Search found 447 matches

by Mojko
Tue Jun 18, 2019 4:37 am
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 22
Views: 545

Re: Submarine Warfare

Thanks, I just put him in command of the sub, and also gave him 5-star experience for good measure, but he had absolutely no effect on the combat results , have I done something wrong? (sniffle) Below: His stationary submerged Balao sub is in the middle and I order it to make torpedo attacks on the...
by Mojko
Thu Jun 06, 2019 6:57 pm
Forum: Order of Battle Series
Topic: Question on OOB
Replies: 13
Views: 299

Re: Question on OOB

Is this just a clone of Panzer General/Panzer Corps? Looks almost the same. OOB plays very differently because of the supply system. I also transitioned from Panzer General/Panzer Corps (loved both games) and I must say that after playing OOB, I can't go back. One word of advice: Don't try to play ...
by Mojko
Wed Jun 05, 2019 7:42 pm
Forum: Order of Battle Series
Topic: Using Artillery and Subs
Replies: 19
Views: 547

Re: Using Artillery and Subs

The problem with subs is that they cost too much CPs for what they can do. They are slow and attack rate is abysmal. I would rather have two destroyers than three subs. Ground recons have a similar problem as well, but much less so. I already asked about lowering the CPs cost of subs, ground recon, ...
by Mojko
Thu May 30, 2019 8:51 am
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 49
Views: 11613

Re: Order of Battle - The Unit Navigator Tool

New version released: 2019-05-30

- game data updated to 7.1.8

See diff page for more details.

Note that the diff page contains spoilers for the upcoming DLC. Some new units were added so I would really appreciate if someone could export the new unit pictures.

Cheers.
by Mojko
Thu May 30, 2019 8:48 am
Forum: Order of Battle Series
Topic: Unit Navigator Tool
Replies: 162
Views: 21059

Re: Unit Navigator Tool

New version released: 2019-05-30

- game data updated to 7.1.8

See diff page for more details.

Note that the diff page contains spoilers for the upcoming DLC. Some new units were added so I would really appreciate if someone could export the new unit pictures.

Cheers.
by Mojko
Sun May 12, 2019 6:58 pm
Forum: Order of Battle Series
Topic: Weather 'tis nobler..
Replies: 13
Views: 451

Re: Weather 'tis nobler..

You know that Unit Navigator shows you the effect of climate on unit movement and line of sight, right?

Image

Comparison of these attributes is also supported.

Image
by Mojko
Fri May 10, 2019 8:24 pm
Forum: Order of Battle Series
Topic: Afrika Korps beta test
Replies: 213
Views: 15333

Re: Afrika Korps beta test

Finished Persia (middle difficulty), here are my notes: - completed all objectives - no unit losses - I split my forces into 3 groups: - northern tank army (secure exit point) - central artillery and infantry (clean up the rough terrain) - southern tank army (defeat US counter attack) - this is a pr...
by Mojko
Sun Apr 28, 2019 7:21 pm
Forum: News & Announcements
Topic: Fantasy General II - The first video dev diary
Replies: 13
Views: 2771

Re: Fantasy General II - The first video dev diary

We have various spellcasting units, however most of them are heroes with an explicit skill tree, as we felt exactly like you - changing a unit was odd as it took the spell away from you in FG1. Good to know :wink: . I'll be keeping close eye on the development news and updates. Sadly, I probably do...
by Mojko
Fri Apr 26, 2019 7:17 pm
Forum: News & Announcements
Topic: Fantasy General II - The first video dev diary
Replies: 13
Views: 2771

Re: Fantasy General II - The first video dev diary

We have an upgrade tree that is actually more advanced than the linear research tree in FG1, because it doesnot tie you down to just one type of unit being unlocked (such as only light Infantry) and each unit differs markedly from another (so you do not just get the same unit with better stats norm...
by Mojko
Fri Apr 26, 2019 9:07 am
Forum: News & Announcements
Topic: Fantasy General II - The first video dev diary
Replies: 13
Views: 2771

Re: Fantasy General II - The first video dev diary

The old Fantasy General had this very interesting feature - the research. One could decide to invest in specific branches of units and make them better. Order Of Battle has something similar but very basic - specializations system. It's a similar research system retained in Fantasy general 2?
by Mojko
Sun Apr 14, 2019 7:51 pm
Forum: Order of Battle Series
Topic: Turning off supply rules in OOB
Replies: 7
Views: 914

