Search found 45 matches

by sage3
Wed Feb 05, 2020 10:11 pm
Forum: Field of Glory: Empires
Topic: Objective expiration
Replies: 9
Views: 678

Re: Objective expiration

I agree. This is super annoying when I go through lots of long strategic planning and orienting to grab an objective, and have it suddenly snatched away. In the latest beta patch, an objective, even if it is old enough to be phased out, won't be if you are adjacent to it. So you should not get anym...
by sage3
Mon Feb 03, 2020 6:47 pm
Forum: Field of Glory: Empires
Topic: Diplomacy Version 1.0.6.7 - Public Beta Patch round 2
Replies: 5
Views: 814

Re: Diplomacy Version 1.0.6.7 - Public Beta Patch round 2

Regarding the UI thing -- I might not be explaining it well. I'll see if I can illustrate it with screenshots to explain better.
by sage3
Tue Jan 28, 2020 8:27 pm
Forum: Field of Glory: Empires
Topic: Objective expiration
Replies: 9
Views: 678

Re: Objective expiration

I agree. This is super annoying when I go through lots of long strategic planning and orienting to grab an objective, and have it suddenly snatched away.
by sage3
Wed Jan 22, 2020 8:20 pm
Forum: Field of Glory: Empires
Topic: Diplomacy Version 1.0.6.7 - Public Beta Patch round 2
Replies: 5
Views: 814

Re: Diplomacy Version 1.0.6.7 - Public Beta Patch round 2

Accepting proposed transactions weirdness in the UI. If you receive a new transaction: 1) Look at the transactions details 2) From the transaction details, agree to it. 3) Then exit out of the UI - the transactions is agreed to (as expected) If instead of exiting out of the UI, you click the Agree b...
by sage3
Wed Jan 22, 2020 6:06 pm
Forum: Field of Glory: Empires
Topic: Diplomacy Version 1.0.6.7 - Public Beta Patch round 2
Replies: 5
Views: 814

Re: Diplomacy Version 1.0.6.7 - Public Beta Patch round 2

War Score weirdness w/ beta patch. Playing as Macedon, I've been wiping the walls with Thrace and their Lysimachid overlords. Destroying their armies, subjugating their territories, yadda yadda... to the point where they even just have 1 territory left - but war score is negative in their favor. Eve...
by sage3
Wed Oct 16, 2019 7:21 pm
Forum: Field of Glory: Empires
Topic: Population growth over time
Replies: 8
Views: 957

Re: Population growth over time

I'm not sure that the pop in the game should be considered "total population" for a province. I think it actually represents, "surplus population that can work cool stuff." E.g. the absolute population may not grow a ton, but surplus food means that some of the population was survival farming / hunt...
by sage3
Wed Oct 02, 2019 10:29 pm
Forum: Field of Glory: Empires
Topic: Game Playability
Replies: 15
Views: 1040

Re: Game Playability

There is simply no way to balance FOGE so that tier 3 nations will have similar starting opportunities to the tier 1s without creating a completely ahistorical game. I think that's a good summary of the situation... But I'm not closing door here to another aspect mentioned. Even if third rate natio...
by sage3
Fri Sep 20, 2019 9:34 pm
Forum: News & Announcements
Topic: Field of Glory: Empires Update 1.04 Preview
Replies: 16
Views: 1919

Re: Field of Glory: Empires Update 1.04 Preview

Wow, great and exciting stuff. Can't wait (especially for that capitol-moving bug fix which has paused by current Arverni game!). One question: will the way in which military buildings not located in a provincial capitol contribute be changed? Or will it at least be more clear which values are still...
by sage3
Sat Sep 07, 2019 6:04 pm
Forum: Field of Glory: Empires
Topic: Scripts Modified - Game to be abandoned (Another Fatty)
Replies: 10
Views: 760

Re: Scripts Modified - Game to be abandoned (Another Fatty)

FrenchDude wrote:
Sat Sep 07, 2019 2:19 pm
I’m no expert in modding at all, I haven’t had the time to really play with mods yet, but : There should be a way to mod safely the game without these inconveniences. A sort of mod folder, and a mod manager in game to select the required mod or the normal vanilla game.
There is a way to do that.
by sage3
Wed Sep 04, 2019 11:23 pm
Forum: Field of Glory: Empires
Topic: The Emperors new RV
Replies: 5
Views: 520

Re: The Emperors new RV

There was also a bug that caused your capitol to migrate sometimes on capturing a rival's capitol. Pocus confirmed and fixed this for the next patch.
by sage3
Mon Sep 02, 2019 5:00 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Main Capitol moving a lot -- working as intended?
Replies: 7
Views: 624

Re: Main Capitol moving a lot -- working as intended?

