Search found 351 matches

by ptje63
Tue Dec 04, 2018 3:02 pm
Forum: Panzer Corps
Topic: Afrika Korps and Elefant upgrade
Replies: 17
Views: 441

Re: Afrika Korps and Elefant upgrade

Perhaps a new hero can be introduced in PC2 - a Repair-hero, like in Monty Python's "Bicycle Repair Man" ;-), which deals with historical flaws present in (too early introduced) new hardware...
by ptje63
Mon Dec 03, 2018 9:39 am
Forum: Panzer Corps
Topic: Afrika Korps and Elefant upgrade
Replies: 17
Views: 441

Re: Afrika Korps and Elefant upgrade

Well I wasn't expecting a historical reason, since after El Alamein the Afrika Korps is a total "what if" business. A different "historical" reason might have been that Rommel (me that is...) and OKH have a disagreement about priorities, whereas I think the momentum lies in India, but whereas the OK...
by ptje63
Sun Dec 02, 2018 2:08 pm
Forum: Panzer Corps
Topic: Afrika Korps and Elefant upgrade
Replies: 17
Views: 441

Afrika Korps and Elefant upgrade

Im at "On road to India" in Afrika Korps, in March 1944 - and I still cant upgrade my StuGIIIGs to Elefants, whereas they should be available from May/June 1943 onwards... Not using any mods.
pc aa.jpg
pc aa.jpg (249.22 KiB) Viewed 441 times
by ptje63
Tue Nov 27, 2018 7:40 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 130
Views: 40546

Re: Panzer Corps 2 - Dev Diary #6

Would like to make a (last minute?) request for a better management of buying / upgrading units. As I am trying more difficult levels cutting costs is becoming more and more essential. I have a battered 5 strength top Tiger unit which has perfect heros to be changed to a Panther A. But it turns out ...
by ptje63
Thu Nov 22, 2018 8:27 am
Forum: Panzer Corps
Topic: Experience rate??
Replies: 8
Views: 5154

Re: Experience rate??

In Afrika Korps its easy to get the 88s get experience - use two of them in the (whats it called scenario), I think 5th or so, to crunch the bunkers on the north and south in AT mode.
by ptje63
Wed Nov 21, 2018 4:57 pm
Forum: Panzer Corps
Topic: 100th Anniversary of the end of World War 1
Replies: 4
Views: 267

Re: 100th Anniversary of the end of World War 1

Living in The Netherlands I wanted to spend my holidays near a WW1 battlefield and spent three days roaming the hills around Verdun in Northern France - essential visit to get a better understanding what is left of the landscape after reading about the effects of German artillery - left me stunned t...
by ptje63
Wed Nov 21, 2018 4:46 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 65
Views: 14771

Re: Panzer Corps 2 - Dev Diary #4

No turn limit should have consequences for follow up scenarios - the longer it takes in theory other scenarios can end up being postponed. I would opt for less prestige awarded if one choses to continue to play beyond a certain pre-chosen amount of turns. Not necessarily, because we are not saying ...
by ptje63
Tue Nov 20, 2018 4:00 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 130
Views: 40546

Re: Panzer Corps 2 - Dev Diary #6

Great discussion, keep it going. :) Some very quick comments. However I have a small request. Could it be implemented that if there's only naval units that they cannot use their normal LoS range on grond hexes. As an example if there's a cruiser with 4 LoS adjecent to a coastal hex it can only see ...
by ptje63
Tue Nov 20, 2018 3:56 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 130
Views: 40546

Re: Panzer Corps 2 - Dev Diary #6

Great discussion, keep it going. :) Some very quick comments. I like the addition of random generated maps. It will guarantee a longer usage of the game. A good example of this is the fact that I still play The Grandest Fleet - thanks to its random generated maps option. Will you use similar parame...
by ptje63
Sun Nov 18, 2018 8:05 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 130
Views: 40546

