Search found 34 matches

by lordhoff
Thu Apr 18, 2019 10:34 pm
Forum: Aggressors: Ancient Rome
Topic: Frozen Units
Replies: 6
Views: 145

Re: Frozen Units

Thanks.
by lordhoff
Thu Apr 18, 2019 9:04 am
Forum: Aggressors: Ancient Rome
Topic: Frozen Units
Replies: 6
Views: 145

Re: Frozen Units

I see; is there a way to foresee this? Generally I won't buy below 20 gold but I do train below that level. I guess one way would be to subtract all trades for gold to get a base number and keep that above 1 gold (I'm assuming a trireme is the most costly unit to upkeep in gold despite the slave row...
by lordhoff
Thu Apr 18, 2019 1:40 am
Forum: Aggressors: Ancient Rome
Topic: Frozen Units
Replies: 6
Views: 145

Re: Frozen Units

OK, gold has been scarce, generally about 18 at the start of a turn; I think it was 4.9 at the end of the turn. I'll check the use screen to see if it is short. The other two don't apply. EDIT: 1 gold left, unit requires 0.6 gold, and no stop sign. Doesn't appear that any of the three conditions app...
by lordhoff
Wed Apr 17, 2019 11:11 am
Forum: Aggressors: Ancient Rome
Topic: Frozen Units
Replies: 6
Views: 145

Frozen Units

OK, it seems I'm the current problem child. This has happened once before when I was awarded two settler units for completing an objective. What is this? A unit who, for whatever reason greys out (like when healed) and can not be moved permanently. With the settler unit, I simply sold it - didn't re...
by lordhoff
Sat Apr 13, 2019 11:30 pm
Forum: Aggressors: Ancient Rome
Topic: Question on Sieges
Replies: 3
Views: 320

Re: Question on Sieges

I never got back to this but the issue was that this was my first game using the noob setting which has supply turned off by default.
by lordhoff
Wed Apr 10, 2019 9:18 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.0.7. "Strategic command" available!
Replies: 21
Views: 1794

Re: Aggressors - v1.0.7. "Strategic command" available!

Wouldn't you know it? It hasn't happened since I said I'd send you a save. Haven't forgotten.
by lordhoff
Tue Apr 02, 2019 2:28 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.0.7. "Strategic command" available!
Replies: 21
Views: 1794

Re: Aggressors - v1.0.7. "Strategic command" available!

Well, that isn't exactly what I meant although I understand where the poster was coming from. It's sometimes difficult to get the unit to hi-light if the unit stack is in a city and there is, say, a mine north of it. Once hi-lighted, it (the pointer) is often not in a location where double click bri...
by lordhoff
Tue Apr 02, 2019 2:13 am
Forum: Aggressors: Ancient Rome
Topic: Noob Setting Comments
Replies: 2
Views: 406

Re: Noob Setting Comments

That last item really got my attention. Sounds like I can have my cake and eat it too! Translation: some advanced features with a less aggressive AI. The additional supplies only mattered early for me - after a bit of success, I had plenty of everything. If someone really wants a challenge, forget t...
by lordhoff
Sun Mar 31, 2019 11:55 pm
Forum: Aggressors: Ancient Rome
Topic: Noob Setting Comments
Replies: 2
Views: 406

Noob Setting Comments

I started out in "medium" like I normally do but, well, I was getting my butt kicked so I ratcheted it down. It was mentioned that, in "noob", the AI was less aggressive and this got my attention since I prefer to turtle in these games. It did allow that and I've learned the game well enough that it...
by lordhoff
Sun Mar 31, 2019 11:24 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.0.7. "Strategic command" available!
Replies: 21
Views: 1794

Re: Aggressors - v1.0.7. "Strategic command" available!

Hope this is the proper area for a bug report (v1.0.7). I've played the game quite a few times now and this is the only thing that comes up fairly often. When units are fully stacked, selecting one of the three doesn't always work. It becomes apparent when trying to offload a ship or for training. W...
by lordhoff
Sun Mar 10, 2019 10:40 pm
Forum: Aggressors: Ancient Rome
Topic: How Are Empires With Large Off-Board Holdings Handled?
Replies: 3
Views: 205

Re: How Are Empires With Large Off-Board Holdings Handled?

