Search found 54 matches

by Dino_SWE
Sun Apr 22, 2018 9:38 am
Forum: March to Glory
Topic: cavalry strength modifiers
Replies: 4
Views: 1575

Re: cavalry strength modofiers

Yes the penalty for doing these things dont always apply unfortunately. I also hope for a patch before going further into the campaign. One thing mentioned will be included in the patch is a cav nerf when attacking squares. As it stands, cav can attack squares without effort, which kind of breaks th...
by Dino_SWE
Sat Apr 21, 2018 11:00 am
Forum: March to Glory
Topic: Inconsistencies
Replies: 7
Views: 1347

Re: Inconsistencies

Your screenshots show another strange—though only cosmetic—problem. In some scenarios, the flags on the battle analysis pop-up are reversed. For example, in the first post, third image, the French player has the Austrian flag in the pop-up, and in the second post, the Prussian flag. But in other sc...
by Dino_SWE
Fri Apr 20, 2018 9:53 pm
Forum: March to Glory
Topic: "Victory by turns"
Replies: 8
Views: 1738

Re: "Victory by turns"

Perhaps reaching the turn limit declares victory to whoever is leading by points.
by Dino_SWE
Fri Apr 20, 2018 7:55 pm
Forum: March to Glory
Topic: "Victory by turns"
Replies: 8
Views: 1738

"Victory by turns"

In my infancy I was under the impression that reaching the turn limit earned you a Defeat. As it turns out, you actually get a Victory.

Is this by design?
by Dino_SWE
Fri Apr 20, 2018 7:51 pm
Forum: March to Glory
Topic: Inconsistencies
Replies: 7
Views: 1347

Re: Inconsistencies

I keep encountering these. Attacking over a river? 50% chance of get -2 attack / 50% no effect. Surrounding an enemy? 50% chance your unit will get the support bonus. Charging someone on a hill? 50% chance you get the penality. Shooting at a column? 50% chance you get a line vs col modifier. No atta...
by Dino_SWE
Fri Apr 20, 2018 2:23 pm
Forum: March to Glory
Topic: What do the difficulty levels mean?
Replies: 5
Views: 1188

Re: What do the difficulty levels mean?

Matto wrote:I saw difference in AI activity ... on Normal level was AI more passive
Oh thats interesting.
I thought the AI was a little passive at times, or made stupid choices. Wasnt even aware the Difficulty was a setting :lol:
by Dino_SWE
Tue Apr 17, 2018 6:35 pm
Forum: March to Glory
Topic: Computer breaking rules
Replies: 1
Views: 1402

Computer breaking rules

Several times the comuter has moved units adjacent to my units to other adjacent tiles. Strafing like this is prohibited and something I am not allowed to do. But the enemy keeps doing it :x AI also likes to abandon towns it is defending for no good reason. Like charging out in front of it... Regard...
by Dino_SWE
Tue Apr 17, 2018 10:06 am
Forum: March to Glory
Topic: Inconsistencies
Replies: 7
Views: 1347

Re: Inconsistencies

Some more instances of confusion.
by Dino_SWE
Tue Apr 17, 2018 10:01 am
Forum: March to Glory
Topic: Inconsistencies
Replies: 7
Views: 1347

Inconsistencies

I am experiencing some inconsistencies regarding modifiers and terrain Line of Sight.
by Dino_SWE
Sun Apr 15, 2018 8:18 pm
Forum: March to Glory
Topic: First Impressions
Replies: 16
Views: 5258

Re: First Impressions

Ive spent a few hours with the game now and beat the first 6 Chapters. When everything works, its great fun. It looks and sounds great. But its where it plays I am seeing some cracks in the facade. I have already experienced quite a few terrain issues with Line of Sight, with units that should be in...
by Dino_SWE
Sun Aug 20, 2017 6:50 pm
Forum: Modders Corner
Topic: Changing in-game Font - Short Guide
Replies: 2
Views: 2730

Re: Changing in-game Font - Short Guide

I find Essays great aswell. A nice addition to my personal P&S overhaul :)
by Dino_SWE
Sun Aug 13, 2017 9:42 pm
Forum: Modders Corner
Topic: Shadows
Replies: 5
Views: 2456

Re: Shadows

Could someone explain the different parameters in this file and what they do, please.

Like:
Fog?
Bloom?

None of these seem to have any effect when I change the values around...

Thanks :)
by Dino_SWE
Sun Aug 13, 2017 9:18 pm
Forum: Pike & Shot
Topic: P&S Quick Reference Guide
Replies: 9
Views: 6492

Re: P&S Quick Reference Guide

Very useful indeed, thanks!

Ive been playing this game for years now, and although Ive gotten a 'feel' for certain situations and methods, some of the actual mechanics behind them are still eluding me.
by Dino_SWE
Sun Aug 13, 2017 5:22 pm
Forum: Modders Corner
Topic: Four Seasons Texture Mod Pack - Released.
Replies: 21
Views: 8850

Re: Four Seasons Texture Mod Pack - Released.

So I fiddled around and managed to get the Autumn objects as default palette on random maps. I also edited the default ground textures with Gimp and changed the FoW to look darker rather than desaturated. Obviously they dont look as good as a custom made map, but since I mostly play random maps, its...
by Dino_SWE
Sat Aug 12, 2017 11:35 am
Forum: Modders Corner
Topic: Four Seasons Texture Mod Pack - Released.
Replies: 21
Views: 8850

Re: Four Seasons Texture Mod Pack - Released.

If Id like all of my battles to use the Autumn: Based on vanilla Central Europe style for instance, could I rename them to replace the vanilla files permanently? If so, which files would that be? Thanks :) Edit: I did some experimenting and I seem to get the Autumn graphics by default now, except fo...
by Dino_SWE
Mon Mar 13, 2017 10:19 pm
Forum: Modders Corner
Topic: How to remove the blood?
Replies: 4
Views: 1760

Re: How to remove the blood?

Id also like to remove or alter it. A black ink spatter or a pink lotus flower or something would be nice :roll:

How can I open/edit .dds files?

Best Regards
by Dino_SWE
Tue Jan 31, 2017 3:29 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Broken Units
Replies: 9
Views: 988

Re: Broken Units

The way that ranged units fall back when beat in melee (and the attacker pursue) is a reaction I think would fit well to broken units aswell. Falling back. And it would make the battlefield come alive a bit more imo.
by Dino_SWE
Tue Jan 31, 2017 12:32 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: [Suggestion] Issue a melee attack order from a distance
Replies: 18
Views: 3296

Re: [Suggestion] Issue a melee attack order from a distance

I agree that charging and melee should be more of a commitment and it would save mouseclicks as well. Not sure if the AI could handle it though - might become too easy to drag AI into melee with cheap Bloodclaws and have them stuck there. Not really any easier than it currently is? Units in melee a...
by Dino_SWE
Tue Jan 31, 2017 7:47 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: [Suggestion] Issue a melee attack order from a distance
Replies: 18
Views: 3296

Re: [Suggestion] Issue a melee attack order from a distance

How about a melee phase where engaged units bash each other automatically until one of them wipes or breaks? No need to go through every engaged unit clicking 4 times each just to make them do what theyre there to do. This would turn assaulting more into a commitment, and become more enjoyable to wa...
by Dino_SWE
Mon Jan 30, 2017 4:50 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Broken Units
Replies: 9
Views: 988

Re: Broken Units

IMO a broken unit should be completely shut down for a full turn, running away from closest enemy automatically during the same turn that it breaks.

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