Search found 31 matches

by P210
Sat Dec 07, 2019 10:17 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v2.0

Hello all, Single player update for v2.0. OK, mod starts to be hard enough :twisted: It can still be beaten, altough it took me five max effort tries to get Total Victory. Total Victory on turn 97. Waited couple of turns until US counter attack to Iceland was eliminated. All cities captured includin...
by P210
Sun Jun 02, 2019 10:41 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.9

For added challenge I did try following Barbarossa scenario. On turn one I disbanded every third unit on every gategory for every nation. With exeption for, - Recon planes. All German tac, strat and naval into one group and then 1/3 off. - Naval units. Everything into same group for each nation. Th...
by P210
Sat Jan 19, 2019 7:16 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.9

Hello PeteMitchell_2,

Too bad I’m playing on a older MacBook Pro with bootcamp xp. Do not dare to put that online. Otherwise I’d definitely like to try play against human adversary :)
Maybe soon.
by P210
Sat Jan 19, 2019 12:28 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.9

For added challenge I did try following Barbarossa scenario. On turn one I disbanded every third unit on every gategory for every nation. With exeption for, - Recon planes. All German tac, strat and naval into one group and then 1/3 off. - Naval units. Everything into same group for each nation. The...
by P210
Mon Aug 27, 2018 7:54 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.9

Hello McGuba, Some feedback. 1.32 exe does not work with v1.9. For example, it immediately triggers several scripts in beginning of Barbarossa turn one. Vichy France, Leningrad siege etc. 1.30 works perfectly. I am test playing the upgrade/purchase only in Germany concept. Germany cities (marked wit...
by P210
Fri Jul 27, 2018 10:41 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.9

Hello McGuba, Unfortunately ground unit purchases and upgrades are inseparable in the game from a modding perspective. These two come in a "package" with the gndsup trait in the terrain.pzdat file. So its either both or none of them. Therefore it has to be a compromise. The question is, if its worth...
by P210
Tue Jul 24, 2018 12:11 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.9

Hello McGuba, I definitely support the idea of restricting unit purchases to few selected cities. But the upgrade restriction is more tricky. Can imagine some cases when it could be little bit too harsh requirement. For example going for early to late PzKw IV G is important, but does not really requ...
by P210
Wed Jul 11, 2018 9:44 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.9

McGuba, I do understand the -4 per turn thing. I'm just still suffering from PTSD from the first time it hit during *44/*45 winter. :shock: :D On second try I was wiser and acted accordingly. :) I also had ignorant presumption that a script can be used for capping max fuel on all units in certain ca...
by P210
Thu Jul 05, 2018 11:31 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.9

Uhu, I'm really interested about your oil crisis concept, but I also really, really dislike the -4 fuel/per turn script :) For example, in Normandy save in the winter in close terrain you can't do anything except to try to refuel every single motorized unit on every turn and still end up first with ...
by P210
Sat Mar 10, 2018 3:32 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.9

Hi McGuba, Now I finally managed true Total Victory at turn 89 (General diff and random dice). Everything was mine from Reykjavik to Basrah. :twisted: Even Gibraltar airfield was captured and fortification was about to fall. I have two times before been few turns short of capturing all ME oilfields....
by P210
Mon Oct 30, 2017 11:19 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.9

Hello McGuba, Congratulations, excellent work with the v1.9. It, again, feels like a new game. Just completed a test game. Whole campaign on default General level. Wanted to see how air war in West works so did not go for England. Result, everything except the last ME oil well (just couple more turn...
by P210
Tue Aug 01, 2017 10:23 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.8

Hello McGuba, I understand that in v1.9 the air war in the west will have much higher stakes than before. Therefore - How about if players had following new fighter options, 1st, FW190 A8/R8 Sturmböcke with -3 initiative, +2AA, +2AD and slightly increased price 2nd, Bf109 G6, G10, G14 and K4 Kanonen...
by P210
Mon Jul 10, 2017 4:28 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.8

Hi, I have finished v1.9, but currently running a test playthrough. It usually takes like 2-4 weeks, depending on now much I have to work and how nice the weather is. (If the weather is nice I play less often... :wink: ) Hi McGuba, Can't wait. Mod is very close to the perfection. Just for fun tried...
by P210
Mon May 29, 2017 1:25 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.8

Couple of comments, The fuel penalty is rough but justifiable. Little less than -5 per turn might be better. And I wish it would not go into negative side. Finnish unit after armistice. Not all Finns actually believed that SU would honor armistice and would not occupy Finland. Therefore significant ...
by P210
Fri May 12, 2017 3:09 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.8

Well unit placing can be made by the scenario creator. The AI in general is not clerver enough to position its units effectively, it does not even make a difference between clear and close terrain. Thus it is irrealistic to expect it to position its units with the camo trait for proper ambushes any...
by P210
Mon Dec 19, 2016 11:42 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.8

- Sd. Kfz. 232 (8-Rad) ignores bocage totally. What do you mean by "ignores"? Currently it has All Terrain movement: Bocage 3 -100 3 which means it uses 3 movement points when clear or snowy ground and going through Bocage and uses all of its movement points to enter a Bocage hex when muddy. :?: - ...
by P210
Mon Dec 12, 2016 8:59 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.8

And finally a frustrating issue: while the 1.30 pach brings some new nice features, it made also to freeze the game many times (without error message). Earlier was not this the cause (of course Nocache is on) - did anybody else encounter this? No freezing of the game except the usual crash on turn ...
by P210
Mon Dec 12, 2016 8:53 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.8

V1.8 campaign on Field Marshal level completed. This was rough. After Allied landed in Normandy I was rally close totally losing force cohesion. Just in the last minute reasonable Inf defense lines formed in bocage backed up with Art and Flak. Stalemate lasted up to turn 99. East. Enemy was really a...
by P210
Thu Dec 08, 2016 9:01 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.8

Hello McGuba, Thank you for the latest refinement of the already fantastic mod. Some comments about v1.8, In game messages, events and added minor countries forces build up immersion to the time period really well. Highly appreciate historical accuracy and associated learning. Prestige level seems q...
by P210
Wed Dec 07, 2016 1:40 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2539
Views: 470158

Re: Battlefield: Europe MOD v1.8

The greatest interactive war movie ever! V1.8 campaign on Field Marshal level. I'm now just few turns away from Normandy landings. The sickening, hollow feeling in the stomach persists. And I'm loving it :) East. It all started with all out drive to Moscow. Comrades did put up more aggressive fight ...

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