Search found 1334 matches

by Cunningcairn
Tue Aug 11, 2020 7:55 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 74
Views: 1509

Re: Alternative Gameplay Mod Tournament

SawyerK vs Cunningcairn Game1 Results

Cunningcairn Won 50% to 43% and Lost 45% to 15%

Cunningcairn 82 points
SawyerK 140 points
by Cunningcairn
Mon Aug 10, 2020 7:02 pm
Forum: Field of Glory II
Topic: Crossbow vs Foot bow
Replies: 7
Views: 284

Re: Crossbow vs Foot bow

There aren't in the Manual because they did not exist in the base game. The main difference is that (because of lower rate of fire) they are less effective than bow against infantry. This largely cancels out if the infantry are armoured, because bows are less effective against armoured troops but c...
by Cunningcairn
Mon Aug 10, 2020 10:06 am
Forum: Field of Glory II
Topic: Crossbow vs Foot bow
Replies: 7
Views: 284

Re: Crossbow vs Foot bow

There aren't in the Manual because they did not exist in the base game. The main difference is that (because of lower rate of fire) they are less effective than bow against infantry. This largely cancels out if the infantry are armoured, because bows are less effective against armoured troops but c...
by Cunningcairn
Mon Aug 10, 2020 1:41 am
Forum: Field of Glory II
Topic: Crossbow vs Foot bow
Replies: 7
Views: 284

Crossbow vs Foot bow

How does a crossbow differ from a foot bow in the game? Where are it's POA's against different troop types listed in the rules?
by Cunningcairn
Sat Aug 08, 2020 8:44 pm
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

I suppose my issue is that I find it very difficult to justify some of RBS' abstractions and their manifestations into a "rule" in my own head. So going back to where we started. My question "Does it make sense that a steady unit of hoplites should fragment when it hits another hoplite unit in the ...
by Cunningcairn
Sat Aug 08, 2020 8:34 pm
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

Though I prefer Pike and Shot's auto drop system, I don't have a problem with how it works in FoGII. I've played hundreds of MP games and I have never seen that happen, so it seems appropriately rare to me. The chance to charge an opponent in the flank is indeed a rare occurrence and the odds for d...
by Cunningcairn
Sat Aug 08, 2020 12:34 pm
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

I never understood what you, Pete, Paul, and the anti-rng crowd really meant until you posted this topic. To be fair you guys were terrible at articulating what it was that actually bugs you ;). This is why we frequently talk in circles on the subject at various points in time. The fundamental game...
by Cunningcairn
Fri Aug 07, 2020 12:16 pm
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

Hello TheGrayMouser, I know you are aware of the Alternate GP mod which was been changing flank attackers to be less powerful for some of the reasons I noted here, primarily 90 degree flank attacks were likely not very common ... ( Oblique attacks for the rear are probably what ancient meant by fla...
by Cunningcairn
Fri Aug 07, 2020 12:00 pm
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

Having played some FoG1 before FoGII came out, the former definitely had far more outlier RNG events than the latter, thanks to its less granular dice system. I played a lot of FOG1 and did not experience that as much as in FOG2. Where there no double drops in FoG1? A more granular system actually ...
by Cunningcairn
Fri Aug 07, 2020 10:26 am
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

My personal guess is that one of the hoplites got his spear jammed in the ground, did a pole vault into the air, landed on his commanding officer (killing him instantly) and then the rest of the phalanx tumbled head over heels over the two fallen soldiers only to slide gracefully to a halt in front...
by Cunningcairn
Fri Aug 07, 2020 10:22 am
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

FOG1 had a much higher chance of either unit winning as opposed to a tie. Odds of losing on +1 POA in FOG1 was 20%. Odds of losing with just a quality advantage in FOG1 (which is represented in FOG2 was 50POA) was 28%. There was no impact advantage to flank (not rear) attacks in FOG1. You got a +1 ...
by Cunningcairn
Fri Aug 07, 2020 10:20 am
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

My personal guess is that one of the hoplites got his spear jammed in the ground, did a pole vault into the air, landed on his commanding officer (killing him instantly) and then the rest of the phalanx tumbled head over heels over the two fallen soldiers only to slide gracefully to a halt in front...
by Cunningcairn
Thu Aug 06, 2020 9:29 pm
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

FOG1 had a much higher chance of either unit winning as opposed to a tie. Odds of losing on +1 POA in FOG1 was 20%. Odds of losing with just a quality advantage in FOG1 (which is represented in FOG2 was 50POA) was 28%. There was no impact advantage to flank (not rear) attacks in FOG1. You got a +1 ...
by Cunningcairn
Thu Aug 06, 2020 9:27 pm
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

I abide to the wisdom and approach of Lloyd Christmas in Dumb Dumber : Lloyd Christmas : I want to ask you a question, straight out, flat out, and I want you to give me the honest answer. What do you think the chances are of a guy like you and a girl like me ending up together? Mary Swanson : Well ...
by Cunningcairn
Thu Aug 06, 2020 9:26 pm
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

... the percentage chance quoted by Mike was 0.15% and not 1.5%... I was actually referring to the PoA probabilities and the " about 2% chance to lose for the +50 PoA and 1% for a +100 PoA ", interpolating to 1.5% for +75 PoA. Sorry I misunderstood. I do not often use the tools provided by the game...
by Cunningcairn
Thu Aug 06, 2020 9:08 pm
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

SnuggleBunnies wrote:
Thu Aug 06, 2020 7:36 pm
Having played some FoG1 before FoGII came out, the former definitely had far more outlier RNG events than the latter, thanks to its less granular dice system.
I played a lot of FOG1 and did not experience that as much as in FOG2.
by Cunningcairn
Thu Aug 06, 2020 9:05 pm
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

So, 1) As far as I know I never contributed to the thread about pursuers turning there backs to the enemy so WTH has it to do with this? Sorry I'm getting grumpy. My badly made point is that the same argument is used to defend one absurd instance and support another absurd instance. It wasn't you. ...
by Cunningcairn
Thu Aug 06, 2020 8:36 pm
Forum: Field of Glory II
Topic: Impact
Replies: 60
Views: 1312

Re: Impact

Martin - sorry my numbers were off. I wouldn’t have posted if I hadn’t been quite certain... but still I had two bad errors on my probabilities. First I thought double drops were caused by rolls of 3 or less (before the modifiers). It was nice living this delusion for awhile though as I didn’t feel...
by Cunningcairn
Thu Aug 06, 2020 6:26 pm
Forum: Field of Glory II Digital League
Topic: FOG2DL given clean bill of health by Slitherine review . . .
Replies: 362
Views: 8254

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

I haven't had time to read all the messages in this thread but an update on where we are. The review identified a number of users whose activity was suspect. We found that of the 5 of them. The thing that surprised us, was when we looked in to banning them, 4 had already been banned, one of which w...
by Cunningcairn
Thu Aug 06, 2020 6:22 pm
Forum: Field of Glory II Digital League
Topic: FOG2DL given clean bill of health by Slitherine review . . .
Replies: 362
Views: 8254

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Saves are done server side, so there is no chance of cheating when doing that. Perhaps implement a feature where periodically the client 'saves game' to the server without notification to the player. Those 'saves' could then be compared to later turns to detect differences if someone save scummed.A...

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