I found two major problems with the undo mechanics.
1. You can capture land and then undo your move and the land captured is not returned.
2. If you undo an advance after combat the game crashes.
Search found 16 matches
- Tue Mar 17, 2015 6:07 pm
- Forum: Commander - The Great War
- Topic: Two problems with the undo mechanics
- Replies: 1
- Views: 1496
- Sat Dec 06, 2014 10:00 am
- Forum: Sovereignty
- Topic: Sovereignity - beta test?
- Replies: 14
- Views: 5960
Re: Sovereignity - beta test?
Shall I in interpret that as "if the current testers get inactive we may contact you" or "We will contact you later when we have gotten further in our development"?
- Fri Dec 05, 2014 11:40 am
- Forum: Sovereignty
- Topic: Sovereignity - beta test?
- Replies: 14
- Views: 5960
Re: Sovereignity - beta test?
I have not heard anything since July.
I had interpreted the beta to include all those that sign up at a point.
I had interpreted the beta to include all those that sign up at a point.
- Tue Jan 07, 2014 3:03 pm
- Forum: Pandora : Public Beta
- Topic: Probably a Bug : Nexus command center
- Replies: 4
- Views: 1511
Re: Probably a Bug : Nexus command center
As far as I been able to tell it is based on a formula like Base * (bonus + bonus + bonus) * (bonus + bonus + bonus) bonus can be a penalty as well. So some modifier are additive and some are multiplicative. There might be more groups as well. From the top of my head I will guess. Base * (armour + w...
- Sun Jan 05, 2014 9:09 am
- Forum: Pandora - First Contact
- Topic: What's next?
- Replies: 117
- Views: 35623
Re: What's next?
We're still in release-mode right now, so not a lot of development is being done. Some fixes and tweaks will come probably soonish, we would like to at least do some performance, UI and diplomacy improvements, but we haven't yet decided what features we do first and what will be free. If you think ...
- Sun Jan 05, 2014 9:02 am
- Forum: Pandora : Public Beta
- Topic: Probably a Bug : Nexus command center
- Replies: 4
- Views: 1511
Re: Probably a Bug : Nexus command center
Going from 4 to 5 is exactly 25%. As long as the bonus is removed when you leave your territory it seems correct.
- Sun Jan 05, 2014 8:50 am
- Forum: Pandora - First Contact
- Topic: UI suggestion.
- Replies: 7
- Views: 1831
Re: UI suggestion.
To the right of the tech names you can see icons for the components that a tech unlocks. If you hover over them you can see what a "super-mega-laser" does.
- Thu Dec 26, 2013 12:29 pm
- Forum: Pandora - First Contact
- Topic: AI Won't Expand or Fight Bugs
- Replies: 2
- Views: 921
Re: AI Won't Expand or Fight Bugs
There is very little reason to expand fast in the game. Since population growth is not increased by having more cities expanding fast will just force you to produce a lot of infrastructure, thereby slowing you down. Primary reason to expand is that if your cities get to large you get morale penalties.
- Tue Dec 24, 2013 9:21 am
- Forum: Pandora : Modders Corner
- Topic: Converting a Mod.
- Replies: 3
- Views: 1944
Re: Converting a Mod.
I think the question could be phrased as "how do I add mapscripts?".
- Sun Dec 15, 2013 6:27 pm
- Forum: Pandora - First Contact
- Topic: Artillery is really powerful
- Replies: 3
- Views: 1449
Re: Artillery is really powerful
I find artillery strong against the AI but I expect a human player to snipe them with orbital barrage which makes them less useful.
- Sun Dec 15, 2013 6:25 pm
- Forum: Pandora - First Contact
- Topic: Multiplayer
- Replies: 26
- Views: 20132
Re: Multiplayer
I might be up for a game some day, but how do I know what timezone this forum is in? I can't tell how old posts are.
- Sun Dec 15, 2013 6:21 pm
- Forum: Pandora - First Contact
- Topic: Unit costs skyrocket over time
- Replies: 10
- Views: 2675
Re: Unit costs skyrocket over time
I do not see a problem. It is usually better to have few stronger units and for the times it is not you can choose to build weaker variants.
It is easy to have 100 production in a city late game so producing units in reasonable times still.
It is easy to have 100 production in a city late game so producing units in reasonable times still.
- Thu Dec 12, 2013 8:14 pm
- Forum: Pandora - First Contact
- Topic: Faction Balance Discussion and Feedback
- Replies: 40
- Views: 11127
Re: Faction Balance Discussion and Feedback
Noxium Corporation, to me these guys look terrible weak. Extravagant, will cause pressure to expand early which will cost a lot of resources causing you to fall behind in military. With that they come with weak economic bonuses. I think the economic bonuses are better than they look - being able to...
- Thu Dec 12, 2013 2:51 pm
- Forum: Pandora - First Contact
- Topic: Alien Spawning
- Replies: 4
- Views: 1372
Re: Alien Spawning
In my first game I captured a Leviathan. Later I saw a new one swimming around. I think it had spawned. But possible but onlikely that it was always there and I had not seen it.
- Thu Dec 12, 2013 2:45 pm
- Forum: Pandora - First Contact
- Topic: Faction Balance Discussion and Feedback
- Replies: 40
- Views: 11127
Re: Faction Balance Discussion and Feedback
I have played three games. Economic victory with Solar Dynasty on normal. This factions seems very strong. I guess the extra population growth should enable a good player to outplay all others. In my second and third game they were the strongest AI. production bonus is fine as it require you to get ...
- Tue Dec 10, 2013 9:13 am
- Forum: Pandora - First Contact
- Topic: hotseat?
- Replies: 7
- Views: 4032
hotseat?
I bought this game and was surprised to find it more enjoyable then I expected so I invited my wife to play with me only to find there was no way to play in hotseat.
Why is there no hotseat? I find that the most enjoyable way to play a turn based game.
Are there any plans to add hotseat?
Why is there no hotseat? I find that the most enjoyable way to play a turn based game.
Are there any plans to add hotseat?