Search found 12 matches
- Tue Jan 29, 2019 2:40 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Space Marines need to be able to build more than one city
- Replies: 8
- Views: 4620
Re: Space Marines need to be able to build more than one city
it's just that when you start losing towers the blow is massive so you cant drop them forward unless your prepared to lose them Agreed and it is very easy to destroy them later in the game. Even if you trade units badly but destroy towers you doing much more damage to SM economy. I think later in t...
- Wed Dec 26, 2018 12:02 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Fantastic game!
- Replies: 25
- Views: 9276
Re: Fantastic game!
Glad you enjoy the game! Actualy the game is much deeper than first imression about it. You can see it in multiplayer for example. Also soon we will get DLC with tyranids.
- Fri Dec 15, 2017 2:28 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Gladius Beta Test has now started
- Replies: 8
- Views: 3692
Re: Gladius Beta Test has now started
Hope I can join to group 2. Have a time for testing and feedback until mid-January.
- Thu Feb 23, 2017 9:58 am
- Forum: Sanctus Reach Opponents Wanted
- Topic: Best of 5 matches wanted
- Replies: 2
- Views: 2786
Re: Best of 5 matches wanted
Challenge accepted. Add me in steam - Zhukodim.
- Sat Feb 18, 2017 8:44 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Still feeling unbalanced towards Space Wolves in Multiplayer
- Replies: 9
- Views: 5061
Re: Still feeling unbalanced towards Space Wolves in Multipl
No problem. But I'm not so sure if it's such a great discussion since I agree with almost everything you say :P Or maybe "great minds think alike" :) Should we copy it or something? Yep I think we should. I will start it. :D Done: http://steamcommunity.com/app/502370/discussions/0/1332573...
- Sat Feb 18, 2017 1:41 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Still feeling unbalanced towards Space Wolves in Multiplayer
- Replies: 9
- Views: 5061
Re: Still feeling unbalanced towards Space Wolves in Multipl
Edgewalker, I feel like it is a great discussion. Maybe it is better to start the same topic in steam forum? Because lets face it, very few people use this forum.
Plus such discussions can help for new players. And in general can caught interest of more players. We can copy our posts.
Plus such discussions can help for new players. And in general can caught interest of more players. We can copy our posts.
- Fri Feb 17, 2017 5:30 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Still feeling unbalanced towards Space Wolves in Multiplayer
- Replies: 9
- Views: 5061
Re: Still feeling unbalanced towards Space Wolves in Multipl
Gonna try the patch tommorow, after I finish all my current games ;-) New beta patch quite good. I feel like Devs noticed some of my posts. :P Agreed about infantry. The only life savers for them - those semi-random lists right now. There is some of price changes in the beta patch: Orks: 1. Deff Dr...
- Wed Feb 15, 2017 1:09 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some thoughts and some requests
- Replies: 3
- Views: 1678
Re: Some thoughts and some requests
Yup and a lot more fun!HolyTerra wrote:
Multi player is a lot more challenging.
- Sat Feb 11, 2017 3:41 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Still feeling unbalanced towards Space Wolves in Multiplayer
- Replies: 9
- Views: 5061
Re: Still feeling unbalanced towards Space Wolves in Multipl
Yup, I Think I have 2-3 games with 3200:0 as Space marines. Very few combinations of units works right now for orks. So far ~45 games finished and 3 loses. 2 of them as orks and one space marine. Lost as space marine on old patch. Before major nerfs for orks plus "better selection" for for...
- Wed Feb 08, 2017 4:33 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Force Selection in Patch v1.0.10 feedback
- Replies: 29
- Views: 6713
Re: Force Selection in Patch v1.0.10 feedback
In randomly generated games the opposing armies are very well balanced, something I think none of you have considered. Luck of the draw in a pre set army game could have either side annihilated in a rock paper scissors manner. Agreed. Played 40+ Multiplayer games already. Those random lists are bal...
- Sat Jan 28, 2017 10:43 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Bloodclaw units too weak in melee
- Replies: 9
- Views: 2497
Re: Bloodclaw units too weak in melee
In about any space wolf army I build I'm always dismayed at how outnumbered I am. And I know my Blood Claws are disadvantaged. But how I use them, they are worth their points! Buying time for my other Marines to fall back and shoot the Orks at range, or other times I pair them up to kill a foe that...
- Tue Jan 24, 2017 2:21 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Orks need just a couple more unit choices! And a WAAAGH!
- Replies: 6
- Views: 1522
Re: Orks need just a couple more unit choices! And a WAAAGH!
Just a couple of units will change what? From what I see there is massive problems with balance in terms of stats and points costs. For example 80 points ork boyz and 120 shoota boiz. Shoota boys do not even have optimal range for fire? What is this design choice or just a oversight? I mean they hav...