Search found 367 matches
- Sat Feb 04, 2012 12:29 pm
- Forum: Commander Europe at War : GS Open Beta
- Topic: V2.10RC9
- Replies: 13
- Views: 2683
- Sun Jan 15, 2012 3:16 am
- Forum: Commander Europe at War : GS Open Beta
- Topic: Purchase of Fortresses?
- Replies: 17
- Views: 1560
Re: Purchase of Fortresses?
Has any consideration or thought been given to the ability to purchase a fortress and place on the board? There would, of course, be some restrictions but it seems that a certain amount of PP and game turns would be required. The biggest issue I see would be how to add the purchase of this asset to...
- Sun Jan 01, 2012 12:39 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: How old are we?
- Replies: 55
- Views: 5774
Yep. I've been gaming since before you were born. The early computers didn't even have hard drives! The early board games were very simple and rudimentary... 3 to 1 odds and roll the dice. Also we had to have soak-off attacks! You dont have to be 70 to remember PC's without hard drives! In my first...
- Fri Dec 30, 2011 11:59 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: How old are we?
- Replies: 55
- Views: 5774
Same here 56. Old AH player. Me Too! and SPI as well... Hey, I guess I'm the young kid then at 53. :D I've heard of AH's D-Day :D (Was just a bit too young to afford and get into it, and a few of the other classics like Third Reich) I do however have a collection of some of AH's great beer and pret...
- Thu Dec 29, 2011 1:28 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: How old are we?
- Replies: 55
- Views: 5774
- Thu Dec 22, 2011 10:50 pm
- Forum: Commander Europe at War : GS Open Beta
- Topic: Can England defend Sealion against determined Axis Player?
- Replies: 26
- Views: 2668
The primary issue for the Germans for Sea Lion (other than requiring air supremacy) was that it had never undertaken such a large amphibious operation before and did not possess the technology or resources to do so. Instead, they were forced to comandeer and convert various river barges which despit...
- Wed Dec 21, 2011 1:25 pm
- Forum: Commander Europe at War : GS Open Beta
- Topic: Extra British fighter when France falls
- Replies: 32
- Views: 2114
The solution to making Sea Lion harder for the axis isnt to try and replicate the Battle of Britain, which cant be done because the game mechanics wont allow it. What should be done instead is to further limit the number of transports and amphibious assaults that the axis player can do (unless they ...
- Tue Dec 20, 2011 11:33 pm
- Forum: Commander Europe at War : GS Open Beta
- Topic: TEAM AAR??
- Replies: 8
- Views: 929
*waves* Down here!Plaid wrote:Ye. That one with cangaroos (Kangaroos) and stuff.Crazygunner1 wrote:There is???richardsd wrote:the world is slightly bigger than the US and Europe, there are even a few continents outside of those two!
Sounds like a fun idea. I'd be interested in being a support team member!
- Tue Dec 20, 2011 11:23 pm
- Forum: Commander Europe at War : GS Open Beta
- Topic: Should we let the amph range be dependent upon tech?
- Replies: 10
- Views: 1296
- Tue Dec 20, 2011 11:21 pm
- Forum: Commander Europe at War : GS Open Beta
- Topic: Extra British fighter when France falls
- Replies: 32
- Views: 2114
Re: Extra British fighter when France falls
To make the Battle of Britain more historical some beta testers have suggested that Britain should get an extra fighter when France falls. Please vote what you think we should do. What is not historical with the current setup? The Germans had more air units than the Brits so the current set up of t...
- Thu Dec 15, 2011 3:28 am
- Forum: Commander Europe at War : GS Open Beta
- Topic: Soviet troops in Med
- Replies: 12
- Views: 1161
You guys never cease to amaze me. Who would have ever thought that someone would have moved a Russian fighter to Malta! :shock: In one of my games against Duncan in which he executed the Spain-Persia strategy and did a 1942 Barbarossa, I ended up with about 4 FTRs, 3 TACs, 5 MECHs and 8 INF in Liby...
- Thu Dec 15, 2011 2:29 am
- Forum: Commander Europe at War : GS Open Beta
- Topic: OIL
- Replies: 13
- Views: 1504
When adjusting oil production/consumption, we've been using WWII historical results as a touchstone, but as with everything else in this game, the Axis player has the option to play differently than the Germans really did. I wonder how much of what we're seeing is a result of Axis players making a ...
- Tue Dec 06, 2011 3:03 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Please vote: Adding some Soviet cities without production
- Replies: 29
- Views: 2465
Just did some city checking against Gary Grigsby's War in the East (not necessarily definitive but he does do good research for his games); Nizhny Tagil size 15 city Ivanovo size 15 city Ryazan size 14 city Saransk size 12 city Vladimir size 10 city Izvesk size 9 city Machakala size 8 city Syktyvkar...
- Wed Sep 21, 2011 11:51 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Soviets should start with Tech 0 Across the Board
- Replies: 17
- Views: 1500
The Germans went into Russia with huge numbers of PZ I and PZ II afvs, which were technically inferior to most Russian afvs, it was the way they were used which made the difference. :D Just a note: Pz Is were withdrawn from most units before the french campaign due to their poor performance in Pola...
- Thu Sep 01, 2011 9:08 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Any evidence Stalin would have allowed UK/USA units in USSR?
- Replies: 49
- Views: 3537
Its very argueable, that Sealion add any single PP for germans. You need a) ship lots of forces to conquer isles b) ship them back for further campaigns c)build garrisons d)ship garrisons to the isles Together with casualties owning of Britain for couple of years will not even pay back this expense...
- Thu Aug 11, 2011 6:58 am
- Forum: Commander Europe at War : GS Open Beta
- Topic: Rethinking Italian surrender
- Replies: 5
- Views: 595
- Thu Jul 28, 2011 10:49 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Axis Naval Strategy
- Replies: 5
- Views: 1004
How do you get nine Italian subs? (I know -- by building them.) But given all of the other demands on the Italians' limited PPs (tech investments, unit repairs, land units), don't you have to give up too much to build an additional seven subs beyond the two that the Italians start with? I think thi...
- Wed Jul 27, 2011 10:44 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Axis Naval Strategy
- Replies: 5
- Views: 1004
Re: Axis Naval Strategy
What kind of Strategies and tactics are best to use against the Allies in the Atlantic, and Med? From the start of the game I like to post my Uboats off the coast of the USA and catch the convoys coming up the American coast. But once America joins the war this strategy becomes near suicide, and I'...
- Wed Jul 27, 2011 10:33 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: 1943 scenario questions
- Replies: 2
- Views: 540
Re: 1943 scenario questions
Hi, Italian navy might as well go on suicide missions because you will lose them within a few turns Nah. In my personal opinion the navy is worth more as a threat if it stays in port and intact than what it's worth if it does a single suicide mission. As a threat to transporters and lone ships crui...
- Tue Jul 26, 2011 11:20 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: how important is Berlin?
- Replies: 2
- Views: 455
Re: how important is Berlin?
Yep, I've played a couple of games where my Italians helped me to avoid an axis defeat.... Much harder now with the Tunis rule....Celeborn wrote:
I also assume it is theoretically possible for Italy to fight on even if Germany has surrendered...