Search found 10 matches

by DuncanStewart
Fri May 06, 2016 11:07 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Guide to understanding Unit and Weapon Stats.
Replies: 9
Views: 18781

Re: Guide to understanding Unit and Weapon Stats.

This is actually really embarrassing but I spilled water on my laptop and fried it without backups. I had all the factions made, including Eldar, Chaos and Sisters of Battle. I even taught myself photoshop to make the units :(

I couldn't bring myself to start from scratch.
by DuncanStewart
Tue Mar 31, 2015 2:05 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Guide to understanding Unit and Weapon Stats.
Replies: 9
Views: 18781

Re: Guide to understanding Unit and Weapon Stats.

Suppposedly this, but the unit editor doesn't do that for some reason.

viewtopic.php?f=321&t=55738&p=519094&hi ... ge#p519094
by DuncanStewart
Mon Mar 23, 2015 9:39 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Total Balance Overhaul, Tyranid Tau Compatible
Replies: 17
Views: 8387

Re: Total Balance Overhaul, Tyranid Tau Compatible

I tried by making their rockets weaker so that armor can kill them at a distance, but I made their bombs stronger, less shots, and medium accuracy. They can't do much to infantry because of the limited shots but they can handle tanks very well. I have found a really great way to use guardsmen is jus...
by DuncanStewart
Sun Mar 22, 2015 11:47 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Total Balance Overhaul, Tyranid Tau Compatible
Replies: 17
Views: 8387

Re: Total Balance Overhaul, Tyranid Tau Compatible

I'm also at work further developing my own mod, which is now getting very far from the original data. One problem I've encountered is that infantry can still kill tanks with small arms like lasguns and shootas, even though I've shoved up the defense rating of the average Leman Russ to 90. How high ...
by DuncanStewart
Sun Mar 22, 2015 9:07 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Guide to understanding Unit and Weapon Stats.
Replies: 9
Views: 18781

Guide to understanding Unit and Weapon Stats.

Unit/Weapon and Stats Guide. I just put up a big mod that has several thousand balance changes and is fully compatible with the Tyranid Expansion Mod and the Tau Expansion Mod. It rebalances all Seven factions at the Squad based level. It plays like how table top should feel. I learned a lot about ...
by DuncanStewart
Sun Mar 22, 2015 8:40 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Total Balance Overhaul, Tyranid Tau Compatible
Replies: 17
Views: 8387

Total Balance Overhaul, Tyranid Tau Compatible

This mod is a "realism" overhaul. I've made thousands of small balance changes (every single unit) for multiplayer games: Units will do exactly what you feel they should do. Assault Marines will defeat guardsmen. Tyranid Warriors will defeat Marines. They will die to Terminators. Genestealers will ...
by DuncanStewart
Sat Mar 21, 2015 8:39 am
Forum: Mods and Scenario Design
Topic: Revised unittypes and weapons
Replies: 9
Views: 7071

Re: Revised unittypes and weapons

Are you kidding me, I was just about to release a mod that did this exact thing, kek.
by DuncanStewart
Thu Mar 19, 2015 8:35 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: LOS accuracy reduction
Replies: 4
Views: 944

Re: LOS accuracy reduction

Well I have solved all the issues, this is going to be extensive. I'm also going to be putting up an in depth guide on how to mod units.

Only two questions remain, how to change the core unit slots and how to make LOS affected by units.
by DuncanStewart
Tue Mar 17, 2015 1:38 am
Forum: Warhammer® 40,000® Armageddon™
Topic: LOS accuracy reduction
Replies: 4
Views: 944

LOS accuracy reduction

Hi, I'm trying to do a mod which increases the value of infantry and making tanks immune to small arms fire. I want to increase the LOS penalty for shooting through units. Can someone point me to the file that does this. I can only modify terrain at the moment, so it would be a big help. Also the fi...
by DuncanStewart
Mon Feb 16, 2015 9:31 am
Forum: Commander - The Great War
Topic: This game needs balancing, central powers too weak
Replies: 2
Views: 1529

Re: This game needs balancing, central powers too weak

Hi, I have done some very simple mods and it made the game just like WW 1, with 2-3 infantre deep front lines with artillery ETC. Slow mobility but still a good place for cool tactics. Add 20 PP to Berlin, 10 pp to Vienna and 10 pp to Budapest. If you want to make it even harder add 10pp to Ottomans...

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