I might of missed it but I've not seen this playthrough being pushed yet.
https://www.youtube.com/playlist?list=P ... i-QGGxXqFP
Pat
Search found 406 matches
- Wed Mar 03, 2021 12:58 am
- Forum: Stirring Abyss
- Topic: The Games Yard Playthrough
- Replies: 0
- Views: 40
- Tue Mar 02, 2021 7:16 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Adding new 3D models to Panzercorps 2
- Replies: 9
- Views: 1050
Re: Adding new 3D models to Panzercorps 2
Ah ok. Then all I can suggest is you wait until the mod manager support is finished. Wish I could give you an ETA but we've learned the hard way never to do that. 
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- Tue Mar 02, 2021 12:51 am
- Forum: Panzer Corps 2
- Topic: Axis Operations 1941 Development Diary
- Replies: 21
- Views: 1994
Re: Axis Operations 1941 Development Diary
Guys. Lets not allow this to get out of hand now.
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- Tue Mar 02, 2021 12:47 am
- Forum: Panzer Corps 2
- Topic: Weird camo skins
- Replies: 5
- Views: 200
Re: Weird camo skins
Yeah that matches our general experience but its always good to check for outliers.Scrapulous wrote: ↑Mon Mar 01, 2021 5:48 pmWhen this happened to me I was able to return the AA setting to where it was originally and the textures/skins did not become all fuzzy again. The problem was solved. It has only happened to me once.
Pat
- Mon Mar 01, 2021 2:10 pm
- Forum: Panzer Corps 2
- Topic: Weird camo skins
- Replies: 5
- Views: 200
Re: Weird camo skins
Hi, has anyone faced with a similar issue? In the deployment menu, the skins look really weird - notice how blurred and 'smashed' they are, but in the 'playground' they are shown ok That looks to be the anti-aliasing anomaly after updating. Try fiddling with your anti-aliasing settings and restarti...
- Mon Mar 01, 2021 3:51 am
- Forum: Panzer Corps 2
- Topic: Weird camo skins
- Replies: 5
- Views: 200
Re: Weird camo skins
Hi, has anyone faced with a similar issue? In the deployment menu, the skins look really weird - notice how blurred and 'smashed' they are, but in the 'playground' they are shown ok That looks to be the anti-aliasing anomaly after updating. Try fiddling with your anti-aliasing settings and restarti...
- Mon Mar 01, 2021 3:37 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Adding new 3D models to Panzercorps 2
- Replies: 9
- Views: 1050
Re: Adding new 3D models to Panzercorps 2
Until the mod workshop is fully functional and modding support officially announced, there's not much I'm allowed to tell you. I have to leave that to the developers. But if you have the Unreal editor ( unless its a dev only feature, you can download and install multiple versions of the editor eg. W...
- Thu Feb 25, 2021 4:56 pm
- Forum: Field of Glory II: Medieval
- Topic: Hill Texture Bug
- Replies: 4
- Views: 147
Re: Hill Texture Bug
It is a sneaky mfer, that's for sure. I never noticed it until I was trying to fix some Normal Map issues. I thought I had inadvertently caused it. Spent a whole day trying to solve it, then finally got wise and decided to check the original tiles. I will throw a party when you finally kill that on...
- Thu Feb 25, 2021 3:27 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: wich is the maximum map size that the game may support?
- Replies: 8
- Views: 436
- Thu Feb 25, 2021 1:05 pm
- Forum: Field of Glory II: Medieval
- Topic: Hill Texture Bug
- Replies: 4
- Views: 147
Re: Hill Texture Bug
It's a normal map rotation issue that can only be solved in code. At the moment there are much higher priorities but its on the list.
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- Tue Feb 23, 2021 11:35 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: wich is the maximum map size that the game may support?
- Replies: 8
- Views: 436
Re: wich is the maximum map size that the game may support?
In theory the game will handle 256x256 hexes. In practice that will crash. In general its not the hex numbers thats the limiting factor but what you have in those hexes. Adding hills requires tesselation. Adding mountains, lakes, rivers and shorelines, requires tesselation. Adding forests and settle...
