Search found 123 matches

by juanval
Tue Jan 28, 2020 4:54 pm
Forum: Field of Glory: Empires
Topic: Why the enemy’s army is faster tan mine?
Replies: 4
Views: 289

Re: Why the enemy’s army is faster tan mine?

Ok. There's no bug. I'll post the message Pocus asnwered to that question: " A mountain costs 6, and neither of your two armies, your and the one of the enemy, has a movement speed of 6. So there is a rule that triggers which say that you can always move one region per turn. During the hosting phase...
by juanval
Tue Jan 21, 2020 4:24 pm
Forum: Field of Glory: Empires
Topic: Why the enemy’s army is faster tan mine?
Replies: 4
Views: 289

Why the enemy’s army is faster tan mine?

Enemy army (Iberi) is going to attack my región Arevacia (mountain) from Oretania (Hill). In order to defend Arevacia region, I move my army (Celtiberi) to Arevacia from Durius (Plains) My army has a 5 movement and the enemy only 3. Furthermore, enemy has to cross a river. In the transition to next ...
by juanval
Thu Oct 31, 2019 4:38 pm
Forum: Field of Glory: Empires - Tech Support
Topic: 1.05 Civil war doesn't happen with 5 aging tokens in decadent status
Replies: 3
Views: 188

Re: 1.05 Civil war doesn't happen with 5 aging tokens in decadent status

Could it be that you had a civil war and, because you had only very loyal (>75) provinces noone seceded and you didn't notice? That would be a sound explanation indeed. I've checked the turn before taking the fifth ageing token (turn 78) and all provinces are higher than 80 in loyalty. You are righ...
by juanval
Wed Oct 30, 2019 3:43 pm
Forum: Field of Glory: Empires - Tech Support
Topic: 1.05 Civil war doesn't happen with 5 aging tokens in decadent status
Replies: 3
Views: 188

1.05 Civil war doesn't happen with 5 aging tokens in decadent status

I've posted this problem on steam too. Due to a low levels of culture/decadence ratio my nation (belgians) adquired aging tokens and became first old and then decadent. Being decadent, with 5 aging tokens more in the 79 turn I was expecting a civil war. Instead of this my nation has adquired an stab...
by juanval
Sun Jul 28, 2019 7:49 am
Forum: Español
Topic: Traducción al castellano de Field of Glory: Empires
Replies: 18
Views: 1110

Re: Traducción al castellano de Field of Glory: Empires

- Mensaje de saqueo a comienzo del turno: "X fue asaltada por Getulos y ___ invasores consiguieron saquear algunos poblados". Falta el artículo LOS - Panel de diplomacia en el centro: El líder de una nación nos dice: "Si estáis hundidos Namsa, solo queda subir enhorabuena". Totalmente incomprensible...
by juanval
Sat Jul 27, 2019 7:56 am
Forum: Español
Topic: Traducción al castellano de Field of Glory: Empires
Replies: 18
Views: 1110

Re: Traducción al castellano de Field of Glory: Empires

Dos más: - Mensaje de la muerte de un gobernador: " Jin ha sido encontrado muerto por la mañana. La ___ fue repentina, pero probablemente natural." Falta la palabra muerte. - Panel de comercio de una región. Descripción de perspicacia comercial: "Mientras mayor sea". Yo lo cambiaría por "cuanto mayo...
by juanval
Thu Jul 25, 2019 8:42 pm
Forum: Español
Topic: Traducción al castellano de Field of Glory: Empires
Replies: 18
Views: 1110

Re: Traducción al castellano de Field of Glory: Empires

Ahí va otra: Como se puede ver en la imagen, la descripción del atributo "Frugal" es incoherente, ya que una persona frugal piensa que la gente NO necesita mucho para ser feliz. Viendo el mismo texto en inglés (this ruler likes to live simply and DON´T feel people needs much to be happy), efectivame...
by juanval
Sat Jul 20, 2019 7:24 pm
Forum: Field of Glory: Empires
Topic: how do I progress to next civ level?
Replies: 8
Views: 639

Re: how do I progress to next civ level?