Re: Turning off supply rules in OOB

I moved from Panzer Korps to OOB as well and I can tell you that you definitely should not play OOB as Panzer Korps. OOB is very different game and much better I can confidently say. I experienced the same situation. I started playing OOB and I couldn't even complete the tutorial. I dropped the game...
by Mojko
Sat Apr 13, 2019 4:30 am
Forum: Order of Battle Series
Topic: Afrika Korps beta test
Replies: 213
Views: 15333

Re: Afrika Korps beta test

Finished Basra. Here are my notes: - completed all objectives at turn 21 - map wipe at turn 22 - no unit losses - to be fair, I knew what this scenario was about as I played the original campaign - I purposfully avoided capturing objectives, until I had half the map under firm control - I then crush...
by Mojko
Mon Apr 08, 2019 7:29 pm
Forum: News & Announcements
Topic: Fantasy General II is announced!
Replies: 25
Views: 5164

Re: Fantasy General II is announced!

Excellent! I did not expect this. I played the old Fantasy General a lot and it had a lot of great ideas. I especially liked the research feature when you could invest money into unlocking new units instead of just getting them for free as time passed on. A while ago I even read a walkthrough of thi...
by Mojko
Mon Apr 08, 2019 7:23 pm
Forum: Order of Battle Series
Topic: Fighter Escort
Replies: 21
Views: 1763

Re: Fighter Escort

I think this mechanic is still working fine. Usually the scenarios are well balanced around this mechanic. I've been playing Erik's Afrika Korps campaign which is super difficult and I found very difficult to use bombers. It's still good as you need to think about how and when to use bombers instead...
by Mojko
Sun Apr 07, 2019 3:37 am
Forum: Order of Battle Series
Topic: Unit Navigator Tool
Replies: 162
Views: 21059

Re: Unit Navigator Tool

New version released: 2019-04-07

- NoEditor and noPurchase traits display added

See diff page for more details.
by Mojko
Sun Apr 07, 2019 3:37 am
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 49
Views: 11613

Re: Order of Battle - The Unit Navigator Tool

New version released: 2019-04-07

- NoEditor and noPurchase traits display added

See diff page for more details.
by Mojko
Sat Mar 30, 2019 9:40 pm
Forum: Order of Battle : World War II - Tech Support
Topic: 7.1.6 Unit issues
Replies: 50
Views: 2221

Re: 7.1.6 Unit issues

Landing paratroopers on an airfield via land action (regular landing, not paradrop) will result in the fuel from the transport being used for the paratroopers. This means if the air transport has 13 fuel, the paratroopers will have 13 fuel too and will be able to hold out 13 turns without supply.
by Mojko
Sat Mar 30, 2019 7:28 pm
Forum: Order of Battle Series
Topic: Afrika Korps beta test
Replies: 213
Views: 15333

Re: Afrika Korps beta test

Finished Iraq scenario (middle difficulty). - map wipe at turn 20 - all objectives completed - no unit losses - I didn't know what to do with may aux paras, so I sent them to top right and bottom left corners with some air support - a better target would be the fortress to the east (combined drop) -...
by Mojko
Fri Mar 29, 2019 6:51 pm
Forum: Order of Battle Series
Topic: Afrika Korps beta test
Replies: 213
Views: 15333

Re: Afrika Korps beta test

Completed Syria on turn 14. Here are my notes: - all objectives completed - no unit losses - could map wipe, but too lazy (4 turns remaining and very few enemy units) - I kept some of my forces in reserve which I deployed in Aleppo once it was under my control - I moved my fighters to the right to d...
by Mojko
Mon Mar 25, 2019 6:35 pm
Forum: Order of Battle Series
Topic: Order of Battle will no longer support Windows XP
Replies: 2
Views: 471

Re: Order of Battle will no longer support Windows XP

I say good riddance :mrgreen: . It's time to move on. As a developer programmer I'm always happy to see the discontinuation of support of some old system. Usually, there is a lot of archaic code there that can be removed too. Makes future development easier as well. RIP windows XP, you won't be miss...

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