Search found 1167 matches

by cothyso
Tue Aug 28, 2018 7:52 am
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

FoG(U) Update #36

Gentlemen,

FoG(U) 2018 state update

Cheers,
Dan Antonescu
by cothyso
Tue Aug 28, 2018 7:47 am
Forum: Field of Glory Digital
Topic: FoG(U) 2018 state update
Replies: 3
Views: 1284

FoG(U) 2018 state update

Hi mates! It has been a (rather) loong time.. Just a short fast update from me. I'm not dead or anything (yet!), or giving up on FoG(U) (never!). It's just that the new work required a lot of time investment from my part (switching from game development to software development required my to learn a...
by cothyso
Fri Feb 16, 2018 9:55 am
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

Re: FoG(U) Update #35

If I understood correctly, that's already fixed I've stared this week, the project's engine to the latest Unity 2017.3.1f1 version (revision 1045 was on Unity 2017.1.0f3) and also changing the development IDE from Mono Develop to Visual Studio. I am also planning to try the new Unity 2018 and see wh...
by cothyso
Sun Feb 11, 2018 4:59 pm
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

FoG(U) Update #35

Gentlemen,

Back from the dead :)

Cheers,
Dan Antonescu
by cothyso
Sun Feb 11, 2018 4:58 pm
Forum: Field of Glory Digital
Topic: Back from the dead :)
Replies: 2
Views: 1475

Back from the dead :)

Gentlemen, Many things happened from the latest FoG(U) Update #30-34 , which was posted on 31st July 2017. After spending most of July putting together the FoG(U) v2.6.00.1045 (GM3)(mod) beta build, I had to continue the work the whole August on the other NRS project (previously salvaged by me durin...
by cothyso
Sun Aug 06, 2017 9:58 am
Forum: Field of Glory Digital
Topic: Quick AI Questions.(Unity version)
Replies: 2
Views: 741

Re: Quick AI Questions.(Unity version)

0) The AI was, and still is, the main most important single objective of FoG(U). As it is right now, is just slightly over FoG(RB)'s one, but the whole AI code was written for further extension in the future. The basis for this extended Ai work is already in the code, and I just need to find finish ...
by cothyso
Sat Aug 05, 2017 1:11 am
Forum: Field of Glory : Scenario Design
Topic: legacy FoG(RB) to FoG(U) v2.6.00.1045 scenario conversion
Replies: 2
Views: 1595

Re: legacy FoG(RB) to FoG(U) v2.6.00.1045 scenario conversio

Sorry, I don't think i'm following you. Legacy scenarios are not OS specific (as far as I know, I never seen a MacOS legacy scenario), so their data files are the same, no matter if they are Win/Mac and they are converted to FoG(U) in the same way (see above). If you're asking about converting FoG(R...
by cothyso
Wed Aug 02, 2017 10:09 am
Forum: Field of Glory : Scenario Design
Topic: legacy FoG(RB) to FoG(U) v2.6.00.1045 scenario conversion
Replies: 2
Views: 1595

legacy FoG(RB) to FoG(U) v2.6.00.1045 scenario conversion

Hello everyone, Here is how one can convert a legacy FoG(RB) scenario to the lastest FoG(U) (beta) build v2.6.00.1045: [-move the <build>/<data>/.TMP/Convert/ folder into <build>/<data>/ folder, or simply create two new <build>/<data>/_Convert/ and then a <build>/<data>/_Convert/_OUT folders] - atm ...
by cothyso
Wed Aug 02, 2017 9:49 am
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

Re: FoG(U) Update #34

The Editor is working fine, but its menu was not updated in a loong time to reflect the several modifications in the scenario/map/army lists/game save file formats, and therefore you can not save what you are editing in it atm, until its interface will get an update too. legacy FoG(RB) to FoG(U) v2....
by cothyso
Wed Aug 02, 2017 7:08 am
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

Re: FoG(U) Update #34

Uhm... I've checked the archive, and everything's fine with it. It contains an executable file, a data folder, and 3 txt files. And others have downloaded, installed it and used it just fine. You should probably need to use WinRar to unpack the file. Either (if you installed WinRar with the right cl...
by cothyso
Tue Aug 01, 2017 1:09 am
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

