Search found 406 matches

by Patrick Ward
Wed Mar 03, 2021 12:58 am
Forum: Stirring Abyss
Topic: The Games Yard Playthrough
Replies: 0
Views: 40

The Games Yard Playthrough

I might of missed it but I've not seen this playthrough being pushed yet.

https://www.youtube.com/playlist?list=P ... i-QGGxXqFP

Pat
by Patrick Ward
Tue Mar 02, 2021 7:16 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Adding new 3D models to Panzercorps 2
Replies: 9
Views: 1050

Re: Adding new 3D models to Panzercorps 2

Ah ok. Then all I can suggest is you wait until the mod manager support is finished. Wish I could give you an ETA but we've learned the hard way never to do that. :)

P
by Patrick Ward
Tue Mar 02, 2021 12:51 am
Forum: Panzer Corps 2
Topic: Axis Operations 1941 Development Diary
Replies: 21
Views: 1994

Re: Axis Operations 1941 Development Diary

Guys. Lets not allow this to get out of hand now.

P
by Patrick Ward
Tue Mar 02, 2021 12:47 am
Forum: Panzer Corps 2
Topic: Weird camo skins
Replies: 5
Views: 200

Re: Weird camo skins

Scrapulous wrote:
Mon Mar 01, 2021 5:48 pm
When this happened to me I was able to return the AA setting to where it was originally and the textures/skins did not become all fuzzy again. The problem was solved. It has only happened to me once.
Yeah that matches our general experience but its always good to check for outliers.

Pat
by Patrick Ward
Mon Mar 01, 2021 2:10 pm
Forum: Panzer Corps 2
Topic: Weird camo skins
Replies: 5
Views: 200

Re: Weird camo skins

Hi, has anyone faced with a similar issue? In the deployment menu, the skins look really weird - notice how blurred and 'smashed' they are, but in the 'playground' they are shown ok That looks to be the anti-aliasing anomaly after updating. Try fiddling with your anti-aliasing settings and restarti...
by Patrick Ward
Mon Mar 01, 2021 3:51 am
Forum: Panzer Corps 2
Topic: Weird camo skins
Replies: 5
Views: 200

Re: Weird camo skins

Hi, has anyone faced with a similar issue? In the deployment menu, the skins look really weird - notice how blurred and 'smashed' they are, but in the 'playground' they are shown ok That looks to be the anti-aliasing anomaly after updating. Try fiddling with your anti-aliasing settings and restarti...
by Patrick Ward
Mon Mar 01, 2021 3:37 am
Forum: Panzer Corps 2 Scenario Design
Topic: Adding new 3D models to Panzercorps 2
Replies: 9
Views: 1050

Re: Adding new 3D models to Panzercorps 2

Until the mod workshop is fully functional and modding support officially announced, there's not much I'm allowed to tell you. I have to leave that to the developers. But if you have the Unreal editor ( unless its a dev only feature, you can download and install multiple versions of the editor eg. W...
by Patrick Ward
Thu Feb 25, 2021 4:56 pm
Forum: Field of Glory II: Medieval
Topic: Hill Texture Bug
Replies: 4
Views: 147

Re: Hill Texture Bug

It is a sneaky mfer, that's for sure. I never noticed it until I was trying to fix some Normal Map issues. I thought I had inadvertently caused it. Spent a whole day trying to solve it, then finally got wise and decided to check the original tiles. I will throw a party when you finally kill that on...
by Patrick Ward
Thu Feb 25, 2021 1:05 pm
Forum: Field of Glory II: Medieval
Topic: Hill Texture Bug
Replies: 4
Views: 147

Re: Hill Texture Bug

It's a normal map rotation issue that can only be solved in code. At the moment there are much higher priorities but its on the list.

P
by Patrick Ward
Tue Feb 23, 2021 11:35 pm
Forum: Panzer Corps 2 Scenario Design
Topic: wich is the maximum map size that the game may support?
Replies: 8
Views: 436

Re: wich is the maximum map size that the game may support?

