Search found 88 matches

by Retributarr
Wed Oct 17, 2018 9:02 pm
Forum: Panzer Corps 2
Topic: Ideas for Panzer Corps 2
Replies: 85
Views: 19467

Re: Ideas for Panzer Corps 2

Historical Unit-Availability & Actual Historical Quantities: I find it quite disagreeable and unfit to have units that were scarce dominating the Game-Map!. Locating records of Availability & Quantity should not be too difficult. You are welcome to put any restrictions on your gameplay you desire, ...
by Retributarr
Tue Oct 16, 2018 10:56 pm
Forum: Panzer Corps 2
Topic: Ideas for Panzer Corps 2
Replies: 85
Views: 19467

Re: Ideas for Panzer Corps 2

Historical Unit-Availability & Actual Historical Quantities: I find it quite disagreeable and unfit to have units that were scarce dominating the Game-Map!. Locating records of Availability & Quantity should not be too difficult. For an example of sort's, the Tiger-I had a production of something l...
by Retributarr
Sun Oct 14, 2018 11:25 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 15
Views: 1931

Re: Panzer Corps 2 - Dev Diary #4

Love the news! please continue on! Game to be released on 2019 or 2020? . For myself, the finished...End-Product is what matter's most, not a fixed date of game completion. If a Game is of High Caliber, it will stand the...'Test Of Time'. For example I still play a game that is now 18 years old. Wh...
by Retributarr
Sat Sep 22, 2018 4:22 am
Forum: Aggressors: Ancient Rome
Topic: [DEVELOPER'S CALL] Do you want to help us with new scenarios?
Replies: 5
Views: 504

Re: [DEVELOPER'S CALL] Do you want to help us with new scenarios?

Sure!, depending on what the historical situation is.
by Retributarr
Mon Sep 17, 2018 10:19 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #3
Replies: 25
Views: 3035

Re: Panzer Corps 2 - Dev Diary #3

Lower down you ask how to fix this graphics issue. Fix it by offering AT RELEASE a well-done 2D counters alternative. Don't try and tweak a losing 3D cause. _(Retr._That's your opinion, and I respect that, though even if 3D is not yet Perfect, I'm willing to start heading in a new direction with Gr...
by Retributarr
Sat Sep 15, 2018 3:01 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.02.1 is out, now with full UI scaling!
Replies: 10
Views: 759

Re: Aggressors - v1.02.1 is out, now with full UI scaling!

(I had no way to change it back), meaning that...I had no-access to the UIScaling. Hi Retributarr, maybe I misunderstood or you did, I am not sure. There is a file initialSettings.config here C:\ProgramData\Kubat Software\Aggressors Ancient Rome\ where is saved your UI scaling. You either try to de...
by Retributarr
Wed Sep 12, 2018 11:56 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.02.1 is out, now with full UI scaling!
Replies: 10
Views: 759

Re: Aggressors - v1.02.1 is out, now with full UI scaling!

I will await further instructions!. Ok, can you just open the file and change the UIScaling to 100?S That will fix that issue. I must do the 'Check for Update' routine with or without the internet being on. I don't understand why this has reverted from the fix that the Patch was supposed to have re...
by Retributarr
Wed Sep 12, 2018 3:58 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.02.1 is out, now with full UI scaling!
Replies: 10
Views: 759

Re: Aggressors - v1.02.1 is out, now with full UI scaling!

Hi Retributarr, please find file initialSettings.config at C:\ProgramData\Kubat Software\Aggressors Ancient Rome\ and delete it. pavelk!, I did "just-so" as per your instructions. Again...I started the Agressor's Game, however the Numerical percentage indicator at the bottom of the initial screen w...
by Retributarr
Tue Sep 11, 2018 10:43 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.02.1 is out, now with full UI scaling!
Replies: 10
Views: 759

Re: Aggressors - v1.02.1 is out, now with full UI scaling!

I downloaded the Patch Update, then started the Game. As soon as the Aggressor's Game was up and ready to go...I immediately went to the Game Settings tab & set the UI to 200% just to see what would happen. At this point now that the setting was changed, I was unable to access the Save button to sav...
by Retributarr
Tue Sep 11, 2018 8:31 pm
Forum: Aggressors: Tech Support
Topic: Aggressors - Playing The Game!.
Replies: 6
Views: 289

Re: Aggressors - Playing The Game!.

_Deleted my part of the original message. In Reply too... pavel » 11 Sep 2018 08:07 ..."I am not sure I understand what you are asking for here. You want the UI to be bigger?" At this moment the only way to make the whole UI larger (Inlcuding text and boxes, all of them) is in the settings menu. Yo...
by Retributarr
Tue Sep 11, 2018 3:57 pm
Forum: Aggressors: Tech Support
Topic: Aggressors - Playing The Game!.
Replies: 6
Views: 289

Re: Aggressors - Playing The Game!.

