Search found 89 matches

by bssybeep
Fri Jun 17, 2022 10:38 pm
Forum: Warhammer 40,000: Battlesector
Topic: Warhammer 40,000: Battlesector - v1.1.29 Update
Replies: 12
Views: 1830

Planetary Supremacy campaign

Thanks for adding the Planetary Supremacy campaign. That was the feature that triggered my purchase of Battlesector also the fact you are committed to improving that feature!
by bssybeep
Fri Jun 17, 2022 10:38 pm
Forum: Warhammer 40,000: Battlesector
Topic: Warhammer 40,000: Battlesector - v1.1.29 Update
Replies: 12
Views: 1830

Planetary Supremacy campaign

Thanks for adding the Planetary Supremacy campaign. That was the feature that triggered my purchase of Battlesector also the fact you are committed to improving that feature!
by bssybeep
Thu May 20, 2021 4:02 pm
Forum: Field of Glory II: Medieval
Topic: Templars and Hospitallers included in new DLC?
Replies: 1
Views: 663

Templars and Hospitallers included in new DLC?

I wasn't able to find a unit list for the new DLC. Are Templar and Hospitaller units included in the DLC? The time line is correct.

thanks
by bssybeep
Wed May 12, 2021 2:45 am
Forum: Scramble: Battle of Britain
Topic: Some questions
Replies: 1
Views: 2153

Some questions

Game looks good.

Skirmish against AI and campaign?
Save any time or mid mission save?
Plane customization (camo, insignia)
targeted release date

thanks!
by bssybeep
Tue Oct 20, 2020 5:11 am
Forum: News & Announcements
Topic: Field of Glory II: Medieval is coming soon
Replies: 141
Views: 128333

Re: Field of Glory II: Medieval is coming soon

I love the upgraded look of the 3D units over FOG2. They don't look too "toy like" The new look does the Medieval period proud and is a big reason for a purchase.
by bssybeep
Fri Mar 20, 2020 5:59 pm
Forum: Panzer Corps 2
Topic: Bug Reports
Replies: 1095
Views: 168084

unit name Bug

I open the unit information and change the name (in this case an armored unit).
After the change when I hover the mouse cursor over the unit icon in the stats bar on the left of the screen, the pop-up is still the old name.
by bssybeep
Thu Mar 19, 2020 11:49 pm
Forum: Panzer Corps 2
Topic: Enjoying the Game
Replies: 0
Views: 571

Enjoying the Game

Love the 3D units, unlimited zoom, special and battle effects. I can tell a lot of time and research went into creating them. Also really appreciate the camo customization and the many options to tune the game just to my liking (like being able to adjust the RNG). Also kudos for the random scenario ...
by bssybeep
Thu Mar 19, 2020 6:01 pm
Forum: Panzer Corps 2: Tech Support
Topic: The code execution cannot proceed because VCRUNTIME140_1.dll was not found.
Replies: 6
Views: 2980

The code execution cannot proceed because VCRUNTIME140_1.dll was not found.

Getting the following error message when attempting to start PAnzer Corp 2:

The code execution cannot proceed because VCRUNTIME140_1.dll was not found.

This is the GOG Field MArshal version.

thanks
by bssybeep
Fri Oct 19, 2018 4:19 am
Forum: Battlestar Galactica Deadlock
Topic: Anabasis Campaign and Satellites
Replies: 2
Views: 1586

Re: Anabasis Campaign and Satellites

thanks for the helpful reply
by bssybeep
Fri Oct 19, 2018 12:27 am
Forum: Battlestar Galactica Deadlock
Topic: Anabasis Campaign and Satellites
Replies: 2
Views: 1586

Anabasis Campaign and Satellites

So I'm on my second mission of the Anabasis campaign. There are 3 satellites sitting in a nebula with some benefits (+4 CIC Subsystem strength, etc). 1.How do I claim those satellites? Fly one of my ships over to them? 2.Can I apply this benefit to any ship or just the ship that I sent over to the s...
by bssybeep
Thu Sep 20, 2018 3:53 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Serious AI Bugs
Replies: 9
Views: 3910

Re: Serious AI Bugs

For item #2, maybe have the AI unit cap be a tunable option. I like a AI unit cap because it prevents the AI from cheating by spamming endless units. A human player would / could not spam all those units, neither should the AI.
by bssybeep
Tue Sep 11, 2018 7:14 am
Forum: Aggressors: Ancient Rome
Topic: Built Stable, but Can't build Cavalry
Replies: 4
Views: 1692

Re: Built Stable, but Can't build Cavalry

pavelk wrote: Sun Sep 09, 2018 8:20 am Hi bssybeep,
yes, there is a small non-logical thing in the tech tree. You can research stable but to be able to build anything in it, you need one of the following technologies.
We will address this soon.
thanks!
by bssybeep
Sun Sep 09, 2018 4:48 am
Forum: Aggressors: Ancient Rome
Topic: Built Stable, but Can't build Cavalry
Replies: 4
Views: 1692

Re: Built Stable, but Can't build Cavalry

then you maybe don't have the tech for it? horses etc? well, I'm not sure. As the tech tree beyond this point are "?". So, I don't know if there is a "cavalry" tech I still need to research. When I built the stable, there was no requirement to build on a tile with the "hors...
by bssybeep
Sat Sep 08, 2018 10:20 pm
Forum: Aggressors: Ancient Rome
Topic: Built Stable, but Can't build Cavalry
Replies: 4
Views: 1692

Built Stable, but Can't build Cavalry

Hmmm, so I built a stable next to my Capitol. But I don't have the option to build cavalry in the city or stable?
by bssybeep
Fri Aug 10, 2018 4:27 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: 1.08 patch from Slitherine work on gog version?
Replies: 5
Views: 1766

1.08 patch from Slitherine work on gog version?

I purchased my game on GOG. Can I use the 1.08 patch from Slitherine for my GOG version of the game?

thanks
by bssybeep
Tue Jul 17, 2018 6:04 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Save Game Location?
Replies: 2
Views: 1091

Re: Save Game Location?

that was it, thanks
by bssybeep
Tue Jul 17, 2018 2:04 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Save Game Location?
Replies: 2
Views: 1091

Save Game Location?

I'm upgrading to a new computer and I need to transfer my save game but can't find the location. FYI, I bought the GOG version. Thanks
by bssybeep
Sat Jul 14, 2018 6:13 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: First Impressions
Replies: 3
Views: 1332

Re: First Impressions

man, the AI is good. I've noticed it flanking my units, forming up it's forces before attacking, and focusing on my damaged units to finish them off. The AI also withdraws it's damaged units to heal. Not bad.

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