: 186
Re: [UI Bug][Option switches buggy][8.6.1]
It looks like these graphic options are always on. When I turn on Rain on a map, I can't turn it off via options. Same with bloom and wrecks which also seems always on.
At least the autosaves can be toggled on and off.
At least the autosaves can be toggled on and off.
- Thu Nov 05, 2020 7:10 pm
- Forum: Order of Battle Series
- Topic: Spawning minefields
- Replies: 33
- Views: 1459
Re: Spawning minefields
I've already managed to tweak the damage of mines, although this isn't as easy as it sounds. public static class MinesAttack { public static List<List<int>> Execute(Unit attacker, Hex fromHex, Hex hex, Unit defender, bool ambush, bool simulate, GameState gameState) { Unit unit = attacker; Unit unit1...
- Thu Nov 05, 2020 4:38 pm
- Forum: Order of Battle Series
- Topic: Spawning minefields
- Replies: 33
- Views: 1459
Re: Spawning minefields
How can I mod the cost and/or number of HP healed with the Healer trait? Normally, you should pray to the machine god to hear your plea. Another way is to hack your way into Assembly-CSharp.dll and change something there. That's at least what I am going to do as unbeliever sooner or later, as I'm a...
- Thu Nov 05, 2020 4:28 pm
- Forum: Order of Battle Bug Submissions
- Topic: [UI Bug][Option switches buggy][8.6.1]
- Replies: 2
- Views: 186
[UI Bug][Option switches buggy][8.6.1]
Following options are turned on/off all at same time, no matter which single one you change: Enable Bloom Weather Effects Permanent Wrecks Autosave per turn (within scenario in objective screen) Not sure if there are even more combined but that's already enough. In the end, either everything is on o...
- Thu Nov 05, 2020 3:12 pm
- Forum: Order of Battle Series
- Topic: Weather effects?
- Replies: 19
- Views: 2164
Re: Weather effects?
Last time I tested settings there, only LOS was working . Everyone can type something these days, but not read as it seems. I've tested this again yesterday and nothing has changed about it that only the LOS setting is working in that file . Got it? I reported that eons ago, but whatever is not imp...
- Wed Nov 04, 2020 9:59 pm
- Forum: Order of Battle Series
- Topic: Why was the scenario "Start Briefing" screen removed?
- Replies: 9
- Views: 809
Re: Why was the scenario "Start Briefing" screen removed?
When I see that screen, it gives the impression that a million-dollar CGI cutscene is going to follow. I mean, I'd already be glad for these typical 5-dollar unity-cardboard pseudo-3D cutscenes that the game has, but I guess such cutscenes are things of the past and rather for RTS games with a littl...
- Wed Nov 04, 2020 5:04 pm
- Forum: Order of Battle Series
- Topic: Weather effects?
- Replies: 19
- Views: 2164
Re: Weather effects?
Ah... too bad. Then I'm not wasting time for chassis... but wait movement limitations do work...? Then what speed is good for? Looks like canceled coding work as only the LOS settings work. I guess Speed was meant for a general speed reduction for defined unit types during that weather condition. T...