Search found 424 matches

by Xilmi
Mon Mar 27, 2023 5:06 pm
Forum: Pandora : Modders Corner
Topic: Secundus' Factions mod v1.3
Replies: 5
Views: 610

Re: Secundus' Factions mod

Have you checked whether the AI is aware of the Atreides' desert-farming-bonus? (Basically: Do they build farms on desert tiles or not?)
by Xilmi
Tue Nov 06, 2018 3:23 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: AI units are too easy to lure away
Replies: 1
Views: 1339

Re: AI units are too easy to lure away

This should be fixed in 1.1.2.
In the previous version AI would only consider how close a potential target is from the center of their army.
In 1.1.2 they should now first look at targets closer to their biggest city and only if none are closer to their city will look at targets near their army.
by Xilmi
Sat Sep 22, 2018 8:13 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Serious AI Bugs
Replies: 9
Views: 3903

Re: Serious AI Bugs

If the human player gives himself the same resource-advantage as the high difficulty-levels provide to the AI, he can just do the same thing.
by Xilmi
Sat Sep 15, 2018 10:02 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Serious AI Bugs
Replies: 9
Views: 3903

Re: Serious AI Bugs

Gladius042.jpg
Gladius042.jpg (506.64 KiB) Viewed 3459 times
Made some progress on AI unit-composition and economy-management.

This is what the highest-difficulty now looks like to me.
Take into consideration that this is turn 66.
by Xilmi
Sun Sep 02, 2018 7:00 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Serious AI Bugs
Replies: 9
Views: 3903

Re: Serious AI Bugs

Definitely not unit-capped anymore! :D
by Xilmi
Thu Aug 30, 2018 1:52 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Serious AI Bugs
Replies: 9
Views: 3903

Re: Serious AI Bugs

Your theory for 1) is incorrect. The true reason is the following: The AI runs several cycles and in each cycle they consider all possible options. Using abilities, moving somewhere, attacking something and healing (including retreating when they are threatened). Now the problem is that when they ha...
by Xilmi
Tue Aug 28, 2018 9:17 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Serious AI Bugs
Replies: 9
Views: 3903

Re: Serious AI Bugs

When looking at that screenshot, I might want to take a look at how my changes impacted tech-selection. I was not really aware but it seems like a lot of unit-types, especially heros, were skipped. The scores for those probably still scale with the amount of existing units in that category. So a sim...
by Xilmi
Mon Aug 27, 2018 11:39 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Serious AI Bugs
Replies: 9
Views: 3903

Re: Serious AI Bugs

In my local build issues 2) and 3) are fixed. Issue 5) should be a lot rarer aswell. Those three issues were all intertwined and while there's still a lot of potential for improvement, it's looking somewhat good in the economy-management department. I'll revisit it once the other issues start lookin...
by Xilmi
Wed Aug 22, 2018 8:13 am
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: [Bug] [1.0.9] AI stops producing with no reason
Replies: 2
Views: 2023

Re: [Bug] [1.0.9] AI stops producing with no reason

I now know the reasons for that but the solution is not as simple as one might think. I think the mechanisms behind deciding if and what to build should be changed on a rather fundamental level. It goes pretty deeply because the whole resource-management is linked to it and just changing one thing c...
by Xilmi
Tue Aug 21, 2018 12:38 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Kastelan Robots - any weaknesses?
Replies: 6
Views: 4166

Re: Kastelan Robots - any weaknesses?

Well... the things you tried to use were correct. Their weakness are units with high-armor and high single-target-damage so using Leman Russ and Heavy Weapon-Squads was correct. Also both units can outrange them. I guess you just didn't have enough. HW-squads should be the more cost-efficient unit i...
by Xilmi
Sun Aug 19, 2018 10:12 am
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: [Bug] [1.0.9] AI stops producing with no reason
Replies: 2
Views: 2023

Re: [Bug] [1.0.9] AI stops producing with no reason

It might be space-marine-specific.

The Orc and Necron were still happily building everywhere. The space-marines, once again built nothing after the end.
And this time they even placed 4 Fortresses at the same location.
by Xilmi
Sat Aug 18, 2018 8:44 am
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: [Bug] [1.0.9] AI stops producing with no reason
Replies: 2
Views: 2023

[Bug] [1.0.9] AI stops producing with no reason

20180818102627_1.jpg Seen after clicking Play more turns after losing the game. The green AI (Space-Marine) doesn't build anything in their city despite having a lot of resources and absolutely no plausible reason for it's behavior. They still move their untis. Another thing to maybe look into is w...
by Xilmi
Mon Aug 06, 2018 6:48 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: [Mod release] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
Replies: 13
Views: 6197

Re: [Mod release 1.07+] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers,

How are difficulty-levels above Impossible supposed to work?

As far as I know there's a hard-cap ingame that makes Loyalty above 50 work as if it was 50. So it only shall add slightly loyalty by not letting it drop below.
by Xilmi
Wed Aug 01, 2018 11:15 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Serious AI Bugs
Replies: 9
Views: 3903

Re: Serious AI Bugs

I agree that as of now for a somewhat experienced player who know's what they are doing, the default-game-mode, FFA, is basically unloseable regardless of difficulty because of the many shortcomings of the AI. It didn't seem so bad when I first started but the more I know about the game the worse th...
by Xilmi
Mon Jul 30, 2018 8:40 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Warning before firing with a unit that is cursed with "Get's Hot"
Replies: 0
Views: 1296

Warning before firing with a unit that is cursed with "Get's Hot"

I just almost killed my own Monolith when firing while it was under the impact of "Get's Hot". Currently the only way to figure out that you have this curse is to hover over the weapon-icon and see the debuff. When you didn't notice being cursed, this might very easily slip your attention....
by Xilmi
Mon Jul 30, 2018 8:13 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Spelldamage Preview
Replies: 1
Views: 1571

Spelldamage Preview

For units with different spells suited to deal with different types of enemies it can be a pain to compare the damage preview of all the spells. For example for a C'Than you have 3 spells and the normal attack (when in range) to compare. This requires a lot of time and clicking. Basically 6 clicks j...
by Xilmi
Sat Jul 28, 2018 11:37 am
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: [Bug] Always considered ready
Replies: 1
Views: 1409

[Bug] Always considered ready

I joined an ongoing multiplayer-game to replace an AI. But I then had the issue that my turn was always considered finished as soon as I moved my first unit. And while I could still order my units around and select things to build, I would not get any reminders and would have to keep track of everyt...
by Xilmi
Sat Jul 28, 2018 9:56 am
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: [Fixed] Production overflow doesn't work
Replies: 0
Views: 975

[Fixed] Production overflow doesn't work

I've read about this before on the steam-forums but I've never seen it directly reported as a bug. Also I needed to make sure it is actually the case by testing it myself as I didn't want to make an unfounded claim. I tested with Astra-Militarum and the "Inspired Training"-Edict. Cost of a...
by Xilmi
Fri Jul 27, 2018 11:09 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: [Bug (Minor)] Researchslider doesn't reset
Replies: 0
Views: 973

[Bug (Minor)] Researchslider doesn't reset

When you start a new game without closing and reopening the game and want to research your first tech, the research is still scrolled to the tier where you were in the game before.
by Xilmi
Fri Jul 27, 2018 11:03 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: [Bug] Turn doesn't end until timer despite everyone finshed
Replies: 0
Views: 854

[Bug] Turn doesn't end until timer despite everyone finshed

Luckily that issue only lasted 2 turns after that it fixed itseld.

But on the bad side: the game later crashed for the host so it was gameover for everyone. :?

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