In theory the game will handle 256x256 hexes. In practice that will crash. In general its not the hex numbers thats the limiting factor but what you have in those hexes. Adding hills requires tesselation. Adding mountains, lakes, rivers and shorelines, requires tesselation. Adding forests and settle...
by Patrick Ward
Thu Feb 18, 2021 6:56 pm
Forum: Field of Glory II: Medieval
Topic: Winter Stream Texture
Replies: 7
Views: 185

Re: Winter Stream Texture

Its was a bug thats already been fixed but I'm not allowed to upload anything yet.

P
by Patrick Ward
Thu Feb 18, 2021 11:36 am
Forum: Field of Glory II: Medieval
Topic: How to deal with sus cheaters or really bad rng in multiplayer?
Replies: 36
Views: 1010

Re: How to deal with sus cheaters or really bad rng in multiplayer?

This is not true. It is quite an interesting idea though. OTOH, having more rallies would be unlikely to be popular! Doh! Increases your moralle by 33%? P Nope. It reduces your rout % by counting as equivalent to 3.75 normal-sized non-light infantry units. (Currently, though that might change, henc...
by Patrick Ward
Thu Feb 18, 2021 11:29 am
Forum: Field of Glory II: Medieval
Topic: How to deal with sus cheaters or really bad rng in multiplayer?
Replies: 36
Views: 1010

Re: How to deal with sus cheaters or really bad rng in multiplayer?

rbodleyscott wrote:
Thu Feb 18, 2021 10:50 am
Patrick Ward wrote:
Thu Feb 18, 2021 1:04 am
For example the War Wagon ( Corroccio ) increases your chance of a rally by 33%.
This is not true.

It is quite an interesting idea though. OTOH, having more rallies would be unlikely to be popular!
Doh! Increases your moralle by 33%?

P
by Patrick Ward
Thu Feb 18, 2021 1:04 am
Forum: Field of Glory II: Medieval
Topic: How to deal with sus cheaters or really bad rng in multiplayer?
Replies: 36
Views: 1010

Re: How to deal with sus cheaters or really bad rng in multiplayer?

I think after reading this discussion im more implied to think that it shouldnt be random, and that after that match for me, winning or losing in multiplayer gives me no joy, cause i know the game is broken, cause if everything is a ´´toss of a coin´´ and theres no mechanics to it, then the game ev...
by Patrick Ward
Wed Feb 17, 2021 5:57 pm
Forum: Panzer Corps 2
Topic: Camo list
Replies: 21
Views: 5784

Re: Camo list

Can I suggest introducing a specific 3d model for Italian CTVs? If a specific model was not possible, a specific camo with black jacket and gray / green pants would be sufficient in my opinion. Thanks for your attention and good work! CTV's were originally on the list for the Spainish DLC but were ...
by Patrick Ward
Wed Feb 17, 2021 12:19 pm
Forum: Field of Glory II: Medieval
Topic: How to deal with sus cheaters or really bad rng in multiplayer?
Replies: 36
Views: 1010

Re: How to deal with sus cheaters or really bad rng in multiplayer?

We've had similar discussions before, about whether to have truly random, or a Sid Meier / Civilization pseudo random, where every time a number is rolled, it reduces the chance of it being rolled again. Makes a farce of the game but apparently thats what a lot of people like. They want to believe t...
by Patrick Ward
Fri Feb 12, 2021 5:41 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Modding Medieval's Terrain
Replies: 100
Views: 2220

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Thanks, Patrick. So I don't need them as long as I have a Normal Map made? They aren't gonna effect my texture if I change it from what's already in the game? EX: New Texture needs new Normal Map. TBH I don't know what happens if theres no spec map. Never tried it. I can't even view the Spec or C f...
by Patrick Ward
Fri Feb 12, 2021 12:59 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Modding Medieval's Terrain
Replies: 100
Views: 2220

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

They're all dds. base0 is dxt1, TEX1 and TEX2, base1-7 are dxt5. Normals maps are all dxt1 Spec maps are actually the spec in RGB and gloss in the alpha, DXT5, but I barely use them in Medieval terrain as its supposed to represent gouache type paint. I could of used DXT3 for the spec and colour but ...

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