Re: FoG(U) Update #34

http://www.x-2.info/FoG/builds/beta/FoG(U)_2017.07.31_01s_v2.6.00.1045_GM3(mod)_beta_(Win).rar part of it is not a hyperlink Is due to the way the forum is parsing a text web link. You can just copy/paste it into your browser. I've also edited the thread making it a real URL: http://www.x-2.info/Fo...
by cothyso
Mon Jul 31, 2017 9:38 pm
Forum: FoG PC Beta
Topic: [BLD] v2.6.00.1045 (GM3)(mod) beta build
Replies: 1
Views: 2266

[BLD] v2.6.00.1045 (GM3)(mod) beta build

note: temporary build thread, until the original build thread can be edited Gentlemen, The new FoG(U) v2.6.00.1045 (GM3)(mod) beta build: http://www.x-2.info/FoG/builds/beta/FoG(U)_2017.07.31_01s_v2.6.00.1045_GM3(mod)_beta_(Win).rar => FoG(U) 1045 revision + Unity engine update to v5.6.0f3 +++ Unity...
by cothyso
Mon Jul 31, 2017 9:10 pm
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

FoG(U) Update #30-34

Gentlemen,

The new FoG(U) v2.6.00.1045 (GM3)(mod) beta build!

Thank you all for your limitless faith and support,
Dan Antonescu
by cothyso
Sun Jun 25, 2017 8:32 pm
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

Re: FoG(U) Update #29

A small update If the hell itself is not breaking loose, the build I've just made, tested and sent should be the final release build for the currently working on project. The reverse is that I'm really exhausted by this point, I've had more than 160% effective work days during the last 4 weeks spent...
by cothyso
Mon Jun 19, 2017 8:59 pm
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

FoG(U) Update #29

Hello guys, Well, handing over the mentioned project to someone else turned into having to do all the newly appeared requests by myself, as no one would have been able to learn the project and do them in the few remaining days. As of today is still not finished yet, but it will be in the following d...
by cothyso
Mon Jun 12, 2017 6:53 pm
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

FoG(U) Update #27,28

Hello guys, No work was done on FoG(U) from the last update (30th May 2017). I had to takeover a project from someone who left the office, make it work, get familiarized with it, fix it (there were a lot of things broken in it), bring it up in a launch form (ie adding a lot of new requested features...
by cothyso
Tue May 30, 2017 6:18 pm
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

FoG(U) Update #25,26

Hello guys, Unfortunately there aren't almost any kind of good news regarding the last couple of weeks updates. During the latest days I was totally crashed with a few days of less than 30% productivity and a few days in which I was just staring at the monitor and at the walls (a very bad relapse of...
by cothyso
Mon May 15, 2017 6:45 pm
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

FoG(U) Update #24

Hello guys, I've got back working on FoG(U). Each long break from FoG(U)'s huge code base require a period of re-accommodation with it, and therefore I've spent Friday and today (I wasn't able to do any kind of work during the weekend as we had guests, nor will I be able the next weekend as I'll be ...
by cothyso
Mon May 08, 2017 3:20 pm
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

Re: FoG(U) Update #23

I'll resume working on the FoG(U) starting with tomorrow morning, and the next build should be ready in a couple of days. As usual, reality got in the way of "the work on FoG(U) being resumed from tomorrow" and magically turned the tomorrow Tuesday into tomorrow today, Friday. Well, at least it's f...
by cothyso
Mon May 08, 2017 3:19 pm
Forum: Field of Glory Digital
Topic: FoG(U) Update #36
Replies: 135
Views: 34265

Re: FoG(U) Update #22

Dear Dan, while replaying my or my opponent's last turn, the game froze on me or on my opponent. Have you fixed this bug in next patch? http://www.slitherine.com/forum/viewtopic.php?f=91&t=77015 The next build contains a huge list of modifications, optimizations and fixes. As I've said before: The ...

Go to advanced search