Search found 12 matches

by zhukodim
Tue Jan 29, 2019 2:40 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Space Marines need to be able to build more than one city
Replies: 8
Views: 4620

Re: Space Marines need to be able to build more than one city

it's just that when you start losing towers the blow is massive so you cant drop them forward unless your prepared to lose them Agreed and it is very easy to destroy them later in the game. Even if you trade units badly but destroy towers you doing much more damage to SM economy. I think later in t...
by zhukodim
Wed Dec 26, 2018 12:02 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Fantastic game!
Replies: 25
Views: 9276

Re: Fantastic game!

Glad you enjoy the game! Actualy the game is much deeper than first imression about it. You can see it in multiplayer for example. Also soon we will get DLC with tyranids.
by zhukodim
Fri Dec 15, 2017 2:28 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Gladius Beta Test has now started
Replies: 8
Views: 3692

Re: Gladius Beta Test has now started

Hope I can join to group 2. Have a time for testing and feedback until mid-January.
by zhukodim
Thu Feb 23, 2017 9:58 am
Forum: Sanctus Reach Opponents Wanted
Topic: Best of 5 matches wanted
Replies: 2
Views: 2786

Re: Best of 5 matches wanted

Challenge accepted. :D Add me in steam - Zhukodim.
by zhukodim
Sat Feb 18, 2017 8:44 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Still feeling unbalanced towards Space Wolves in Multiplayer
Replies: 9
Views: 5061

Re: Still feeling unbalanced towards Space Wolves in Multipl

No problem. But I'm not so sure if it's such a great discussion since I agree with almost everything you say :P Or maybe "great minds think alike" :) Should we copy it or something? Yep I think we should. I will start it. :D Done: http://steamcommunity.com/app/502370/discussions/0/1332573...
by zhukodim
Sat Feb 18, 2017 1:41 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Still feeling unbalanced towards Space Wolves in Multiplayer
Replies: 9
Views: 5061

Re: Still feeling unbalanced towards Space Wolves in Multipl

Edgewalker, I feel like it is a great discussion. :) Maybe it is better to start the same topic in steam forum? Because lets face it, very few people use this forum.

Plus such discussions can help for new players. And in general can caught interest of more players. We can copy our posts.
by zhukodim
Fri Feb 17, 2017 5:30 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Still feeling unbalanced towards Space Wolves in Multiplayer
Replies: 9
Views: 5061

Re: Still feeling unbalanced towards Space Wolves in Multipl

Gonna try the patch tommorow, after I finish all my current games ;-) New beta patch quite good. I feel like Devs noticed some of my posts. :P Agreed about infantry. The only life savers for them - those semi-random lists right now. There is some of price changes in the beta patch: Orks: 1. Deff Dr...
by zhukodim
Wed Feb 15, 2017 1:09 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some thoughts and some requests
Replies: 3
Views: 1678

Re: Some thoughts and some requests

HolyTerra wrote:
Multi player is a lot more challenging.
Yup and a lot more fun!
by zhukodim
Sat Feb 11, 2017 3:41 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Still feeling unbalanced towards Space Wolves in Multiplayer
Replies: 9
Views: 5061

Re: Still feeling unbalanced towards Space Wolves in Multipl

Yup, I Think I have 2-3 games with 3200:0 as Space marines. Very few combinations of units works right now for orks. So far ~45 games finished and 3 loses. 2 of them as orks and one space marine. Lost as space marine on old patch. Before major nerfs for orks plus "better selection" for for...
by zhukodim
Wed Feb 08, 2017 4:33 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Force Selection in Patch v1.0.10 feedback
Replies: 29
Views: 6713

Re: Force Selection in Patch v1.0.10 feedback

In randomly generated games the opposing armies are very well balanced, something I think none of you have considered. Luck of the draw in a pre set army game could have either side annihilated in a rock paper scissors manner. Agreed. Played 40+ Multiplayer games already. Those random lists are bal...
by zhukodim
Sat Jan 28, 2017 10:43 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Bloodclaw units too weak in melee
Replies: 9
Views: 2497

Re: Bloodclaw units too weak in melee

In about any space wolf army I build I'm always dismayed at how outnumbered I am. And I know my Blood Claws are disadvantaged. But how I use them, they are worth their points! Buying time for my other Marines to fall back and shoot the Orks at range, or other times I pair them up to kill a foe that...
by zhukodim
Tue Jan 24, 2017 2:21 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Orks need just a couple more unit choices! And a WAAAGH!
Replies: 6
Views: 1522

Re: Orks need just a couple more unit choices! And a WAAAGH!

Just a couple of units will change what? From what I see there is massive problems with balance in terms of stats and points costs. For example 80 points ork boyz and 120 shoota boiz. Shoota boys do not even have optimal range for fire? What is this design choice or just a oversight? I mean they hav...

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