Search found 91 matches

by Belanos
Mon Jan 05, 2015 7:20 pm
Forum: Pandora - First Contact
Topic: Announcement: Your chance to affect the future of Pandora
Replies: 38
Views: 13221

Re: Announcement: Your chance to affect the future of Pandor

So I think that other things are more important. Well if no one is going to bother working on this issue then I may as well remove the game from my hard drive. I'm not about to micromanage unit movement one tile at a time. I find the pathfinding in the game to be horrid in general and just don't wa...
by Belanos
Sat Jan 03, 2015 5:33 pm
Forum: Pandora - First Contact
Topic: Announcement: Your chance to affect the future of Pandora
Replies: 38
Views: 13221

Re: Announcement: Your chance to affect the future of Pandor

If you could fix the issue with stack movement, where units within one will decide to head off in different directions, I might be inclined to play this game again. Otherwise it will just take up space on my hard drive and it will be the first game to be removed if I need the room.
by Belanos
Sun Sep 28, 2014 10:27 pm
Forum: Pandora - First Contact
Topic: Espionage [general discusion]
Replies: 14
Views: 5196

Re: Espionage [general discusion]

Tac2i wrote:I remember Civilization 4(?) having an on map spy unit and it was eventually removed from the game.
That's not Civilization 4, the Spy unit was never removed.
by Belanos
Sat Sep 27, 2014 10:00 am
Forum: Pandora - First Contact
Topic: You still haven't fixed that?
Replies: 5
Views: 2507

Re: You still haven't fixed that?

That's exactly what happened to me in my first post on this issue, I had lost a Colonizer because it became separated from it's escort. The only option is to move them one tile at a time when it's apparent that the way is clear, which is far too much micromanagement for me. It just makes the game a ...
by Belanos
Sat Sep 27, 2014 1:31 am
Forum: Pandora - First Contact
Topic: You still haven't fixed that?
Replies: 5
Views: 2507

Re: You still haven't fixed that?

I found the thread I mentioned where this was discussed before. Note the date and the response by Void in the third post: http://slitherine.com/forum/viewtopic.php?f=173&t=48065 Sorry guys, but if you can't even keep your own promises then no more money from me. I guess I'll have to wait for Civ...
by Belanos
Fri Sep 26, 2014 10:06 pm
Forum: Pandora - First Contact
Topic: You still haven't fixed that?
Replies: 5
Views: 2507

Re: You still haven't fixed that?

Belanos, if it weren't for people like you making constructive and mature posts like this I don't even know where this forum would be! Thank you! I can't tell if you're being sarcastic or what frankly. This was an issue that was brought up maybe 8 months ago, in a post where several people as well ...
by Belanos
Fri Sep 26, 2014 1:24 am
Forum: Pandora - First Contact
Topic: You still haven't fixed that?
Replies: 5
Views: 2507

You still haven't fixed that?

Quite some time ago I pointed out a flaw in stack movement, where when a path is blocked a unit will go in one direction and another will take a completely different route. One of the devs, I forget who, mentioned that this was indeed a problem and that it would be looked into. But lo and behold, ju...
by Belanos
Tue Sep 09, 2014 1:39 am
Forum: Pandora - First Contact
Topic: What's up with the updater?
Replies: 1
Views: 1386

What's up with the updater?

I just ran the game's updater to see if anything new had been added and it kept failing on me and I wasn't able to connect to the servers. Does anyone have any info on this? Are Proxy's servers down? And if so, is that a permanent situation?
by Belanos
Sun Apr 06, 2014 6:56 am
Forum: Pandora : Public Beta
Topic: terrain raising/lowering
Replies: 6
Views: 3021

Re: terrain raising/lowering

Request: allow the amphibious former to be used as a weapon by submerging someone else's coastal land. even without drowning a city, it would drastically change resource collection. I'm not sure if I agree with that. The human player is much more likely to use that ability better than the AI, makin...
by Belanos
Sun Mar 30, 2014 4:08 pm
Forum: Pandora : Public Beta
Topic: Ruins
Replies: 5
Views: 3913

Re: Ruins

I personally feel that the number of ruins is just about right. I wouldn't want to have any more than there are now, in fact I wouldn't mind if there were even less. Though not by much.
by Belanos
Tue Mar 11, 2014 1:38 am
Forum: Pandora - First Contact
Topic: Should I Bother To Continue?
Replies: 19
Views: 5063

Re: Should I Bother To Continue?

