Search found 270 matches
- Mon Nov 29, 2021 5:40 pm
- Forum: Modelling
- Topic: 15mm ECW baggage suggestions?
- Replies: 1
- Views: 589
Re: 15mm ECW baggage suggestions?
I used elements of the camp set from Blue Moon (purchased from Old Glory UK), which gave me a number of small vignettes (some troops sitting round a camp fire, a couple playing cards and some drinking, with a wagon (I think it was a Hallmark wagon from Magister Militum as I wanted a small wagon to f...
- Sun Apr 12, 2020 8:44 pm
- Forum: Field of Glory : Renaissance Wars : General Discussion
- Topic: Rule Tweaks for 2020
- Replies: 11
- Views: 9123
Re: Rule Tweaks for 2020
Since the rule changes we have allowed cavalry to turn and move without having to turn back again when they make a successful complex move test. It seemed reasonable and prevented a bad evade roll stopping them from shooting for the rest of the game. Si I agree that this should be a formal change. W...
- Wed Jun 27, 2018 6:18 pm
- Forum: Rules Questions
- Topic: Hot Tip - Leaving Gaps For Evaders
- Replies: 3
- Views: 2820
Re: Hot Tip - Leaving Gaps For Evaders
The minimum gap is one base width. This can cope with BGs up to 3 bases wide (as they can contract by 1 base width on either side to get down to one base wide). For wider battle groups, a wider gap would be needed.
- Mon May 14, 2018 7:00 pm
- Forum: Field of Glory : Renaissance Wars : General Discussion
- Topic: Renaissance Army Generator Error
- Replies: 6
- Views: 4011
Re: Renaissance Army Generator Error
The version I have is password protected.
- Sun May 13, 2018 1:52 pm
- Forum: Field of Glory : Renaissance Wars : General Discussion
- Topic: Renaissance Army Generator Error
- Replies: 6
- Views: 4011
Renaissance Army Generator Error
The Beta 8 version of the Army List Generator has a minor error in it - you cannot choose any field fortifications as the cell is locked.
- Sat Jan 27, 2018 5:56 pm
- Forum: Rules Questions
- Topic: Death of Generals
- Replies: 2
- Views: 2945
Re: Death of Generals
Many thanks Don
It was probably because it was in the movement section that I couldn't find it.
Regards
David
It was probably because it was in the movement section that I couldn't find it.
Regards
David
- Fri Jan 26, 2018 10:02 pm
- Forum: Rules Questions
- Topic: Death of Generals
- Replies: 2
- Views: 2945
Death of Generals
I want to clarify something on the death of generals which I seem to remember reading in the rules but cannot now find. If a BG is destroyed in the initial pursuit, is the general killed automatically or can he move to the nearest friendly BG within 6MU if one is available (assuming he survives the ...
- Tue Jan 16, 2018 8:12 pm
- Forum: Tournaments
- Topic: Which FOG-R Competition?
- Replies: 3
- Views: 2219
Re: Which FOG-R Competition?
Thanks for this.
There appear to be pros and cons.
We'll have to discuss it.
David
There appear to be pros and cons.
We'll have to discuss it.
David
- Fri Jan 12, 2018 11:44 pm
- Forum: Tournaments
- Topic: Which FOG-R Competition?
- Replies: 3
- Views: 2219
Which FOG-R Competition?
There are three of us considering coming across to the mainland from Northern Ireland for a FOG-R competition in 2018. It would need to be 15mm, preferably a 2 day event, with a trade show attached - if we're going to come all that way, we want to buy some new toys. We have a wide variety of availab...
- Mon Oct 23, 2017 10:22 pm
- Forum: FOGR Update
- Topic: QRS
- Replies: 1
- Views: 2495
QRS
Has anybody produced a Quick Reference Sheet which incorporates the proposed changes?
We are running a small competition in Belfast this weekend using all the proposed changes and it would be useful to have one.
If someone has, can they please post a link.
Thanks
David
We are running a small competition in Belfast this weekend using all the proposed changes and it would be useful to have one.
If someone has, can they please post a link.
