Search found 422 matches

by proline
Tue Oct 02, 2018 3:43 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 37
Views: 4536

Re: Panzer Corps 2 - Dev Diary #4

Again, people seem to be missing the point that this will be an OPTION. I don't get the complaints about something that can be turned on or off at whim. If you go back and read the Dev Diary, you will see that the onus is on scenario designers to design their scenarios around this option. That mean...
by proline
Sun Sep 30, 2018 11:24 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 37
Views: 4536

Re: Panzer Corps 2 - Dev Diary #4

better scouting behavior will result so your expensive armor stop getting surprised by sneaky hidden ATGs. Scouting was maybe not enough usefull in PCorps (who want a feeble unit in a scenarized game? just relaunch the scenario), but it should be solved in PC2 using the new slots. I hope too the sc...
by proline
Fri Sep 28, 2018 5:34 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 37
Views: 4536

Re: Panzer Corps 2 - Dev Diary #4

Support fire Support fire is another signature mechanic from Panzer Corps. It is a prime example of interaction between units, and it allowed the defender to create “clusters of defence”, which were not so easy to “crack” by the attacker. All this remains true in Panzer Corps 2 too. However, we fel...
by proline
Fri Sep 28, 2018 3:49 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 37
Views: 4536

Re: Panzer Corps 2 - Dev Diary #4

a strategy i could never have done in PC1 : some paratroopers far behind enemy lines to take an airfield: it takes so many turns to make them travel, land, and make them their way until the airfield that the countdown is already finished... It sure can be a strategy against a lower tech opponent, b...
by proline
Thu Sep 27, 2018 11:13 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 37
Views: 4536

Re: Panzer Corps 2 - Dev Diary #4

Old Grand Campaign was heavily scripted, but that also meant with enough pre-knowledge you could decipher the when and where of these counter attacks. The new game says it has more random elements, even as far as fully random maps, and in those situations were you cannot predetermine angle and powe...
by proline
Thu Sep 27, 2018 8:29 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 37
Views: 4536

Re: Panzer Corps 2 - Dev Diary #4

Same is true for transports. Better transports cost more slots, so using them for every single unit in the core might not be a good idea. 1) Transports already sucked. They don't need a nerf. They are weak, non-transferrable, non-sellable, often double the cost of the unit, take expensive damage ev...
by proline
Thu Sep 27, 2018 8:21 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 37
Views: 4536

Re: Panzer Corps 2 - Dev Diary #4

Weird, I never felt there was a turn limit. I just attack the better. Problem with the option is this will divide the community, we will play 2 different games. That's already the case thanks to the bad decision to create a chess mode. That in turn makes the game infinitely easier and less strategi...
by proline
Thu Sep 27, 2018 4:58 am
Forum: Panzer Corps
Topic: What beats Tiger II?
Replies: 15
Views: 753

Re: What beats Tiger II?

When you are fighting super tanks keep the following in mind- attacking them without killing them only gives them more shots per turn. If you ignore the super tank it gets one shot per turn. If you attack it three times with inferior tanks it gets three shots and it can use its turn to heal so that ...
by proline
Wed Sep 12, 2018 3:58 am
Forum: Panzer Corps
Topic: Does slitherine plan on supporting PzC for Ipad?
Replies: 17
Views: 769

Re: Does slitherine plan on supporting PzC for Ipad?

just a note to remind everyone, replies have to be kept civil, or the post / thread will be locked, thanks It certainly isn't my intention to be uncivil. Rudankort has done a lot of amazing work reinvigorating this franchise. However, it isn't acceptable to have a developer telling prospective cust...
by proline
Tue Sep 11, 2018 7:09 am
Forum: Panzer Corps
Topic: Does slitherine plan on supporting PzC for Ipad?
Replies: 17
Views: 769

Re: Does slitherine plan on supporting PzC for Ipad?

