Search found 59 matches

by Strategiusz
Thu Mar 12, 2020 11:41 am
Forum: Field of Glory II
Topic: Field of Glory II has been updated to Version 1.5.25
Replies: 4
Views: 2535

Re: Field of Glory II has been updated to Version 1.5.25

Where is the updated manual? How to get it? Manual link on Steam and and "Steam/steamapps/common/Field of Glory II/Manuals/" give the old manual with: " the game will decide which one it must move away from".
by Strategiusz
Sun Nov 17, 2019 10:06 am
Forum: Field of Glory II
Topic: List of all tournament battles?
Replies: 6
Views: 1306

Re: List of all tournament battles?

From a 2017 thread just called field of glory 2 tournament I got these two lists: from the first page: Round 1: Romans vs Seleucids Round 2: Romans vs Dacians Round 3: Macedonians vs Skythians Dates from this post http://www.slitherine.com/forum/viewtopic.php?p=680143#p680143 Round 1: Romans vs Sel...
by Strategiusz
Thu Oct 31, 2019 3:26 pm
Forum: Field of Glory II
Topic: Heavy Weapon anti-armour effect revamp
Replies: 104
Views: 14025

Re: Heavy Weapon anti-armour effect revamp

Geffalrus wrote: Thu Oct 31, 2019 3:20 pm I just thing people are conflating woodcutting axes with war axes, when the two are designed quite differently.
I think it is even worse. People think that axes, hammers and swords from RPG games and illustrations are a real thing.
by Strategiusz
Thu Oct 31, 2019 3:02 pm
Forum: Field of Glory II
Topic: Heavy Weapon anti-armour effect revamp
Replies: 104
Views: 14025

Re: Heavy Weapon anti-armour effect revamp

For me the Armour Advantage bonus is not intuitive. It should be just a plain Armour bonus for each unit instead of just one bonus for unit with a better armour. And after that change it would be possible to add a trait for weapon that will reduce opponent's armour points or level. Maybe there shoul...
by Strategiusz
Thu Oct 24, 2019 11:52 pm
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 111
Views: 16003

Re: Please don't make me come and get you.

I believe that maps are generating with some pattern that makes the edges of the map less open, with a higher chance for a big area of forest, 300 height hills etc. Now it is possible to deploy units at the very edge of the map, strait on that terrain. That increases the pure luck factor at the very...
by Strategiusz
Thu Oct 24, 2019 11:24 am
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 111
Views: 16003

Re: Please don't make me come and get you.

How about changing deployment zones for Open Battle mode? Left: current zones. Right: how can it look after some change. https://i.imgur.com/cLEHauX.png IMO open battle should be a classic confrontation of forces after most of deployment job is done. But it could be still a room for some adjustments...
by Strategiusz
Wed Oct 09, 2019 5:17 pm
Forum: Field of Glory II: Tech Support
Topic: Avar Nomad Light Horse Archers
Replies: 1
Views: 612

Avar Nomad Light Horse Archers

Does this army really has double Nomad Light Horse Archers, or it is just me?
Image
by Strategiusz
Mon Oct 07, 2019 3:16 pm
Forum: Field of Glory II
Topic: Best Way to use Warband?
Replies: 5
Views: 1707

Re: Best Way to use Warband?

SnuggleBunnies wrote: Sun Oct 06, 2019 11:56 pm Close Order Warbands do not gain the +1 to cohesion
I checked this and you are right.
by Strategiusz
Sun Oct 06, 2019 11:18 am
Forum: Field of Glory II
Topic: What do you hope to see added before Fog II ends?
Replies: 135
Views: 24774

Re: What do you hope to see added before Fog II ends?

It is annoying to pick up units from the back edge of the map to put closer to the front. But I don't think an additional palette can make this less annoying.

Command groups could be easy created if the game would allow to select multiple units at once. Same with group move.
by Strategiusz
Sun Oct 06, 2019 11:03 am
Forum: Field of Glory II
Topic: Best Way to use Warband?
Replies: 5
Views: 1707

Re: Best Way to use Warband?

