Search found 163 matches

by Odenathus
Fri Apr 19, 2019 7:56 pm
Forum: Pike & Shot : Tournaments & Leagues
Topic: 2019 Tournament
Replies: 49
Views: 1279

Re: 2019 Tournament

Both challenges (Steve and GDod) posted, apologies again for being sooooo late
by Odenathus
Fri Apr 19, 2019 7:44 pm
Forum: Pike & Shot : Tournaments & Leagues
Topic: 2019 Tournament
Replies: 49
Views: 1279

Re: 2019 Tournament

Apologies to my two opponents, I missed this but will hurry to catch up. Sorry.
by Odenathus
Thu Mar 21, 2019 10:32 pm
Forum: Pike & Shot : Tournaments & Leagues
Topic: 2019 Tournament
Replies: 49
Views: 1279

Re: 2019 Tournament

I'd like to join this, thanks
by Odenathus
Sat Mar 02, 2019 3:43 am
Forum: Scenario Design
Topic: Works in progress
Replies: 51
Views: 7743

Re: Works in progress

Going to try Fredericksburg, 1862 ACW, for the next offering. Gettysburg reversed to a certain extent.
by Odenathus
Sat Mar 02, 2019 3:41 am
Forum: Pike & Shot
Topic: So P&S is a wonderful game, can we move it...
Replies: 8
Views: 1164

Re: So P&S is a wonderful game, can we move it...

Added Crecy and Bouvines in the medieval category. Again, if anyone want to use the figures for their own scenarios they're very welcome.
by Odenathus
Fri Jan 04, 2019 3:06 am
Forum: Scenario Design
Topic: Works in progress
Replies: 51
Views: 7743

Re: Works in progress - Crecy

Currently playtesting Sedan 1870, thought a medieval battle next. Looking at Crecy 1346, historically a massacre as the French knights thundered through an arrowstorm into the pits dug to protect the English and Welsh longbowmen, I'm sure players will be more cautious.
by Odenathus
Sun Dec 30, 2018 7:49 pm
Forum: Pike & Shot
Topic: Battle to darkness.
Replies: 2
Views: 404

Re: Battle to darkness.

In MP games the designer can specify if one side or the other loses in the event of a draw in casualties: it's a good way of forcing that side to attack, so you'd generally choose the one that did historically.
by Odenathus
Sun Dec 23, 2018 4:04 pm
Forum: Pike & Shot
Topic: Sound Mod for iPAD?
Replies: 5
Views: 553

Re: Sound Mod for iPAD?

Really sorry but you've got me here. I'm not much of a PC buff and I don't know what else to do design-wise.

Not being funny but I suppose you've definitely got sound enabled and turned up loud enough?
by Odenathus
Fri Dec 21, 2018 5:05 pm
Forum: Pike & Shot
Topic: Sound Mod for iPAD?
Replies: 5
Views: 553

Re: Sound Mod for iPAD?

Hi Don I think that all the mods do have sound for muskets, rifles, etc, even if the original image didn't (because, for example, it was originally taken from an archer image). This is done by copying a firing sound from a unit that does have it, then pasting that onto a new image in the Battle/Unit...
by Odenathus
Sun Dec 16, 2018 2:20 am
Forum: Pike & Shot
Topic: So P&S is a wonderful game, can we move it...
Replies: 8
Views: 1164

Re: So P&S is a wonderful game, can we move it...

Not saying that any of them are that great, but there are medieval scenarios for Falkirk, Bannockburn, Formigny, Second St. Albans, Townton and Bosworth. They might give you an idea of what's possible if you wanted to try some of your own. Cheers.
by Odenathus
Tue Nov 27, 2018 3:11 pm
Forum: Scenario Design
Topic: Works in progress
Replies: 51
Views: 7743

Re: Works in progress

Tish tosh, well spotted! They all look alike to me.
by Odenathus
Tue Nov 27, 2018 1:43 pm
Forum: Scenario Design
Topic: Works in progress
Replies: 51
Views: 7743

Re: Works in progress

3.JPG
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by Odenathus
Tue Nov 27, 2018 1:42 pm
Forum: Scenario Design
Topic: Works in progress
Replies: 51
Views: 7743

Re: Works in progress

2.JPG
2.JPG (253.75 KiB) Viewed 933 times
by Odenathus
Tue Nov 27, 2018 1:40 pm
Forum: Scenario Design
Topic: Works in progress
Replies: 51
Views: 7743

Re: Works in progress

Forgot how to add pictures!
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The attachment 2.JPG is no longer available
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by Odenathus
Tue Nov 27, 2018 1:20 pm
Forum: Scenario Design
Topic: Works in progress
Replies: 51
Views: 7743

Re: Works in progress

I thought that I'd try the two biggest battles of the Franco-Prussian War next: Gravelotte and Sedan. These are shots from the Gravelotte SP playtest, still needs some balancing. Prussian VIII Corps on the right has cleared Hubert Farm but is running into stiff opposition from the entrenched French ...
by Odenathus
Sun Nov 04, 2018 10:19 pm
Forum: Field of Glory II: Tech Support
Topic: Game Turns Wont Upload
Replies: 30
Views: 1400

Re: Game Turns Wont Upload

Exactly the same story for this and other Slitherine server games from me and at least three other players. Asked support but they just suggested to check my firewall. At least we now know it's a system-wide issue. My understanding is that most commercial companies prefer not to discuss whether they...
by Odenathus
Mon Sep 24, 2018 12:14 am
Forum: Scenario Design
Topic: Marlborough Battles
Replies: 7
Views: 952

Re: Marlborough Battles

There's an MP version of Blenheim.
by Odenathus
Mon Sep 10, 2018 5:03 pm
Forum: Field of Glory II: Scenario Design
Topic: Teutoburger Wald 9 A.D. - very slow
Replies: 1
Views: 635

Teutoburger Wald 9 A.D. - very slow

error.zip Hi, mentioned this before but this scenario still plays very slowly (both I and my opponent notice it), and it sometimes has that bug where a unit will continue throwing javelins at an empty square until it ends up looking like a hedgehog. I attach the latest error report as a zip, does t...
by Odenathus
Sun Sep 09, 2018 10:01 pm
Forum: Field of Glory II
Topic: Charging broken units
Replies: 17
Views: 831

Re: Charging broken units

Probably impossible to script, but how about deliberately charging an already routed enemy unit (to artificially gain an 'extra' square or two) leaves the chargers one cohesion state lower, i.e. a steady unit would become disrupted, representing an over-enthusiastic pursuit?
by Odenathus
Mon Aug 06, 2018 1:07 am
Forum: News & Announcements
Topic: Fall of the West – A Field of Glory II Tournament
Replies: 2
Views: 865

Re: Fall of the West – A Field of Glory II Tournament

First one for me, do we get separate notifications of who we're playing?

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