Search found 17 matches

by Interstate40
Sat Apr 01, 2017 12:31 am
Forum: Battle Academy 2: Modders Corner
Topic: Stalingrad Campaign
Replies: 67
Views: 22256

Re: Stalingrad Campaign

Been meaning to provide feedback, Amaris after finally making it through the entire series so far. Most out of whack is the last few levels before Gumrak - I counted ~50 T34's (!) and endless hordes of troops. However, it IS just beatable on basic difficulty with lots of carry-over resources and car...
by Interstate40
Sat Jan 28, 2017 12:10 am
Forum: Battle Academy 2: Modders Corner
Topic: Stalingrad Campaign
Replies: 67
Views: 22256

Re: Stalingrad Campaign

OK great. By Tractor factory Pt 2 (after taking all VP's in Part 1 and then having to win them back in Part 2!) I only had 160 points to select the two AT guns so couldn't afford anything else so no extra Stugs or AV's. (maybe ramp this to 500? + add more options - engineers, MG's, Pz IV's?). I had ...
by Interstate40
Thu Jan 26, 2017 12:18 am
Forum: Battle Academy 2: Modders Corner
Topic: Stalingrad Campaign
Replies: 67
Views: 22256

Re: Stalingrad Campaign

Great stuff as usual, Amaris. Slogged my through the Map 2 in the new carryover campaign - managed to take all the VP's but then got absolutely creamed in Map 3 despite destroying 12 T34's (how many are there in there in there?). Can't see any chance of making it to final Map 4. So many Russians - h...
by Interstate40
Wed Dec 07, 2016 9:52 am
Forum: Battle Academy 2: Modders Corner
Topic: Stalingrad Campaign
Replies: 67
Views: 22256

Re: Stalingrad Campaign

Bloody hell that next map looks incredible.
Agree with @glenghiscan that the Russian armour is a good balance on first map. Might even add some armour to rear of map too!
by Interstate40
Sat Nov 19, 2016 11:59 am
Forum: Battle Academy 2: Modders Corner
Topic: Stalingrad Campaign
Replies: 67
Views: 22256

Re: Stalingrad Campaign

Replayed a few times and made it through to 4 flags with a few turns to go. Love the super aggressive Russian units, and the map is superb. Looking forward to next instalment!
by Interstate40
Sat Nov 19, 2016 1:23 am
Forum: Battle Academy 2: Modders Corner
Topic: Stalingrad Campaign
Replies: 67
Views: 22256

Re: Stalingrad Campaign

Test play feedback - pretty tough but not unbeatable. Had 9 turns left, had captured two flags and was closing in on two more but game ended with Objective Failed message. Other than that, great work so far!!
by Interstate40
Fri Nov 18, 2016 9:31 pm
Forum: Battle Academy 2: Modders Corner
Topic: Stalingrad Campaign
Replies: 67
Views: 22256

Re: Stalingrad Campaign

This looks really interesting and am testing first map now (looks great). Love how you quality modders (along with Petcat an Enric etc) are keeping the BA2 flame alive. In terms of new units, how about some Croation and Rumanian? The 369th Croatian Reinforced Infantry Regiment saw lots of action and...
by Interstate40
Sat Aug 17, 2013 10:45 pm
Forum: Battle Academy
Topic: Rommel in Normandy: Initial Assessment
Replies: 45
Views: 4788

Re: Rommel in Normandy: Initial Assessment

Totally agree with most points on this thread. AI is mostly hopeless and should be improved or the overall value of Single player BA will drop as scenarios get more complex. CloseCombat had much the same problem a decade ago but some of the modders built some brilliant mods that made the AI a fearso...
by Interstate40
Sat May 25, 2013 5:38 am
Forum: Battle Academy 2 – Eastern Front
Topic: New Feature List
Replies: 98
Views: 22808

