Search found 733 matches

by Cunningcairn
Tue Apr 23, 2019 7:32 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Tournament handicaps for armies/terrain
Replies: 7
Views: 378

Re: Tournament handicaps for armies/terrain

Hi, I was wondering if somebody has a system to give handicaps to armies based on how suitable they are for tournaments. A while ago, some people classified armies as "A", "B", or "C" class according to their suitability for wargames competitions. It should be possible to classify armies this way a...
by Cunningcairn
Fri Apr 19, 2019 7:34 pm
Forum: Field of Glory II
Topic: Fragmented troop movement
Replies: 3
Views: 243

Re: Fragmented troop movement

rbodleyscott wrote:
Fri Apr 19, 2019 7:16 am
True
So why did it happen? In the same game a fragged MF archer in good going cannot move one square forward up a gentle slope but can retire?
Fragged archer.jpg
Fragged archer.jpg (430.63 KiB) Viewed 159 times
by Cunningcairn
Thu Apr 18, 2019 8:03 pm
Forum: Field of Glory II
Topic: Fragmented troop movement
Replies: 3
Views: 243

Fragmented troop movement

I have a fragmented, undrilled heavy foot unit isolated in rough going. He is unable to move forward yet has the option to retire. Moth moves continue to rough going. Surely a retire move should be more difficult than a forward move?
by Cunningcairn
Thu Apr 18, 2019 5:59 pm
Forum: Field of Glory II
Topic: vakarr Custom Battles: Mercenaries and Allies Mod v1
Replies: 10
Views: 383

Re: vakarr Custom Battles: Mercenaries and Allies Mod v1

There are some strange things, the Macedonian army list has units that cost 0. The Gallic Thracian list is named Umbrian. Yes and Triballi are shown as Apulian in the challenge list. There are also 255 elements of an unknown troop type in the Macedonian list. However I think it is a fantastic job a...
by Cunningcairn
Wed Apr 17, 2019 7:02 pm
Forum: Field of Glory II
Topic: vakarr Custom Battles: Mercenaries and Allies Mod v1
Replies: 10
Views: 383

Re: vakarr Custom Battles: Mercenaries and Allies Mod v1

OK I reloaded the game and have downloaded it. Thanks!
by Cunningcairn
Wed Apr 17, 2019 6:52 pm
Forum: Field of Glory II
Topic: vakarr Custom Battles: Mercenaries and Allies Mod v1
Replies: 10
Views: 383

Re: vakarr Custom Battles: Mercenaries and Allies Mod v1

TBH it was an oversight that I did not already add an MP version. It is now done and you can download it in game. Sorry I don't understand what you mean by "download it in game". Click on "Download Community Scenarios" button in main screen. Select it from the list. Click on "Download the Selected ...
by Cunningcairn
Wed Apr 17, 2019 4:27 pm
Forum: Field of Glory II
Topic: vakarr Custom Battles: Mercenaries and Allies Mod v1
Replies: 10
Views: 383

Re: vakarr Custom Battles: Mercenaries and Allies Mod v1

rbodleyscott wrote:
Wed Apr 17, 2019 6:56 am
Cunningcairn wrote:
Wed Apr 17, 2019 2:06 am
Will vakarr's Thracian mercenary and ally mod ever be available in multiplayer? It's great!
TBH it was an oversight that I did not already add an MP version. It is now done and you can download it in game.
Sorry I don't understand what you mean by "download it in game".
by Cunningcairn
Wed Apr 17, 2019 4:20 pm
Forum: Field of Glory II
Topic: Warband cost difference
Replies: 7
Views: 299

Re: Warband cost difference

This was already reported by Gaznak on 21st March: http://www.slitherine.com/forum/viewtopic.php?f=477&t=89442&start=100 Warband cost was originally 63 points, but was later reduced to 58 by a game update. I tried to change the cost of all the TT Mod Warbands, but missed the Celtiberians. I actuall...
by Cunningcairn
Wed Apr 17, 2019 3:09 am
Forum: Field of Glory II
Topic: Warband cost difference
Replies: 7
Views: 299

Re: Warband cost difference

MikeC_81 wrote:
Wed Apr 17, 2019 2:29 am
Warbands got a deep ranks reduction along with all non-pike units with more than 2 ranks of dudes
But they are both the same? Why would one get a reduction and not the other?
by Cunningcairn
Wed Apr 17, 2019 2:06 am
Forum: Field of Glory II
Topic: vakarr Custom Battles: Mercenaries and Allies Mod v1
Replies: 10
Views: 383

vakarr Custom Battles: Mercenaries and Allies Mod v1

Will vakarr's Thracian mercenary and ally mod ever be available in multiplayer? It's great!
by Cunningcairn
Wed Apr 17, 2019 1:41 am
Forum: Field of Glory II
Topic: Warband cost difference
Replies: 7
Views: 299