Re: Panzer Corps 2 - Dev Diary #6

I like the addition of random generated maps. It will guarantee a longer usage of the game. A good example of this is the fact that I still play The Grandest Fleet - thanks to its random generated maps option. Will you use similar parameters like TGF to create the map?
by ptje63
Tue Oct 23, 2018 11:23 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 65
Views: 14771

Re: Panzer Corps 2 - Dev Diary #4

No turn limit should have consequences for follow up scenarios - the longer it takes in theory other scenarios can end up being postponed. I would opt for less prestige awarded if one choses to continue to play beyond a certain pre-chosen amount of turns. Not necessarily, because we are not saying ...
by ptje63
Tue Oct 23, 2018 11:09 am
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 21
Views: 2642

Re: Panzer Corps 2 - Dev Diary #4

One of my biggest frustration with recon units - the selected recon obvious choice to destroy 1 strength AA. With good chance to return to safety. I can certainly understand your frustration. But there is also a strong reason why recons are implemented the way they are. Recon movement has built-in ...
by ptje63
Mon Oct 15, 2018 1:43 pm
Forum: Panzer Corps 2
Topic: Future dev diaries
Replies: 29
Views: 2217

Re: Future dev diaries

This may have been mentioned elsewhere, sorry if I repeat it if so... When I first discovered Command & Conquer, one of the things I liked was the soundtrack cd. Instead of a short horrible prehistoric digital tune, a whole cd with inspiring background music came along. It somehow never got bored, h...
by ptje63
Thu Oct 11, 2018 11:04 am
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 21
Views: 2642

Re: Panzer Corps 2 - Dev Diary #4

PC 02.jpg
PC 02.jpg (321.24 KiB) Viewed 1693 times
Obviously not - mincemeat now for attacking AI :-(

(Tried to post 2 attachments in one reply, which gave error)
by ptje63
Thu Oct 11, 2018 11:03 am
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 21
Views: 2642

Re: Panzer Corps 2 - Dev Diary #4

PC 01.jpg
PC 01.jpg (310.13 KiB) Viewed 1694 times
One of my biggest frustration with recon units - the selected recon obvious choice to destroy 1 strength AA. With good chance to return to safety.
by ptje63
Wed Oct 10, 2018 3:35 pm
Forum: Panzer Corps 2
Topic: Future dev diaries
Replies: 29
Views: 2217

Re: Future dev diaries

Repeating some of the replies above + new ones: -changes units compared to PC1 -connecting scenarios to overall picture of the war / larger region -changes in system of heroes -changes sea warfare -will game be issued with vanilla game with extended dls's - or available later on as sort of upgrade -...
by ptje63
Sat Sep 29, 2018 7:43 am
Forum: Panzer Corps
Topic: What beats Tiger II?
Replies: 15
Views: 1090

Re: What beats Tiger II?

Well all the tricks and hints in getting the Königstiger killed are just the things I do in keeping them alive. No single tank is invincible.
by ptje63
Fri Sep 28, 2018 2:51 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 65
Views: 14771

Re: Panzer Corps 2 - Dev Diary #4

No turn limit should have consequences for follow up scenarios - the longer it takes in theory other scenarios can end up being postponed. I would opt for less prestige awarded if one choses to continue to play beyond a certain pre-chosen amount of turns.
by ptje63
Fri Sep 28, 2018 10:51 am
Forum: Panzer Corps
Topic: Beginner Friendly Content
Replies: 12
Views: 637

Re: Beginner Friendly Content

...and be prepared not never quit learning, especially from ones own mistakes and from suggestions of fellow players
by ptje63
Sat Sep 15, 2018 12:34 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #3
Replies: 66
Views: 20693

Re: Panzer Corps 2 - Dev Diary #3

Another (forum) suggestion: Im 54 years old and my father, currently at age 90, taught me the beginnings of strategic games when I was 6 - he was checkers champion in town and showed me how to play chess and checkers. Now magazines and newspapers in The Netherlands often have these "White's turn and...

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