Search found 8140 matches

by pipfromslitherine
Fri Feb 15, 2019 5:56 pm
Forum: Field of Glory II: Tech Support
Topic: Some tips for making the game run better on older machines
Replies: 28
Views: 3397

Re: Some tips for making the game run better on older machines

Probably a long shot, as I'm still on Windows XP, but I would really like to buy FOG II if I was sure it would work on my 11-year old PC (it was a good one at the time, though, and still does all I want it to do - except run certain games). I enjoyed FOG I and I'm sure I would enjoy FOG II even mor...
by pipfromslitherine
Tue Feb 12, 2019 4:16 pm
Forum: Battle Academy : Scenario Design
Topic: Possibility of putting all user made senarios into the in game browser
Replies: 2
Views: 60

Re: Possibility of putting all user made senarios into the in game browser

We are not able to hoover up users' content without their permission. We are happy to add new content if the authors are happy with their creations and wish them added to the list.

Cheers

Pip
by pipfromslitherine
Mon Jan 28, 2019 4:21 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Challenge limit and MP game time
Replies: 2
Views: 113

Re: Challenge limit and MP game time

Not having the system count hotseat games is a good idea, I will raise it with the server team.

Cheers

Pip
by pipfromslitherine
Wed Jan 23, 2019 10:25 pm
Forum: Panzer Corps 2
Topic: Panzer corps 2 release of console
Replies: 14
Views: 1101

Re: Panzer corps 2 release of console

In general our kind of games can't use the same UI and UX on console as PC. So it's not so much a port as a new version of the game. Add to that easier updating on PC and it makes a lot of sense to launch and hone the game on PC before trying to build the UI for console. As has been said, the engin...
by pipfromslitherine
Mon Jan 21, 2019 5:01 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Hey Devs...Where are laser textures located?
Replies: 4
Views: 160

Re: Hey Devs...Where are laser textures located?

It's not really practical to alter the values by hand - you would need to use the particle tool which I don't think we have released as yet, and even then you would likely struggle to change the shape of the lazer bolts. Sorry!

Cheers

Pip
by pipfromslitherine
Thu Jan 17, 2019 10:49 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Hey Devs...Where are laser textures located?
Replies: 4
Views: 160

Re: Hey Devs...Where are laser textures located?

You won't be able to change the shape of the particles really. But the textures are fxtexturepage.dds and alphatexturepage.dds in the CORE folder, IIRC. You can reload textures when the game is running with CTRL+HOME.

Cheers

Pip
by pipfromslitherine
Mon Jan 14, 2019 4:19 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Hotseat?
Replies: 1
Views: 196

Re: Hotseat?

FoG2 uses a much newer version of the engine which supports offline hotseat. BA and BA2 are oldergames and their codebase only supports hotseat using the MP server to accept your own game.

Cheers

Pip
by pipfromslitherine
Fri Jan 11, 2019 4:51 pm
Forum: Battle Academy
Topic: Blitzkrieg France.
Replies: 16
Views: 3859

Re: Blitzkrieg France.

I have now (actually!) fixed the French Scouts achievement. Apologies to anyone going insane trying to get it - it would only randomly work. Should be solid now! Just replace the included BSF file.

https://www.dropbox.com/s/k95gle1zxxzxu ... 6.zip?dl=0

Cheers

Pip
by pipfromslitherine
Wed Jan 09, 2019 6:32 pm
Forum: Panzer Corps 2
Topic: Panzer corps 2 release of console
Replies: 14
Views: 1101

Re: Panzer corps 2 release of console

In general our kind of games can't use the same UI and UX on console as PC. So it's not so much a port as a new version of the game. Add to that easier updating on PC and it makes a lot of sense to launch and hone the game on PC before trying to build the UI for console. As has been said, the engine...
by pipfromslitherine
Mon Jan 07, 2019 5:32 pm
Forum: Legion & Legion Gold
Topic: Win 10 crashing
Replies: 12
Views: 318

Re: Win 10 crashing

What is the actual crash message?

