Search found 23 matches

by DuncanStewart
Thu Sep 10, 2020 11:22 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387780

Re: NEW UPDATE 11.1! AUG1st 2020

The netherlands crash was a typo? I tried an entente game (which had the same no event bug draw, so I just used diplo points and intel to destabilize), Got lucky with Romania + Netherlands 70+ influence due to events and went all in. It said 20+ turns for them to join but then wow, they both joined ...
by DuncanStewart
Thu Sep 10, 2020 2:18 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387780

Re: NEW UPDATE 11.1! AUG1st 2020

Played a few more turns, had a hunch there was something buggy with the Netherlands and disbanded all their units. The turn they surrendered I was able to draw events again.

Tried a game with allies, got the same bug when netherlands joined. Events would bug.
by DuncanStewart
Thu Sep 10, 2020 1:43 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387780

Re: NEW UPDATE 11.1! AUG1st 2020

And as a personal opinion, despite taking wires of death + maxing 100 influence on the Netherlands it still took til turn 30 to decide to join in. Seems like a waste of diplo points to me.
by DuncanStewart
Thu Sep 10, 2020 1:41 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387780

Re: NEW UPDATE 11.1! AUG1st 2020

Hiya, just saying I'm enjoying the new version. I like to play around with the files every now and then so that might.... have caused this crash. Unlikely as all I did was change a few garrisons to infantry in Potzblitz.lua. Semi-related, I finally managed to beat the AI as CP with zero changes to m...
by DuncanStewart
Fri Jul 24, 2020 8:15 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387780

Re: NEW UPDATE 11.02! JUL18th 2020

ended up just playing with a friend, went easy but it was a lot of fun. she didnt invade belgium and England got locked out. Got the event/intel rules really fast. tiny french front with 3 art. I collapsed galicia. We're gonna try a test game with just navy to see how it works. I said CP spawns 3 pp...
by DuncanStewart
Fri Jul 24, 2020 1:53 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387780

Re: NEW UPDATE 11.02! JUL18th 2020

TY you so much dude, I was kicking my self for hrs trying to figure out what changes I had made to the LUA files to cause this bug to make the game like 10% easier and after you confirming it was a bug makes me feel a lot better. (my changes were just changing a few garrisons to army corps in france...
by DuncanStewart
Thu Jul 23, 2020 11:27 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387780

Re: NEW UPDATE 11.02! JUL18th 2020

I tested in on a fresh install and it wasnt happening with version 10.
by DuncanStewart
Thu Jul 23, 2020 11:25 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387780

Re: NEW UPDATE 11.02! JUL18th 2020

Weird thing, just with entente, infantry units. The MP reinforcement cost is 10x highers than it used to be compared to version 10. I tried both 11.01 and 11.02 and it happened. Like 20mp to reinforce 2 missing hp.
by DuncanStewart
Sat Jul 11, 2020 12:24 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387780

Re: NEW UPDATE 10.41! JUN 27th 2020

Honestly, half the fun is just trying to understand the LUA files.

Like this is ai_economic.lua with "gameplay tips from 2019?

if info.frontlineGaps < 0 and faction.am > 40 then -- In other words, buy artillery if you can afford it, but still by infantry if you can't.
by DuncanStewart
Fri Jul 10, 2020 11:57 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Total Balance Overhaul, Tyranid Tau Compatible
Replies: 18
Views: 19337

Re: Total Balance Overhaul, Tyranid Tau Compatible

This is really frustrating/uplifting to come back and see a lot of people liked my mod. (I know this is a necro, I made it when I was sick/ill in 2015 I guess?) My laptop got fried at some point and I hadn't backed up the data. I even got so far as to add Chaos, Eldar and Dark Eldar units, and taugh...
by DuncanStewart
Fri Jul 10, 2020 11:28 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387780

Re: NEW UPDATE 10.41! JUN 27th 2020

First of all thank you for making this mod. It reignited my love for the game and is so much better than anything I've ever modded. It's amazing what you've managed to do with a broken frame. The first part is me asking for tips, but the big LUA/modding question comes at the end. Noob section: I'm r...
by DuncanStewart
Fri Jun 19, 2020 2:16 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387780

Re: UPDATE! POTZBLITZ V10.3 MAY 23rd 2020

Should I not play any games as entente then? Or does it only happen under certain circumstances?
by DuncanStewart
Wed Jun 17, 2020 7:04 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387780

Re: UPDATE! POTZBLITZ V10.3 MAY 23rd 2020

I'm assuming the CP and Eastern Prussia thing is not meant to be the way it is. Played a game, and was able to just walk right into Danzig with zero guards and Konigsburg(one maybe two units?) By early November I had both Vienna and Budapest. On the other hand, France is almost completely over-run. ...
by DuncanStewart
Fri May 06, 2016 11:07 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Guide to understanding Unit and Weapon Stats.
Replies: 9
Views: 31098

Re: Guide to understanding Unit and Weapon Stats.

This is actually really embarrassing but I spilled water on my laptop and fried it without backups. I had all the factions made, including Eldar, Chaos and Sisters of Battle. I even taught myself photoshop to make the units :(

I couldn't bring myself to start from scratch.
by DuncanStewart
Tue Mar 31, 2015 2:05 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Guide to understanding Unit and Weapon Stats.
Replies: 9
Views: 31098

Re: Guide to understanding Unit and Weapon Stats.

Suppposedly this, but the unit editor doesn't do that for some reason.

viewtopic.php?f=321&t=55738&p=519094&hi ... ge#p519094
by DuncanStewart
Mon Mar 23, 2015 9:39 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Total Balance Overhaul, Tyranid Tau Compatible
Replies: 18
Views: 19337

Re: Total Balance Overhaul, Tyranid Tau Compatible

I tried by making their rockets weaker so that armor can kill them at a distance, but I made their bombs stronger, less shots, and medium accuracy. They can't do much to infantry because of the limited shots but they can handle tanks very well. I have found a really great way to use guardsmen is jus...
by DuncanStewart
Sun Mar 22, 2015 11:47 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Total Balance Overhaul, Tyranid Tau Compatible
Replies: 18
Views: 19337

Re: Total Balance Overhaul, Tyranid Tau Compatible

I'm also at work further developing my own mod, which is now getting very far from the original data. One problem I've encountered is that infantry can still kill tanks with small arms like lasguns and shootas, even though I've shoved up the defense rating of the average Leman Russ to 90. How high ...
by DuncanStewart
Sun Mar 22, 2015 9:07 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Guide to understanding Unit and Weapon Stats.
Replies: 9
Views: 31098

Guide to understanding Unit and Weapon Stats.

Unit/Weapon and Stats Guide. I just put up a big mod that has several thousand balance changes and is fully compatible with the Tyranid Expansion Mod and the Tau Expansion Mod. It rebalances all Seven factions at the Squad based level. It plays like how table top should feel. I learned a lot about ...
by DuncanStewart
Sun Mar 22, 2015 8:40 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Total Balance Overhaul, Tyranid Tau Compatible
Replies: 18
Views: 19337

Total Balance Overhaul, Tyranid Tau Compatible

This mod is a "realism" overhaul. I've made thousands of small balance changes (every single unit) for multiplayer games: Units will do exactly what you feel they should do. Assault Marines will defeat guardsmen. Tyranid Warriors will defeat Marines. They will die to Terminators. Genestea...
by DuncanStewart
Sat Mar 21, 2015 8:39 am
Forum: Mods and Scenario Design
Topic: Revised unittypes and weapons
Replies: 9
Views: 11078

Re: Revised unittypes and weapons

Are you kidding me, I was just about to release a mod that did this exact thing, kek.

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