Search found 4 matches

by Temphix
Fri Aug 08, 2014 2:46 am
Forum: Pandora - First Contact
Topic: @Devs: Sophisticated suggestions for AI improvements
Replies: 30
Views: 9226

Re: @Devs: Sophisticated suggestions for AI improvements

Well now that the conversation of Mushroom Economics 101 has finished, I would like to get this post back on topic. One thing I would like to see from the AI is playing to thier strengths, and having different score strategies depending on the faction. It was mentioned about leaving mushroom fields ...
by Temphix
Fri Jul 11, 2014 6:45 pm
Forum: Pandora : Modders Corner
Topic: How to modify factions
Replies: 4
Views: 2520

Re: How to modify factions

Well, first make the data folder for mods ( detailed here ). Next you will want to copy the files over from the "World" folder (in the main game directory), specifically the "Factions" folder. From here you can edit those files. You can just use notepad, but i'd recommend notepad++ ( free download )...
by Temphix
Wed Jun 25, 2014 9:44 pm
Forum: Pandora : Modders Corner
Topic: New Faction's
Replies: 5
Views: 3248

Re: New Faction's

Hi, you can find a mod which has 6 new factions:
viewtopic.php?f=279&t=48504&sid=3655296 ... a5274548f1
by Temphix
Mon Jun 23, 2014 1:59 pm
Forum: Pandora : Modders Corner
Topic: Multiple research requirements?
Replies: 0
Views: 1387

Multiple research requirements?

I am having a little dabble with making my own mod, and one thing that would help alot would be giving a unit (or building, weapon, etc.) more that one required technology to work. What I have been able to do so far is give a faction a unique unit by unlocking a hidden technology at game start. I ca...

Go to advanced search