You cant do that, orders are in units xml, adding order to device will not add that order to unit, or most likley will show you the error on the game start.
Developers would need to add such option to device class, or ability to compile your own dll.
Search found 59 matches
- Tue Aug 05, 2014 11:40 pm
- Forum: Pandora : Modders Corner
- Topic: Adding Orders to a Device
- Replies: 2
- Views: 2497
- Fri Jun 27, 2014 8:37 pm
- Forum: Pandora : Modders Corner
- Topic: New Faction's
- Replies: 5
- Views: 4736
Re: New Faction's
Thers something wrong at line 197 it expect = somwhere around that area. It dont means it needs =, thers might other typo error that make it think that way. Just look on line 196,197 and 198 for typos:) String is resposible mostly for text type so like in your case the stuff on faction you do now is...
- Thu Jun 26, 2014 9:14 pm
- Forum: Pandora : Modders Corner
- Topic: New Faction's
- Replies: 5
- Views: 4736
Re: New Faction's
Thats so long to read, there is here a mod that add new factions just base on it.
- Sun Jun 22, 2014 5:29 pm
- Forum: Pandora - First Contact
- Topic: AI can't design units
- Replies: 15
- Views: 5424
Re: AI can't design units
If the AI uses some algorithm and determines that top tech units cost too much then the algorithm is bad. How to improve the AI design process in a very simple way. - ALWAYS use best armor on units - ALWAYS use best version of every chassis/weapon - ALWAYS only use mods from the newest era. While t...
- Wed Jun 18, 2014 11:20 am
- Forum: Pandora : Modders Corner
- Topic: Modifying Fungus Pollution for a Faction
- Replies: 7
- Views: 4418
Re: Modifying Fungus Pollution for a Faction
That sounds workable. How exactly can I do that? Is it possible to just give the faction the advancement through the faction file, or do I need to rig up a dummy technology that makes the advancement available? Well here is the problem, i didnt see any way to limit who gets what, so making a techno...
- Wed Jun 18, 2014 11:07 am
- Forum: Pandora - First Contact
- Topic: Making Messari Tougher
- Replies: 9
- Views: 4719
Re: Making Messari Tougher
Rossthegreat your a damn pro to get to 2nt tier tanks before messari are wiped out Oo.
- Tue Jun 17, 2014 5:53 am
- Forum: Pandora : Modders Corner
- Topic: Modifying Fungus Pollution for a Faction
- Replies: 7
- Views: 4418
Re: Modifying Fungus Pollution for a Faction
Try <pollution add="-2"/>, its only a theory thrugh
Workaroud would be making advncemtn and giving it to that faction on the start, from my early try at modding, i seen that advencment got the most shared fuctions working.
Workaroud would be making advncemtn and giving it to that faction on the start, from my early try at modding, i seen that advencment got the most shared fuctions working.
- Mon Jun 16, 2014 1:51 pm
- Forum: Pandora : Modders Corner
- Topic: World Generator modding
- Replies: 7
- Views: 5792
Re: World Generator modding
I found the solution. For example, you want to generate tropical world. You should edit Tropical.xml: latitudePeak="0.0" latitudeRange="1.0" Now the tropical ecoregions will be from equator to the poles. To exclude other regiones from the world generating process you should edit...
- Fri Jun 13, 2014 4:40 pm
- Forum: Pandora : Public Beta
- Topic: Messari Bonus
- Replies: 14
- Views: 7322
Re: Messari Bonus
I only had few games with them, but they are very weak, its preety easy to wipe them out even with end tier of first era. On one of the game i was playing pangea and i didnt even seen messari since ai did wipe them out so fast. Messari in defence act like aliens and just leave the portals unguarded ...
- Fri Jun 13, 2014 8:16 am
- Forum: Pandora - First Contact
- Topic: ai cheating growth rates
- Replies: 7
- Views: 2472
Re: ai cheating growth rates
Yes in that sense Ai is cheating they got various bonuses, but then again ai got only few hundret lines of code and you got a brain so who is cheating
- Fri Jun 13, 2014 8:13 am
- Forum: Pandora : Public Beta
- Topic: Messari Bonus
- Replies: 14
- Views: 7322
Re: Messari Bonus
Portals could get charges, if they charge up they could then spawn 10-20 units at the time, reducing charge to 0 and then starting the coundown again. All of this while their normal operation of spawning units is working
- Fri Jun 13, 2014 8:08 am
- Forum: Pandora : Modders Corner
- Topic: World Generator modding
- Replies: 7
- Views: 5792
Re: World Generator modding
Did you try deleting ecoregions that you dont want from worldgenerator
- Fri Jun 13, 2014 8:05 am
- Forum: Pandora : Modders Corner
- Topic: Modding Game Speed
- Replies: 2
- Views: 2779
Re: Modding Game Speed
They seem to be hardcoded if i remmber right, but you can try a work around giving all factions - to production and research
For former you would need to change individual tasks in former.xml
For former you would need to change individual tasks in former.xml
- Wed Jun 04, 2014 4:02 pm
- Forum: Pandora : Public Beta
- Topic: Massari Portal Spawn
- Replies: 0
- Views: 2357
Massari Portal Spawn
Portal dont destroy features under it, so if it lands on fungus, units stationed in portall will recive damage.
- Fri Apr 18, 2014 8:45 pm
- Forum: Pandora - First Contact
- Topic: Randome Landing Time
- Replies: 0
- Views: 705
Randome Landing Time
In the new smac i seen they plan to make a interesting feature that pandora could use to, appart from various supplys/support stuff that comes from earth, randome landing time is the most interesting. So basicly player can land first on pandora many turns before another player giving him adventage/d...
- Mon Apr 14, 2014 3:44 pm
- Forum: Pandora : Modders Corner
- Topic: meshes in xml form
- Replies: 11
- Views: 3899
Re: meshes in xml form
Only question is that i need to use 3dmax or i can use that scripts somewhere in blender ?
- Mon Apr 14, 2014 2:29 pm
- Forum: Pandora : Modders Corner
- Topic: meshes in xml form
- Replies: 11
- Views: 3899
Re: meshes in xml form
Thanks void, its time to learn modeling
- Sun Apr 13, 2014 12:49 am
- Forum: Pandora : Modders Corner
- Topic: meshes in xml form
- Replies: 11
- Views: 3899
Re: meshes in xml form
As for getting xml meshes to blender you would need to use xmlconverter, its somewhere on blender forumSephiRok wrote:Meshes were made in 3ds Max, but we have a custom format.
But it wont help since the custom format, you cant even preview them with.
- Sun Apr 13, 2014 12:45 am
- Forum: Pandora - First Contact
- Topic: Impression and Ideas 1.22
- Replies: 13
- Views: 3289
Re: Impression and Ideas 1.22
There is alredy a mod that adds like 6 factions, as much the game get diffrent, diplomacy is still irrelevant
- Sun Apr 06, 2014 7:50 pm
- Forum: Pandora - First Contact
- Topic: Should I Bother To Continue?
- Replies: 19
- Views: 5049
Re: Should I Bother To Continue?
Since ruins can provide you with gold/research/promotions, it helps alot at start but its not worth to loose units so its better to get them back before alien agression. If you can establish city on a realtivley good food ground, just build habitats around it,this will lead colonist from overcrowded...