- Thu Feb 18, 2021 6:56 pm
- Forum: Field of Glory II: Medieval
- Topic: Winter Stream Texture
- Replies: 7
- Views: 185
Re: Winter Stream Texture
Its was a bug thats already been fixed but I'm not allowed to upload anything yet.
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- Thu Feb 18, 2021 11:36 am
- Forum: Field of Glory II: Medieval
- Topic: How to deal with sus cheaters or really bad rng in multiplayer?
- Replies: 36
- Views: 1010
Re: How to deal with sus cheaters or really bad rng in multiplayer?
This is not true. It is quite an interesting idea though. OTOH, having more rallies would be unlikely to be popular! Doh! Increases your moralle by 33%? P Nope. It reduces your rout % by counting as equivalent to 3.75 normal-sized non-light infantry units. (Currently, though that might change, henc...
- Thu Feb 18, 2021 11:29 am
- Forum: Field of Glory II: Medieval
- Topic: How to deal with sus cheaters or really bad rng in multiplayer?
- Replies: 36
- Views: 1010
Re: How to deal with sus cheaters or really bad rng in multiplayer?
Doh! Increases your moralle by 33%?rbodleyscott wrote: ↑Thu Feb 18, 2021 10:50 amThis is not true.Patrick Ward wrote: ↑Thu Feb 18, 2021 1:04 amFor example the War Wagon ( Corroccio ) increases your chance of a rally by 33%.
It is quite an interesting idea though. OTOH, having more rallies would be unlikely to be popular!
P
- Thu Feb 18, 2021 1:04 am
- Forum: Field of Glory II: Medieval
- Topic: How to deal with sus cheaters or really bad rng in multiplayer?
- Replies: 36
- Views: 1010
Re: How to deal with sus cheaters or really bad rng in multiplayer?
I think after reading this discussion im more implied to think that it shouldnt be random, and that after that match for me, winning or losing in multiplayer gives me no joy, cause i know the game is broken, cause if everything is a ´´toss of a coin´´ and theres no mechanics to it, then the game ev...
- Wed Feb 17, 2021 5:57 pm
- Forum: Panzer Corps 2
- Topic: Camo list
- Replies: 21
- Views: 5784
Re: Camo list
Can I suggest introducing a specific 3d model for Italian CTVs? If a specific model was not possible, a specific camo with black jacket and gray / green pants would be sufficient in my opinion. Thanks for your attention and good work! CTV's were originally on the list for the Spainish DLC but were ...
- Wed Feb 17, 2021 12:19 pm
- Forum: Field of Glory II: Medieval
- Topic: How to deal with sus cheaters or really bad rng in multiplayer?
- Replies: 36
- Views: 1010
Re: How to deal with sus cheaters or really bad rng in multiplayer?
We've had similar discussions before, about whether to have truly random, or a Sid Meier / Civilization pseudo random, where every time a number is rolled, it reduces the chance of it being rolled again. Makes a farce of the game but apparently thats what a lot of people like. They want to believe t...
- Tue Feb 16, 2021 2:54 pm
- Forum: Field of Glory II: Medieval
- Topic: How to deal with sus cheaters or really bad rng in multiplayer?
- Replies: 36
- Views: 1010
Re: How to deal with sus cheaters or really bad rng in multiplayer?
Ignore this .. answer below ..
- Fri Feb 12, 2021 5:41 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 2220
Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Thanks, Patrick. So I don't need them as long as I have a Normal Map made? They aren't gonna effect my texture if I change it from what's already in the game? EX: New Texture needs new Normal Map. TBH I don't know what happens if theres no spec map. Never tried it. I can't even view the Spec or C f...
- Fri Feb 12, 2021 12:59 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 2220
Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
They're all dds. base0 is dxt1, TEX1 and TEX2, base1-7 are dxt5. Normals maps are all dxt1 Spec maps are actually the spec in RGB and gloss in the alpha, DXT5, but I barely use them in Medieval terrain as its supposed to represent gouache type paint. I could of used DXT3 for the spec and colour but ...