Warband cost difference

Why when using TT Mod 1.5.3 does a Celtiberian warband cost 63 points when the Carthaginian warband only costs 58 points? Both are undrilled heavy foot, average, protected, impact foot, sword.
by Cunningcairn
Mon Apr 15, 2019 11:02 pm
Forum: Field of Glory II
Topic: Problem of Byzantine complexity.....
Replies: 12
Views: 516

Re: Problem of Byzantine complexity.....

OK..... You are trying to combat Byzantines.....mobile,Armoured archer/Lancer combinations of good quality, a bit of decent heavy infantry (Armoured) and a couple of massed archers.... You have masses of medium protected infantry including impact foot..... Lots of archer and javelin foot skirmisher...
by Cunningcairn
Fri Apr 12, 2019 12:00 am
Forum: Field of Glory II Digital League
Topic: The Dustbin
Replies: 7305
Views: 105029

Re: XLegione has won Biblical Division B!

Congratulations and well played!
by Cunningcairn
Thu Apr 11, 2019 9:55 am
Forum: Field of Glory II
Topic: Double-Breaks Far too Frequent
Replies: 151
Views: 4207

Re: Double-Breaks Far too Frequent

Thank you for the explanation. So if I'm understanding in a particular turn when charging more units into a melee against a unit that has been losing yet passing the cohesion test it can add additional negative modifiers to the unit's cohesion test causing it to fail? Yes. Although, as Mike says, t...
by Cunningcairn
Thu Apr 11, 2019 9:48 am
Forum: Field of Glory II
Topic: Double-Breaks Far too Frequent
Replies: 151
Views: 4207

Re: Double-Breaks Far too Frequent

Thank you for the explanation. So if I'm understanding in a particular turn when charging more units into a melee against a unit that has been losing yet passing the cohesion test it can add additional negative modifiers to the unit's cohesion test causing it to fail? Yes but that is unlikely and a...
by Cunningcairn
Thu Apr 11, 2019 1:19 am
Forum: Field of Glory II
Topic: I've struggled hard to like this game...
Replies: 67
Views: 2692

Re: I've struggled hard to like this game...

So what you are saying is that if they would have turned 45 degrees to continue the pursuit, they can turn another 45 degrees to charge a new unit. That seems wrong and definitely looks wrong when you suddenly find yourself being flanked by a unit that was in pursuit. I would have thought that unit...
by Cunningcairn
Wed Apr 10, 2019 7:09 pm
Forum: Field of Glory II
Topic: I've struggled hard to like this game...
Replies: 67
Views: 2692

Re: I've struggled hard to like this game...

I have the same feeling and I am also finding it difficult to explain but I think we are not saying the same thing. Where they would have gone next is the bottom right corner of the square but where they are going is the bottom left corner which is a 90 degree turn seeing they started their move in...
by Cunningcairn
Wed Apr 10, 2019 6:40 pm
Forum: Field of Glory II
Topic: Double-Breaks Far too Frequent
Replies: 151
Views: 4207

Re: Double-Breaks Far too Frequent

Thanks! I am a bit uncertain now about the process. Where does the major/minor victory get calculated? i.e. lost by x or >x. Well it won't leave you much the wiser, but a (minor) loss is when the difference between the final "damage" scores is > 16, and a major loss is when the difference between t...
by Cunningcairn
Wed Apr 10, 2019 10:07 am
Forum: Field of Glory II
Topic: I've struggled hard to like this game...
Replies: 67
Views: 2692

Re: I've struggled hard to like this game...

Yes, it can be 90 degrees from the last direction of their pursuit, as I said above. But they will only turn 45 degrees from what would have been the next direction of their pursuit. So they are only in fact veering off the projected pursuit path by 45 degrees, even though that may mean a 90 degree...
by Cunningcairn
Wed Apr 10, 2019 9:03 am
Forum: Field of Glory II
Topic: Double-Breaks Far too Frequent
Replies: 151
Views: 4207

Re: Double-Breaks Far too Frequent

No, it generates whatever (integer) range you tell it to. 1 to 6 rolls are only used for Cohesion Tests. Sorry I wasn't clear. What range is used in FOGII for combat resolution or any other test besides CT? It depends on which part of the code. For combat resolution, there is an internal "damage" v...

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