OK. I double checked and can confirm that you see 16 hexes on a Pro 12". Sorry for misinformation in my previous post. ;) Apology accepted. ;) Just out of curiosity, why are you addressing me in third person when replying to my comment? I wasn't talking to you, I was talking to the OP who was askin...
by proline
Mon Sep 10, 2018 11:51 pm
Forum: Panzer Corps
Topic: Does slitherine plan on supporting PzC for Ipad?
Replies: 17
Views: 769

Re: Does slitherine plan on supporting PzC for Ipad?

The map uses full available resolution, so you can see a lot of the map at once on a Pro, and it will look crisp and clear at the same time. Also, iPad version benefits from smooth zooming which does not exist in desktop version. Unfortunately, the above is not true. The iPad Pro 10.5" is limited t...
by proline
Mon Sep 10, 2018 6:42 am
Forum: Panzer Corps
Topic: Does slitherine plan on supporting PzC for Ipad?
Replies: 17
Views: 769

Re: Does slitherine plan on supporting PzC for Ipad?

Worth noting is that iPad PzC does not support resolutions other than 1024x768 such as the iPad Pro 10.5", and 12", and all future iPad Pros. Rudankort will tell you it runs on these larger devices, but things are big and blurry and certainly not pleasing.
by proline
Sun Aug 26, 2018 3:26 am
Forum: Panzer Corps
Topic: Upgrade Questions
Replies: 18
Views: 857

Re: Upgrade Questions

Flamms are totally survivable if you never, ever, let opposing mech units fire on them even once. They roast soft targets alive at any point in the game.
by proline
Mon Aug 20, 2018 4:21 am
Forum: Panzer Corps
Topic: Why "3D" Graphics Will Never be Good for PzC
Replies: 101
Views: 5630

Re: Why "3D" Graphics Will Never be Good for PzC

Elkarlo wrote:
Fri Aug 17, 2018 8:58 am
As long as you can switch to a 2D like mode, I'm cool.
There's no evidence whatsoever that a 2D like mode is under development.
by proline
Mon Aug 20, 2018 4:16 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #2
Replies: 94
Views: 20465

Re: Panzer Corps 2 - Dev Diary #2

I think anwering proline is a really waste of time. The guy is clearly a troll. You should probably read some of my prior posts before throwing around insults. Rudankort started off saying he has no idea where people are getting the idea that there will be few, or any, human made campaigns. I point...
by proline
Sun Aug 19, 2018 4:02 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #2
Replies: 94
Views: 20465

Re: Panzer Corps 2 - Dev Diary #2

You wanted to know the situation with content in Panzer Corps 2. I have explained it to you several times in different words.Grand campaign already exists, releasing it again would look like "milking" our customers, so of course they would not respond favorably to it. We will need to come up with s...
by proline
Sat Aug 18, 2018 5:44 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #2
Replies: 94
Views: 20465

Re: Panzer Corps 2 - Dev Diary #2

Q: How will the campaign be structured and will we re-do the whole Grand Campaign packs now that there will be a skirmish mode A: We don't plan to repeat Grand Campaign exactly, because it already exists. Our goal in every campaign will be to give the players some new experience. But we do not excl...
by proline
Fri Aug 17, 2018 10:39 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #2
Replies: 94
Views: 20465

Re: Panzer Corps 2 - Dev Diary #2

I never doubted there would be scenarios. At the same time, players are asked to trade in the rich variety of campaigns in PzC for a smaller, more impoverished set similar to the old SSI games. There has been no commitment whatsoever to produce the same total number of campaigns or scenarios, for e...
by proline
Fri Aug 17, 2018 3:56 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #2
Replies: 94
Views: 20465

Re: Panzer Corps 2 - Dev Diary #2

There will of course be hand crafted scenarios. There has never been any suggestion by us that there would not! I have seen others suggest it but no idea what it is based on. I never doubted there would be scenarios. At the same time, players are asked to trade in the rich variety of campaigns in P...
by proline
Tue Aug 14, 2018 4:31 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #2
Replies: 94
Views: 20465

Re: Panzer Corps 2 - Dev Diary #2

I would not remove shadows completely (personally I find it unrelastic), but maybe optional? Rudankort has explained elsewhere that you will not be able to turn the shadows off as some terrain, such as hills, would completely disappear in even light as they consist of nothing but shadow generators....

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