Search found 9 matches

by cuprof
Mon Dec 26, 2016 1:09 am
Forum: Commander Europe at War : Opponent Finder
Topic: opponent for 4.0 wanted
Replies: 3
Views: 1318

opponent for 4.0 wanted

One moderately experienced (~10 games vs. opponents) wanted - I play casually, so not great and never played 4.0. PM me...
by cuprof
Wed Jun 15, 2016 5:16 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: game imbalances in 3.1
Replies: 5
Views: 2219

Re: game imbalances in 3.1

Thank you for the very thoughtful response Stauffenberg. Sounds like many of the issues I brought up, the game developers were aware of and have made efforts to remedy. You've also given some interesting food for thought re strategies. E.g., I haven't made much use of CVs in my games as allies, so I...
by cuprof
Sat Apr 09, 2016 3:59 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: CEAW-GS v3.20 Progress
Replies: 22
Views: 8969

Re: CEAW-GS v3.20 Progress

Any considerations to reducing the ARM bonuses or to reducing the impact of unit XP? ARM bonuses seem excessive to the point of making ARM units pretty much useless by '43, and XP in 3.1 seems to create unrealistic super-units.
by cuprof
Fri Mar 25, 2016 7:47 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: game imbalances in 3.1
Replies: 5
Views: 2219

game imbalances in 3.1

3.1 is an improvement over earlier versions IMO, but I think there are still some important imbalances in it. There are 3 in particular - I'd be interested in hearing others' opinions: 1) ARM units are of ~ no use. In all 3.1 games I've played, they get absolutely mauled by TACs by ~41-42. E.g., two...
by cuprof
Tue Jan 14, 2014 12:46 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 4 options post-successful Sealion
Replies: 17
Views: 1384

Re: 4 options post-successful Sealion

Yes, allowing him to get a toehold in Scottland has been by far my biggest mistake of the game thus far. I should have been patrolling the north atlantic but I'd pulled several subs back to base for upgrades and had taken my SAR from the airbase there to help scout in Russia, so it was really just l...
by cuprof
Tue Jan 14, 2014 5:00 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 4 options post-successful Sealion
Replies: 17
Views: 1384

Re: 4 options post-successful Sealion

Well, I now agree with the Richardsd who said a successful sealion doesn't mean you will win as Axis. So it is now April of '43. I sealed the Mediterranean and took Iraq, so it seemed like I was in great shape. I launched Barbarossa in '42 but given how spread thin I was it was a weak launch. I trie...
by cuprof
Sun Jan 05, 2014 10:26 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 4 options post-successful Sealion
Replies: 17
Views: 1384

Re: 4 options post-successful Sealion

I think all the advice here has been quite useful. The game is still ongoing, but here's what has happened (it is now Jan 42) and my thoughts on it: 1) US joined late, in Jan. 3 UK DDs destroyed by subs (they got trapped in the St. Lawrence river) and some convoys taken, but those days are going to ...
by cuprof
Fri Jan 03, 2014 4:11 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 4 options post-successful Sealion
Replies: 17
Views: 1384

4 options post-successful Sealion

Hi all, I'm playing as Axis in a standard (39+) v3.0 scenario against an opponent who is a better player than I am. However, he made a major mistake early (launched an early attack on Italy to knock it out of the war at the start and barely failed to succeed). With loss of one Axis BB, I destroyed 1...
by cuprof
Fri Apr 12, 2013 7:29 pm
Forum: Commander Europe at War : Opponent Finder
Topic: 2.10 game
Replies: 3
Views: 630

Re: 2.10 game

I would play you, v2.10. It would be my first PBEM game. I've only played the AI, which is terrible. I can't say I'm great at all the game mechanics, but I'd give you as good a fight as possible. ~1 turn per day, sometimes less if I'm traveling. Let me know if you're interested... I'd prefer to play...

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