Or you can get yourself a cheap USB mouse.
by Belanos
Fri Feb 28, 2014 12:21 am
Forum: Pandora - First Contact
Topic: Faction Balance Discussion and Feedback
Replies: 40
Views: 11103

Re: Faction Balance Discussion and Feedback

mainebears wrote:Merc Pharmaceuticals got wiped out early like 50 or so turns into game (50% increase in troop costs and -15% for green troops probably a factor).
There's no such faction in the default game.
by Belanos
Sun Feb 16, 2014 12:01 am
Forum: Pandora - First Contact
Topic: Faction Balance Discussion and Feedback
Replies: 40
Views: 11103

Re: Faction Balance Discussion and Feedback

Terra Salvum is certainly the most underperforming faction. That's certainly not been my experience. Until I adjusted their alien aggression values, there were several games that they were the only ones to survive the alien onslaught. They were guaranteed to be at least one of the survivors. And wh...
by Belanos
Wed Feb 12, 2014 1:59 am
Forum: Pandora : Modders Corner
Topic: XML schema files wanted
Replies: 34
Views: 10379

Re: XML schema files wanted

Change tier="1" in the /technologies/alienaggression.xml file. That moves the research into the mechanization era or research. Or, you can keep tier="0" but change subtier to "1" or "2" to move it further down the colonization tree while still staying in the ...
by Belanos
Tue Feb 11, 2014 3:26 pm
Forum: Pandora : Modders Corner
Topic: XML schema files wanted
Replies: 34
Views: 10379

Re: XML schema files wanted

greatUnknown wrote:
Change the tier to tier="1"
I'm not sure what that will do, but I'll try it.
Change the cost to, e.g., cost="128"
I don't understand what that's supposed to do. If it's instantly created at 32, what difference will the extra cost make?
by Belanos
Tue Feb 11, 2014 4:31 am
Forum: Pandora : Modders Corner
Topic: XML schema files wanted
Replies: 34
Views: 10379

Re: XML schema files wanted

<advancement cost="32" icon="Icons/Advancements/Default" tier="0" producable="0"> Well that would explain the error messages I was getting. I tried to enter "advancement producable="0"" in that line, the way SephiRok explained it. But I do...
by Belanos
Mon Feb 10, 2014 5:35 am
Forum: Pandora - First Contact
Topic: maximum city size
Replies: 18
Views: 4875

Re: maximum city size

Sammael wrote: While I was messing around looking at all of the files I noticed that under Data > Video > Textures > Resources there was an icon labled 'artist' also I saw some references to 'fist' resource which adds +3 to water.
I also came across that in one of the xml files. I forget which one now.
by Belanos
Mon Feb 10, 2014 5:27 am
Forum: Pandora : Modders Corner
Topic: XML schema files wanted
Replies: 34
Views: 10379

Re: XML schema files wanted

but a quick and dirty workaround is to give yourself some extra cash, e.g. <credits add="32"/>, and just buy the advancement on your first move after colonizing. That's not what I'm trying to accomplish. I don't just want a freebie for myself, I want the AI to get it as well. I feel the -...
by Belanos
Mon Feb 10, 2014 5:08 am
Forum: Pandora - First Contact
Topic: Faction Balance Discussion and Feedback
Replies: 40
Views: 11103

Re: Faction Balance Discussion and Feedback

Right now, the aliens are a big wildcard because the AI simply is not very good at handling them. I've noticed the AI do exceptionally poorly against aliens I agree. In every game I play, at least 3 of them get wiped out. If they can't be programmed to do better against them, they should at least g...
by Belanos
Mon Feb 10, 2014 1:22 am
Forum: Pandora - First Contact
Topic: Growth discussion
Replies: 21
Views: 6243

Re: Growth discussion

I disagree with the fact that food should affect growth at all (except negatively if food is in short supply). Which is the point I was trying to make. If you run out of food completely your entire city starts to dwindle each turn. But even if you still have some sort of surplus, having a deficit i...

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