In Reply too... pavelk » 11 Sep 2018 08:07 ..."I am not sure I understand what you are asking for here. You want the UI to be bigger?" ***An Option to press a Tab (Could be represented by Magnifying Glass Icon?) of some sort to Briefly Enlarge a 'Pop-Up-Box' or the other written or scribed fixed box...
by Retributarr
Mon Sep 10, 2018 8:59 pm
Forum: Aggressors: Tech Support
Topic: Aggressors - Playing The Game!.
Replies: 6
Views: 289

Aggressors - Playing The Game!.

Aggressors - Playing The Game!. Quote Post by Retributarr » Mon Sep 10, 2018 7:38 pm I have been playing this GAME for quite a few hour's, and I have to say that it is quite good!, I enjoy playing it... "So"...Therefore... I recommend it!. There's somewhat of a learning-curve involved before you ca...
by Retributarr
Mon Sep 10, 2018 7:38 pm
Forum: News & Announcements
Topic: Aggressors - Dev Stream on Military Command
Replies: 4
Views: 3937

Aggressors - Playing The Game!.

I have been playing this GAME for quite a few hour's, and I have to say that it is quite good!, I enjoy playing it... "So"...Therefore... I recommend it!. There's somewhat of a learning-curve involved before you can really begin to master the Game, before you can really start to play this game in Co...
by Retributarr
Sun Aug 26, 2018 10:30 pm
Forum: Panzer Corps 2
Topic: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay
Replies: 279
Views: 38482

Re: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay

Shall we not try to follow the "KISS-Principle"?,..."Keep-It-Simple-Stupid!!!".

Meaning```...Try to make the Game as realistic as is feasibly possible, without Unnecessarily Over-complicating it with Tedious Mechanics Involved in the Game-Play!.!
by Retributarr
Thu Aug 23, 2018 10:17 pm
Forum: News & Announcements
Topic: Aggressors - Gameplay video #1 - Intro to Basics
Replies: 2
Views: 2360

Re: Aggressors - Gameplay video #1 - Intro to Basics

Nearly 100% perfect!, looks terrific!!!, I'm impressed!!!...however I do have one beef!. I'm 64 Year's Old and I'm finding that the "Micro-Sized" displayed printing on the screen seem's to be "Smallish" and "Torturously-Difficult" to read!. Could their not be a 'Print-Magnification-Tool' included in...
by Retributarr
Fri Aug 17, 2018 5:14 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #2
Replies: 95
Views: 21465

Re: Panzer Corps 2 - Dev Diary #2

I never doubted there would be scenarios. At the same time, players are asked to trade in the rich variety of campaigns in PzC for a smaller, more impoverished set similar to the old SSI games . There has been no commitment whatsoever to produce the same total number of campaigns or scenarios, for ...
by Retributarr
Thu Aug 16, 2018 9:17 am
Forum: Panzer Corps 2
Topic: World War II German Military Weaknesses: Natural Resources /
Replies: 1
Views: 1736

The MAIN Reason Why Germany Lost WW2 - OIL : Natural Resources /

The MAIN Reason Why Germany Lost WW2 - OIL https://www.youtube.com/watch?v=kVo5I0xNRhg Re-Using my previous posting "Introduction-Preface!": ~"PreFace:~ (This is for Hypothetical GamePlay that 'May' or 'May-Not' ever come to pass!, so please don't take any of this discussion too seriously!, as it i...
by Retributarr
Tue Aug 14, 2018 1:53 am
Forum: Panzer Corps 2
Topic: AI improvement
Replies: 6
Views: 597

Re: AI improvement

"AI Opportunity Reaction" I've noticed that the "AI" isn't taking advantage of 'Fire/Attack' opportunity situations!. For Example: My Armour-Unit inadvertantly/unexpectantly ends up beside an enemies Anti-Tank or Artillery Gun-Emplacement,...so when the next turn takes place, the 'AI Anti-Tank or A...
by Retributarr
Wed Aug 08, 2018 1:25 am
Forum: News & Announcements
Topic: Aggressors Dev Diary #7 - Customization
Replies: 3
Views: 550

Re: Aggressors Dev Diary #7 - Customization

Post by Lord Irish » 07 Aug 2018 22:22 Can you edit the names of nations, nationalities, cities, leaders, etc to create a fantasy scenario with Middle Earth or Westeros? Can you create new types of military units, including fantasy troops (elves, dwarves, dragons)? I'm personally all-in-favour with...
by Retributarr
Sun Aug 05, 2018 10:45 pm
Forum: News & Announcements
Topic: Aggressors Dev Diary #6 - Combat (Part 2)
Replies: 1
Views: 638

Re: Aggressors Dev Diary #6 - Combat (Part 2)

Again!, I'm dealing with 'Rome', but these Video's will somewhat give you some insight into the complex nature of Armies of this time period. Roman army battle tactics https://www.youtube.com/results?search_query=roman+army+battle+tactics Roman War Tactics - Full DOcumentary https://www.youtube.com/...

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