Their morale is not poor. I think Close Order has bonus +1 as a heavy foot and Superior/Picked versions have superior quality. Superior quality is really hard to brake. And even average quality is not poor. I don't think there are some special rules that makes warbands especially prone to fail some ...
by Strategiusz
Sat Oct 05, 2019 12:42 pm
Forum: Field of Glory II
Topic: Units and armies to browse without running the game
Replies: 8
Views: 1727

Units and armies to browse without running the game

I have made screenshots of all army lists and all units (I hope so) from Rise of Rome and Legions Triumphant (the only DLC I have right now). Preview: https://i.imgur.com/bFo4Sa2.png https://i.imgur.com/H2NIJU0.png Zip file link: https://mega.nz/#!etoVUCyC!g2vCngATvL8rIlHD8iRK20crBQzLFijWhsny7sRgf3g
by Strategiusz
Fri Oct 04, 2019 8:53 am
Forum: Field of Glory II
Topic: Field of Glory 2 - Rise and Fall Tournament
Replies: 18
Views: 4191

Re: Field of Glory 2 - Rise and Fall Tournament

Let's say a battle ends with A: 64% routed, B: 63% routed. How to calculate the tournament points? I suspect it will be: 61 points for the winner (60 + the difference), 63 points for the loser (the winner's % routed).
by Strategiusz
Thu Oct 03, 2019 8:13 pm
Forum: Field of Glory II
Topic: Field of Glory 2 - Rise and Fall Tournament
Replies: 18
Views: 4191

Re: Field of Glory 2 - Rise and Fall Tournament

What is the formula if both armies are over 60% routed?
by Strategiusz
Thu Oct 03, 2019 1:57 pm
Forum: Field of Glory II
Topic: What do you hope to see added before Fog II ends?
Replies: 135
Views: 24774

Re: What do you hope to see added before Fog II ends?

Replays, logs or some other things to analyze battles.
by Strategiusz
Thu Oct 03, 2019 1:36 pm
Forum: Field of Glory II
Topic: A question and a clarification needed
Replies: 11
Views: 1843

Re: A question and a clarification needed

So, just to be clear, I wouldn't have to worry about an impact cohesion test, if say, I had medium foot on an open tile being charged by heavy foot out of a rough terrain tile? I think that medium foot still has a penalty to cohesion tests because the fight is on open terrain. However the heavy foo...
by Strategiusz
Fri Aug 23, 2019 11:51 pm
Forum: Field of Glory II: After Action Reports
Topic: Greek vs Roman Legate AI - 2D AAR
Replies: 1
Views: 2319

Greek vs Roman Legate AI - 2D AAR

Custom battle. The smallest map and forces. Level 3/6 (Legate). Type of terrain: I think it was Mediterranean Hills. Map Legend https://i.imgur.com/MkJwAuI.png * * * Beginning of 02 turn (after the first AI move) My plan is to defend on the marshes with my medium foot infantry. I will try to make as...
by Strategiusz
Thu Aug 22, 2019 11:33 am
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 4656

Re: SUGGESTION: Changes To Victory Conditions

There is already a negative effect for loosing C-in-C - cohesion tests for units in range of 2 squares. Maybe it should be harder to test? I am not a fan of the additional effect calculated directly to victory percents, it is a boring rule. But I think it could be good if victory values (I am not su...
by Strategiusz
Sat Aug 17, 2019 7:07 pm
Forum: Field of Glory II: Tech Support
Topic: Strange movement
Replies: 1
Views: 685

Strange movement

One of my cavalry units had only one possible tile to move and it was a tile not adjacent to it. Screens from two different angles. https://i.imgur.com/fvkzI5d.jpg Before in the same turn I engaged an enemy (blue) adjacent infantry unit with my other cavalry units to unpin my cavalry unit (that one ...
by Strategiusz
Tue Aug 13, 2019 4:52 pm
Forum: Field of Glory II: Tech Support
Topic: Server error 46
Replies: 22
Views: 2819

Re: Server error 46

Could this be my fault? Because I have edited "steamapps/common/Field of Glory II/Config/system.txt" file. Players who started games with me and me myself have this error after 1 turn.

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