Re: New Feature List

A small suggestion re on-board artillery and self propelled guns. When these fire that immediate area of the map should then become visible to the opposing side so you can call counter battery or airstrikes. Larger guns would give themselves away when firing and this gave SP guns a major advantage i...
by Interstate40
Fri May 24, 2013 9:43 am
Forum: Battle Academy 2 – Eastern Front
Topic: Welcome to the BA2 forums!
Replies: 54
Views: 23219

Re: Welcome to the BA2 forums! Multiplayer

Pip - question on MP in BA2. There seems to be a real flaw in multiplaying that makes it kinda easy to cheat. If I want to determine opposition force locations in my turn, I can just blunder about and if I get pinged I can simply close the game (not uploading to server) and then start again. Unless ...
by Interstate40
Sun Apr 28, 2013 12:34 am
Forum: Battle Academy 2 – Eastern Front
Topic: New Feature List
Replies: 98
Views: 22808

Re: New Feature List

Hey Pip - have been enjoying multiplayer games very much and it's a very slick system. Some suggestions for BA2 that could really give this a boost: 1. End of games can be a little inconclusive if the other party loses or surrenders. Be great to get a formal summary of some kind for both sides (you ...
by Interstate40
Sun Apr 28, 2013 12:22 am
Forum: Battle Academy : Open Beta
Topic: Mech transport veh vs infantry in buildings
Replies: 17
Views: 3125

Re: Mech transport veh vs infantry in buildings

Here's a thought - remove the giveaways that units being fired upon are actually suppressed. Would the firing side know whether the units they are firing upon are actually suppressed? Probably not. Similarly, while its kinda fun to hear cries of 'the blood!' and 'we're doomed!" as a sign that the re...
by Interstate40
Thu Mar 14, 2013 5:48 am
Forum: Battle Academy
Topic: BA 2 - Eastern Front Development Forum
Replies: 127
Views: 43918

Re: BA 2 - Eastern Front Development Forum

Richcat wrote:Hi Pip
I do remember J2D with help of Merr working up "Banzai and Surrender" which are in J2D's Pacific campaigns if that would be of help with the "Berserk" and morale :x ideas.
Yep - this logic sounds perfect for Eastern Front... Can't wait!
by Interstate40
Tue Mar 12, 2013 9:46 am
Forum: Battle Academy 2 – Eastern Front
Topic: New Feature List
Replies: 98
Views: 22808

Re: New Feature List

And how about Russian partisans? A type of unit that prefers to lurk in dense woods and appear to attack any German units who stray into or too close to large wooded areas. Short range fire effect, no heavy weapons but very hard to spot unless adjacent and they could see farther ahead than scouts. W...
by Interstate40
Mon Mar 11, 2013 5:55 am
Forum: Battle Academy 2 – Eastern Front
Topic: New Feature List
Replies: 98
Views: 22808

Re: New Feature List suggestions

Reposting this from the old forum at http://www.slitherine.com/forum/viewtopic.php?f=87&t=39219&start=40 (not sure anyone's home there!)... Pip - I'd thought I'd add my two cents on this extension. Having read extensively on combat on the Eastern Front (like most folks here I guess) I think there a...
by Interstate40
Mon Mar 11, 2013 1:34 am
Forum: Battle Academy
Topic: BA 2 - Eastern Front Development Forum
Replies: 127
Views: 43918

Re: BA 2 - Eastern Front Development Forum

Oh I missed one - units going 'berserk' and charging. SS and elite Russian units should have a chance of going bezerk and charging the nearest enemy unit until completely destroyed. There would be a random chance that certain types of units when under fire, as their morale drops, could actually go n...
by Interstate40
Mon Mar 11, 2013 1:28 am
Forum: Battle Academy
Topic: BA 2 - Eastern Front Development Forum
Replies: 127
Views: 43918

Re: BA 2 - Eastern Front Development Forum

Pip - I'd thought I'd add my two cents on this extension. Having read extensively on combat on the Eastern Front (like most folks here I guess) I think there are some potential major changes required to reflect the terror, brutality and desperation of combat in the eastern theatre. It was quite diff...

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