Thanks
David
- Fri Aug 04, 2017 4:01 pm
- Forum: FOGR Update
- Topic: Points costs, revised proposals
- Replies: 9
- Views: 4609
Re: Points costs, revised proposals
Bow* are 0 points. Polish Noble Levy Cavalry have gained the ability to drop back and a better autobreak level and cost the same in this proposal as currently. I'm not sure they need to be cheaper. Don't forget commanded shot will also negate the effects of better armour. That's what I thought for ...
- Fri Aug 04, 2017 12:15 am
- Forum: FOGR Update
- Topic: Points costs, revised proposals
- Replies: 9
- Views: 4609
Re: Points costs, revised proposals
I assume that Elite Heavily Armoured foot should be 10, not 18. What cost are foot Bw* and Mtd Bw*? I see my Polish noble levy (Cv, Poor, Arm, Bw, Sw) originally 7 points and not worth it, which had been reduced to 6 (and might have enticed me to try using them) are now up to 8 points! I think the i...
- Mon Jun 12, 2017 6:33 pm
- Forum: FOGR Update
- Topic: Naval
- Replies: 4
- Views: 3138
Re: Naval
To place a waterway, you need to win the initiative. In the majority of games Buccaneer's opponents will have a better modifier for their initiative. Therefore they will usually lose. Other armies with naval aren't as badly off. Even when you win the initiative, your opponent has a 1 in 3 chance of ...
- Tue May 02, 2017 10:38 pm
- Forum: FOGR Update
- Topic: Proposals summary for playtesting
- Replies: 50
- Views: 16426
Re: Proposals summary for playtesting
Number of Commanded Shot Markers in Lists The following numbers of BGs can be upgraded with a Commanded Shot marker: …… Early TYW Swedish 2-6 In combination with the “allowed troop types” this may cause the unintended consequence of changing the minimums of these troop types in the army list. As fa...
- Tue May 02, 2017 10:11 pm
- Forum: FOGR Update
- Topic: Proposals summary for playtesting
- Replies: 50
- Views: 16426
Re: Proposals summary for playtesting
- Commanded Shot - It does make Commanded Shot better value with Determined Horse and Cavaliers though as more combat dice can benefit from the upgrade. Is that costed up right? Originally there had been a points difference, however, when the proposal was to add an extra dice for commanded shot, th...
- Fri Mar 17, 2017 7:13 pm
- Forum: FOGR Update
- Topic: Early TYW Swedish armies
- Replies: 13
- Views: 3626
Re: Early TYW Swedish armies
I Have run both Breitenfeld and Lutzen in the past using the current rules and they worked very well. The only issue I had was that the Commanded Shot appeared to slow the Swedish mounted attack down too much to match the timings of the historical battles. However, these battles did not consider poi...
- Fri Mar 17, 2017 7:09 pm
- Forum: FOGR Update
- Topic: Points Values - the whole damn lot
- Replies: 86
- Views: 26248
Re: Points Values - the whole damn lot
We played another game last night using the proposed points changes (as well as the other proposed rule amendments). My Milanese v my opponent's Border Reivers. My opponent's comment was that he thought the points reduction was too much (generally all his mounted is 2 points per base cheaper except ...
- Sat Mar 04, 2017 8:56 pm
- Forum: FOGR Update
- Topic: Bows
- Replies: 109
- Views: 31071
Re: Bows
A 6 element BG of warrior/bow cost 30 points. A 6 element P&S BG costs 42. So how does the European army split the enemy fire when the enemy has 50% more BGs?
- Thu Mar 02, 2017 10:54 pm
- Forum: FOGR Update
- Topic: Bows
- Replies: 109
- Views: 31071
Re: Bows
The bow should still get one short range shot. If you move to 4MU, the bow get a long range shot. In your opponents turn, the bow will move to 3 MU and get a short range shot.
- Wed Mar 01, 2017 8:06 pm
- Forum: FOGR Update
- Topic: Commanded Shot - proposal
- Replies: 97
- Views: 26497
Re: Commanded Shot - proposal
Here is another suggestion about how CS could work for close combat. Adding CS to a BG makes them Protected and any file in combat gets the advantage of this. The effect of Protection would only apply against mounted (as in the rules as published) and would negate a - PoA (as published rules) or Be...