Pocus wrote:
Mon Sep 02, 2019 2:42 pm
I got your save Sage, from Support. Thanks a lot, as I fixed the issue, your capital remained in Olina while you took Cantabria. The next patch (just a few more weeks) will have the fix :D
Awesome, thank you.
by sage3
Mon Sep 02, 2019 4:58 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Main Capitol moving a lot -- working as intended?
Replies: 7
Views: 624

Re: Main Capitol moving a lot -- working as intended?

I would definitively would like to get the saved game. Of the turn before the actual move, not after it happened :D That's the reason why we generate automated backup though, to help with these situations. Please send the file to support@slitherine.co.uk, address it to Pocus and copy paste the thre...
by sage3
Wed Aug 21, 2019 9:16 pm
Forum: Field of Glory: Empires
Topic: Experience enhancing military buildings
Replies: 2
Views: 246

Re: Experience enhancing military buildings

I believe it's more restrictive then that. Right now, only the buildings in the capitol region of the province (where the troops appear) actually count. I think the dev's have said they're looking at improving this.
by sage3
Mon Aug 19, 2019 5:40 am
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 2406

Re: SUGGESTION: Changes To Victory Conditions

Personally I'd also like to see a non-deterministic element - this could be something like a chance the battle will end when victory conditions are met (but then, if they are "unmet" before the end of battle fires, the battle can keep going -- think a wavering army). I like the ideas above in genera...
by sage3
Mon Aug 19, 2019 5:10 am
Forum: Field of Glory II
Topic: Too Easy for Routing Units to "Squeeze" out
Replies: 3
Views: 372

Too Easy for Routing Units to "Squeeze" out

Routing units can squeeze out of some pretty silly cases, including through front lines. I think that either, 1) They should be quite limited (perhaps not being able squeeze through diagnonals) or 2) Or when routing and adjacent to enemy troops, they should suffer significant casualty hits. This is ...
by sage3
Thu Aug 15, 2019 4:02 pm
Forum: Field of Glory: Empires
Topic: FOGE : diplomacy overhaul and upgrade
Replies: 16
Views: 1067

Re: FOGE : diplomacy overhaul and upgrade

Lots of good ideas above. There are two related mechanisms that I've thought about, that might also be nice to see: - Client / Patron states receive some benefit from objectives held by their counterpart. This is turn might be reflected in easier diplomacy to get someone to agree to become a client ...
by sage3
Thu Aug 15, 2019 2:44 am
Forum: Field of Glory: Empires
Topic: Too much money?
Replies: 15
Views: 1046

Re: Too much money?

In general, I think that there is too much metal, manpower, equipment and money... Resources should just be more scarce.
by sage3
Mon Aug 12, 2019 5:55 pm
Forum: Field of Glory: Empires
Topic: Production user interface
Replies: 12
Views: 995

Re: Production user interface

It was a conscious design decision to move away from deterministic build queue, as done since Civ I. We know that this is a feature that most of you like or at least have no problem with, and a few despise. I guess that's the price to pay for moving away from the canon of the genre. There are benef...
by sage3
Mon Aug 05, 2019 5:38 am
Forum: Field of Glory: Empires - Tech Support
Topic: Main Capitol moving a lot -- working as intended?
Replies: 7
Views: 624

Re: Main Capitol moving a lot -- working as intended?

nothing to go on, no region information, no save etc, if the developer needs or wants more, or even to comment, the save would be helpful for a reply http://www.slitherine.com/forum/viewtopic.php?f=560&t=92667 That makes sense if they think this is a bug, but it may be working as intended (capitol ...
by sage3
Sun Aug 04, 2019 5:05 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Main Capitol moving a lot -- working as intended?
Replies: 7
Views: 624

Re: Main Capitol moving a lot -- working as intended?

My capitol has now moved for the 4th time in about 10 turns. This doesn't seem right.

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