Search found 494 matches

by gwgardner
Tue Jul 16, 2019 11:34 am
Forum: Field of Glory: Empires
Topic: Buildings Strategy??
Replies: 4
Views: 407

Re: Buildings Strategy??

I must be a bad/lazy player. I've never specialized a region. Broad strokes all across the realm. It's more fun for me that way, kind of role playing a caring, sensitive ruler - like Antigonos or Seleukos. I try to eventually get three of all types of buildings in every region, then concentrate on g...
by gwgardner
Tue Jul 16, 2019 11:29 am
Forum: Field of Glory: Empires
Topic: Trade & Resources guide / strategy?
Replies: 3
Views: 309

Re: Trade & Resources guide / strategy?

There's a trade guide on the Steam Community Hub Guide page.
by gwgardner
Thu Jul 11, 2019 3:43 pm
Forum: Field of Glory: Empires
Topic: Grognerd's Guide to Structures, Trade Goods and the Economy
Replies: 8
Views: 749

Re: Grognerd's Guide to Structures, Trade Goods and the Economy

Superb guide. Thanks for making that available.
by gwgardner
Thu Jul 11, 2019 3:38 pm
Forum: Field of Glory: Empires
Topic: Pyrrhus Scenario
Replies: 1
Views: 202

Re: Pyrrhus Scenario

spoiler, don't look below if you want to learn by experience: Make sure you have appointed your top defensive general to your main army in Latium. Then be patient, let the enemy come to you. They are aggressive. Meanwhile, immediately build up your army. It's a short scenario (unless you decide to c...
by gwgardner
Wed May 22, 2019 11:04 pm
Forum: Site Feedback
Topic: New Website Issues
Replies: 20
Views: 3852

Re: New Website Issues

IainMcNeil wrote:
Thu May 16, 2019 9:35 am

GWGardner, if you zoom in you can fill the screen. Most pages are this kind of width and you just adjust the zoom level to make it work. Let me know if this helps.
Yes, that solves the problem. Thanks. Never knew about the zoom feature for webpages. I use firefox.
by gwgardner
Wed May 15, 2019 4:41 pm
Forum: Site Feedback
Topic: New Website Issues
Replies: 20
Views: 3852

Re: New Website Issues

Fully 50% of the website page is wasted blank space, on the two sides. Makes no sense. I am using 1920x1080 resolution.
by gwgardner
Mon Jan 07, 2019 1:07 pm
Forum: Aggressors: Ancient Rome
Topic: Noob playing tips
Replies: 2
Views: 565

Re: Noob playing tips

- The birth rate subsidy slider is your friend. Adjust it often to manage your resource usage.

- ask your trade partners for population/citizen transfers (slave trade); that not only reduces their city sizes and grows yours, it will tend to lower Happiness in the other country.
by gwgardner
Thu Nov 29, 2018 11:30 pm
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 19
Views: 2024

Re: [Noob map] Centurion: Defender of Rome

Interesting concept. I look forward to your progress. I'm not a modder, so can't answer your questions. If you haven't already done so, look at the Steam workshop for Aggressors, and especially the 'Guides' section of the Community Hub there, where Cablenexus has done up three very in depth modding ...
by gwgardner
Wed Nov 14, 2018 1:32 pm
Forum: Aggressors Modding
Topic: [MOD] Alexander the Great
Replies: 28
Views: 3142

Re: [MOD] Alexander the Great

I cou.d not identify any reason for the white area. It's all been explored jungle/forest, either part of my country or unclaimed.
by gwgardner
Fri Nov 09, 2018 6:53 pm
Forum: Aggressors: Ancient Rome
Topic: City Spacing.
Replies: 2
Views: 682

Re: City Spacing.

There's some threads on this either here or in the steam forum, check those out for detailed responses.

I try to make cities no closer than four tiles from each other.
by gwgardner
Thu Nov 08, 2018 3:39 pm
Forum: Aggressors Modding
Topic: [MOD] Alexander the Great
Replies: 28
Views: 3142

Re: [MOD] Alexander the Great

custom map, Alex v6, get odd 'city of mesh' on strat map.

Is that something special to build?

Also, don't know what the white area on the strat map is.
by gwgardner
Thu Nov 08, 2018 1:51 am
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2094

Re: The Fabled Land, custom world occasional AAR

I played to 293, after getting the federations with two other factions, but was just hammered through all those 10 or so years by the Arduei. My resource picture never really improved, because all my possible trading partners were also getting hammered. Finally I clicked alt-a, to look at the map, a...
by gwgardner
Wed Nov 07, 2018 8:16 pm
Forum: Aggressors: Ancient Rome
Topic: Customized world.
Replies: 2
Views: 554

Re: Customized world.

Huge maps, normal terrain, normal resources, no starting development, despotism for all factions, few factions widely spread, easy or medium difficulty. That generally leads to a lot of time and space to develope before encountering other factions.
by gwgardner
Fri Nov 02, 2018 2:56 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2094

Re: The Fabled Land, custom world occasional AAR

Year 307 A year after the Ardueai federated with Valensiya, the Ptolemies have seen the wisdom of such an alliance against the Bosprans, and done the same. Still, we have only 3 iron mines and 4 coal mines. Trade is limited. Ability to build is limited. So it's going to be a time of consilidation an...
by gwgardner
Wed Oct 31, 2018 10:21 am
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2094

Re: The Fabled Land, custom world occasional AAR

A hundred years of diplomacy with the Ardueai has finally accomplished a federation. We had good trade for many years, good relations, but they stubbornly refused to listen to my entreaties. Finally, with Bospran attacking from the south into Ardueain territory, we succeeded. Almost 400 turns in, we...
by gwgardner
Tue Oct 30, 2018 5:58 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2094

Re: The Fabled Land, custom world occasional AAR

340 years into the history of the Fabled Land, and the Valensiyans have been holding their own, using trade to stay afloat, just barely, and fighting off primarily the Aduaeins. No other country will yet ally with me, beyond Brother-In-Arms. But now I am researching economical cities, and think that...
by gwgardner
Tue Oct 30, 2018 5:54 pm
Forum: Aggressors Modding
Topic: time representation mod - possible?
Replies: 2
Views: 675

Re: time representation mod - possible?

Awesome, then I might do that.
by gwgardner
Tue Oct 30, 2018 4:29 pm
Forum: Aggressors Modding
Topic: time representation mod - possible?
Replies: 2
Views: 675

time representation mod - possible?

I just want to know if this mod would be possible; I'm not requesting anyone to do it: reckoning passage of the years from the founding of a civilization, rather than BC/AC? Example in the ancient med scenario, the mod would make the years count up from the founding of Rome. Another example, in cust...
by gwgardner
Tue Oct 30, 2018 2:11 pm
Forum: Aggressors: Ancient Rome
Topic: Matrix thread.
Replies: 17
Views: 1775

Re: Matrix thread.

stormbringer3 wrote:
Tue Oct 30, 2018 2:07 pm
However, I'm suprised that none of the posters here who like the game have put any comments on the Matrix thread about this game.

Patience, Administrative Corporal. Being a Brig. General, I have many important things to take care of. I'll head that way now.
by gwgardner
Sat Oct 27, 2018 4:43 pm
Forum: Aggressors: Ancient Rome
Topic: Resourse rich or resourse poor.
Replies: 9
Views: 950

Re: Resourse rich or resourse poor.

Well put, Nklein1553. My current AAR is a nice illustration of what your refer to as the interdependency of resources, etc. While I'm not winning the AAR, it is quite interesting to me to as a labratory of sorts, for seeing how tweaking one game element affects others, both in setup and in play.

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