Cheers

Pip
by pipfromslitherine
Fri Jan 04, 2019 5:01 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Slitherine's fault and responsibility !!!
Replies: 12
Views: 518

Re: Slitherine's fault and responsibility !!!

There is a huge difference between a corporate entity hosting the (copyrighted) content and a poster linking to them. One we are liable for, the other is covered under common safe harbor content laws. And, again , how is hosting mods internally when we are able doing nothing? What is your solution? ...
by pipfromslitherine
Thu Jan 03, 2019 8:13 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Slitherine's fault and responsibility !!!
Replies: 12
Views: 518

Re: Slitherine's fault and responsibility !!!

When users give permission we put their mods onto the official ingame list, where they are (barring any server issues, ahem) always available. But not everyone wants to release their mods to us in this way, and we don't and can't take them without permission. Cheers Pip So give people space on the ...
by pipfromslitherine
Thu Jan 03, 2019 5:15 pm
Forum: Field of Glory II: Tech Support
Topic: Hard Crashes in Multiplayer
Replies: 11
Views: 362

Re: Hard Crashes in Multiplayer

Is it possible that the machine is overheating? The update improves performance, which would result in higher framerates. If you are on a laptop that could explain the issues as the error logs are not showing a crash, just that the app or system dies completely. SHIFT+Q should show you the framerate...
by pipfromslitherine
Thu Jan 03, 2019 5:07 pm
Forum: Battle Academy : Modders Corner
Topic: How to create a custom mission/scenario
Replies: 1
Views: 195

Re: How to create a custom mission/scenario

The editor is available from the main menu of the game. You should be able to create a new campaign and begin making maps by following the onscreen instructions.

Cheers

Pip
by pipfromslitherine
Thu Jan 03, 2019 4:59 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Slitherine's fault and responsibility !!!
Replies: 12
Views: 518

Re: Slitherine's fault and responsibility !!!

When users give permission we put their mods onto the official ingame list, where they are (barring any server issues, ahem) always available. But not everyone wants to release their mods to us in this way, and we don't and can't take them without permission.

Cheers

Pip
by pipfromslitherine
Fri Dec 21, 2018 3:46 pm
Forum: Field of Glory II: Tech Support
Topic: Hard Crashes in Multiplayer
Replies: 11
Views: 362

Re: Hard Crashes in Multiplayer

Please also post the contents of the error.log from Documents/My Games/FieldOfGlory2 - either the error.log file immediately after a crash, or there should be datestamped error logs from the crash timings.

Cheers

Pip
by pipfromslitherine
Tue Dec 18, 2018 10:26 am
Forum: Battle Academy : Tech Support
Topic: BA Multiplayer - still saying "enemy turn"
Replies: 7
Views: 328

Re: BA Multiplayer - still saying "enemy turn"

It sounds like something may have broken with your serial. Can you please email support@slitherine.co.uk with your details (including your serial number if you know it) and hopefully they can work out what has happened. Sorry for the inconvenience!

Cheers

Pip
by pipfromslitherine
Wed Dec 12, 2018 11:10 pm
Forum: Battle Academy : Scenario Design
Topic: BA Editor Documents
Replies: 1
Views: 178

Re: BA Editor Documents

There seems to be an issue with the slithdata server at the moment. The server team are working on it, but it may take some time for the IP change to propagate. Sorry for the inconvenience. When you do start modding, remember there is additional information on the wiki: http://www.slitherinebravo.ne...
by pipfromslitherine
Wed Dec 12, 2018 11:07 pm
Forum: Panzer Corps
Topic: Questions for game developers
Replies: 3
Views: 288

Re: Questions for game developers

PzC is definitely a strategy-level game. If tactics are your thing then perhaps hold on for Steel Tigers. Maybe try out Battle Academy (for some lighter fun) or one of the many other tactical games.

Cheers

Pip

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