Search found 5 matches

by Uncle Lumpy
Thu Apr 30, 2020 5:13 pm
Forum: Pike & Shot
Topic: "Impact"
Replies: 11
Views: 931

Re: "Impact"

Thank you Athos. Now it makes more sense. And I am having fun!! :D
by Uncle Lumpy
Thu Apr 30, 2020 1:02 pm
Forum: Pike & Shot
Topic: "Impact"
Replies: 11
Views: 931

"Impact"

Greetings y'all! Probably a very, very nob question, but... If a unit has an "Impact" bonus/benefit/modifier(?) does that only apply when the unit charges another unit? Or does it also apply when that unit is attacked? Sorry IMHO a lot of the key rules are rather strangely worded (they seem to expla...
by Uncle Lumpy
Wed Jun 05, 2019 7:41 pm
Forum: Aggressors: Ancient Rome
Topic: Mine connecton question
Replies: 0
Views: 422

Mine connecton question

I have a gold mine on Crete. It is connected to Gortyna by a paved road and a Blacksmith across the sea is within three squares. When I right click on the mine and then hover over either the city or the blacksmith I get the following message: "Goldmine (1) can be connected to this city/blacksmith bu...
by Uncle Lumpy
Tue Apr 09, 2019 1:21 pm
Forum: Aggressors: Ancient Rome
Topic: Great Game
Replies: 4
Views: 1442

Great Game

Pavelk, Thank you for your email regarding the crash of my game in the trade window yesterday and a month ago. The game did make an emergency save and I am able to continue it exactly where it was right before the crash. I, also, wanted to let you, and anyone else, know that I think this is an incre...
by Uncle Lumpy
Thu Feb 21, 2019 12:46 am
Forum: Scenario Design
Topic: Mod release:Army overhual,1590-1640(Update:Dashing King)
Replies: 3
Views: 6487

Re: Mod release:Army overhual,1590-1640

Wow! Very nice mod. Thank you wzfcns. Very fun to play. And yes please add more when you can.

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