Thanks. I think that is pretty standard as the additional land areas open a kind of spherical problem. One can add population and income but how much of that is affected by other off-board actors? How much of these off-board actors are affected by other off-board actors? It really doesn't end until ...
by lordhoff
Fri Mar 08, 2019 1:07 am
Forum: Aggressors: Ancient Rome
Topic: How Are Empires With Large Off-Board Holdings Handled?
Replies: 3
Views: 205

How Are Empires With Large Off-Board Holdings Handled?

Well, the topic says it all. I'm wondering specifically about the Seleucid Empire which still had large holdings to the east after it's defeat by the Mauryan Empire. Do they get off-map income? Off-map population? Since Babylon isn't on the map, what is the meaning of their on-map capital city? Ther...
by lordhoff
Thu Feb 28, 2019 9:01 pm
Forum: Aggressors: Tech Support
Topic: Info sent if pre-open crash?
Replies: 8
Views: 285

Re: Info sent if pre-open crash?

I had to turn off Malwarebytes to get it to run but, mission accomplished. I'll let you know if it worked.

EDIT: Opened without issue!
by lordhoff
Thu Feb 28, 2019 2:40 am
Forum: Aggressors: Tech Support
Topic: Info sent if pre-open crash?
Replies: 8
Views: 285

Re: Info sent if pre-open crash?

Interesting: the file was corrupted again. I know how to fix it now but it looks like I'll have to delete that file every time I open the game. It doesn't take but a minute so it's not a problem but I thought I should pass on this development.
by lordhoff
Wed Feb 27, 2019 4:13 am
Forum: Aggressors: Tech Support
Topic: Info sent if pre-open crash?
Replies: 8
Views: 285

Re: Info sent if pre-open crash?

It was a few days ago so my memory is foggy but, I believe I was playing another game, closed it down, then tried to open AAR. I tried again with the same result (clicked on "play game"). Both times I typed in some text in the report error box (upper right click), provided e-mail address, and checke...
by lordhoff
Tue Feb 26, 2019 1:57 am
Forum: Aggressors: Tech Support
Topic: Info sent if pre-open crash?
Replies: 8
Views: 285

Info sent if pre-open crash?

I'm no longer able to open the game - the crash box (to send information/e-mail) pops up when "play game" is used. Now I'm wondering, since the game doesn't open, does the save file, etc even get sent? Should I do something else to try to get the game working again?
by lordhoff
Sat Feb 23, 2019 9:14 am
Forum: Aggressors: Ancient Rome
Topic: Question on Sieges
Replies: 3
Views: 320

Question on Sieges

In prior playthroughs, it seemed that a siege was initiated when your border completely surrounds a city. However, I'm now playing as the German tribes and surrounded the Dacian capital, even with four units around it, and nothing happens. Similar later with the city to the north of it. I couldn't f...
by lordhoff
Thu Feb 21, 2019 11:10 am
Forum: Aggressors: Ancient Rome
Topic: Illogical AI
Replies: 13
Views: 516

Re: Illogical AI

I will and thanks.
by lordhoff
Thu Feb 21, 2019 12:35 am
Forum: Aggressors: Ancient Rome
Topic: Illogical AI
Replies: 13
Views: 516

Re: Illogical AI

I will have a look today and come back to you for sure. I will have a look today and come back to you for sure. Well, as you expected, it's likely has nothing to do with the game other then chance (the game is used for long time periods) - it happened when I tried to shut down the computer this mor...
by lordhoff
Wed Feb 20, 2019 1:48 pm
Forum: General Discussion
Topic: Question About Slitherine
Replies: 2
Views: 220

Re: Question About Slitherine

VPaulus wrote:
Mon Feb 18, 2019 10:19 am
We have developed it.
Thanks (good feeling when my memory works :) ).

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