On the nation panel and clicking in the CDR button you can see the numbers you must control and the ranking of all nations. Remember that you need to be in the first third of nations in order to gain progress tokens. With 5 tokens you will progress to next civ level. If you conquer one objective reg...
by juanval
Sat Jul 20, 2019 3:52 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Armenian cataphracts incoherent features
Replies: 1
Views: 201

Armenian cataphracts incoherent features

There is a provincial unit for Armenia, a cataphract that at the same time has a good trait for mountain/hill and, on the other side, the clumsy trait that make the unit to lose power in mountain regions. All armenia is full of mountain regions, so this provincial unit should be reworked, maybe remo...
by juanval
Sat Jul 20, 2019 3:45 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Athens Income Bug
Replies: 5
Views: 290

Re: Athens Income Bug

I reported this issue days ago (crazy money bug thread) and Pocus said they've solved it for the next patch :D
by juanval
Sat Jul 20, 2019 3:40 pm
Forum: Field of Glory: Empires
Topic: how do I progress to next civ level?
Replies: 8
Views: 639

Re: how do I progress to next civ level?

Mainly you must have a high culture*loyalty/decadence ratio and your nation must be in at the top of the CDR ranking in order to gain progress tokens. How to make this? Don't gain too much regions, beacuse regions generate decadence. Keep a high loyalty on your regions. Build culture buildings and p...
by juanval
Fri Jul 19, 2019 6:49 am
Forum: Español
Topic: Traducción al castellano de Field of Glory: Empires
Replies: 18
Views: 1110

Re: Traducción al castellano de Field of Glory: Empires

He visto dos cosas a corregir que igual ya las tenéis controladas: 1. Al inicio del turno, cuando aparece una nueva decisión, en el panel que se abre pone en mayúsculas UNA NUEVE DECISION. 2. Al inicio del turno, cuando aparece un evento de saqueo en una región nuestra que limita con otra nación, pu...
by juanval
Fri Jul 19, 2019 6:32 am
Forum: Field of Glory: Empires
Topic: Arranging MP Game....Interested ?
Replies: 592
Views: 20817

Re: Arranging MP Game....Interested ?

I'll join Next MP game 8)
by juanval
Wed Jul 17, 2019 6:18 pm
Forum: Field of Glory: Empires
Topic: only one slave max after battle ?
Replies: 17
Views: 964

Re: only one slave max after battle ?

If you have for example some slave markets in your regions, where the slave unit gained atfer battle goes? to the closest region with slave market? to the region with less population with slave market? to a random region with slave market?
by juanval
Wed Jul 17, 2019 6:14 pm
Forum: Field of Glory: Empires
Topic: Charcoal pile penalty wrongly calculated
Replies: 2
Views: 304

Charcoal pile penalty wrongly calculated

If you don't have wood, you'll have a negative income of -6 money, but once it's built you have a positive income +3 money. The -9 penalty of importing wood is not taken into account.
by juanval
Tue Jul 16, 2019 9:14 pm
Forum: Field of Glory: Empires
Topic: Is there any way to give or return territory to allies?
Replies: 35
Views: 2233

Re: Is there any way to give or return territory to allies?

Sometimes I feel that I want to weaken an strong neighbour nation crushing one of its armies or attacking the capital, but, in order to do this, I must conquer some regions and suffer the cdr penalty. - It would be great to make punishment campaigns, where you enter in enemy lands, and have the posi...
by juanval
Tue Jul 16, 2019 7:13 pm
Forum: Field of Glory: Empires
Topic: Looking for MP game
Replies: 41
Views: 1444

Re: Looking for MP game

Well, if you have an empty space, give me a big faction and I'll play ;)
by juanval
Tue Jul 16, 2019 4:08 pm
Forum: Field of Glory: Empires
Topic: Thanks and book suggestions pls?
Replies: 11
Views: 799

Re: Thanks and book suggestions pls?

Santiago Posteguillo has a great trilogy about Scipio Africanus. It tells battles of 20-30 pages as if you were transported to the frontline with a sword and a spear waiting the Anibal elephants to come. First book: Tells the invasion of Italy of Anibal and the main battles (Trebia, Trasimeno, etc) ...
by juanval
Tue Jul 16, 2019 3:56 pm
Forum: Field of Glory: Empires
Topic: Future scenarios
Replies: 11
Views: 908

Re: Future scenarios

I'm happy to see that the game is being well received by the comunity.

FoG:E, with a little improvements and new settings, can be an interesting saga of games.

Settings I'd like to play: After the fall of western roman empire and early XVI century

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