Search found 67 matches

by ImperialGrunt
Thu Mar 02, 2017 9:02 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Deployment matters
Replies: 3
Views: 1049

Re: Deployment matters

I agree. Every map should have a deployment zone for both sides.
by ImperialGrunt
Tue Feb 14, 2017 9:26 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach - How to use the editor and a CONTEST!-
Replies: 1
Views: 712

Re: Sanctus Reach - How to use the editor and a CONTEST!-

Very cool. I This sounds like a fun challenge.
by ImperialGrunt
Mon Feb 13, 2017 5:59 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach Patch v1.0.10 feedback
Replies: 27
Views: 3385

Re: Sanctus Reach Patch v1.0.10 feedback

I just noticed that the minimap rotates to stay oriented with the terrain. That is great!
by ImperialGrunt
Sun Feb 12, 2017 8:46 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Techmarine and Mekboy
Replies: 6
Views: 1045

Re: Techmarine and Mekboy

He can? No haven't noticed. Would be weird tho. Priester is a healer not repair. This game is supposed to be realistic. Grenadier79, in defense of the Devs, they have made an excellent game and they have done many changes improve the game based on feedback from the players, quickly too. They can on...
by ImperialGrunt
Tue Feb 07, 2017 7:26 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Force Selection in Patch v1.0.10 feedback
Replies: 29
Views: 3552

Re: Force Selection in Patch v1.0.10 feedback

All of the above AND the ability to save army lists so a player can select a particular saved list with a click and presto, it's loaded up and placed into a deployment zone.
by ImperialGrunt
Tue Feb 07, 2017 6:51 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Tank Shock and Zone of Control
Replies: 12
Views: 2307

Re: Tank Shock and Zone of Control

Thanks for the feedback and ideas guys. We will take a look at this and see what we can do. Cheers, Gordon. This is excellent news. Tank Shock against infantry would be a fantastic addition to the game mechanics. But with that said, do not forget about RAMMING enemy vehicles! http://vignette2.wikia...
by ImperialGrunt
Tue Feb 07, 2017 6:20 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach Patch v1.0.10 Available!
Replies: 11
Views: 3583

Re: Sanctus Reach Patch v1.0.10 Available!

IainMcNeil wrote:With steam if you ever get an issue, exit steam completely, validate your local files and try again. Usually its an issue caused by grabbing the update.
Sounds good. Thanks for a quick response even though the problem self-resolved. GOT to go kill orks now!
by ImperialGrunt
Tue Feb 07, 2017 5:33 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach Patch v1.0.10 Available!
Replies: 11
Views: 3583

Re: Sanctus Reach Patch v1.0.10 Available!

For some reason the Steam update is causing my computer to lock up when I try to play the game. I have to hard reboot to get out of it. I am going to re-install the game to see if that fixes the problem. Edit: That did not work either, hitting the play game button on Steam or hitting the desktop ico...
by ImperialGrunt
Mon Feb 06, 2017 8:41 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some gender balance in the future would be nice!
Replies: 18
Views: 4152

Re: Some gender balance in the future would be nice!

I would like to see where it says that in lore? Just seems sort of goofy to me, I am not asking for anything that isnt part of the 40K game we all know and love... I just want those that are a regular part of the warhammer universe that have some gender balance to be included. Never seen a female s...
by ImperialGrunt
Mon Feb 06, 2017 8:31 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: BUG *Area of Effect Dammage*
Replies: 2
Views: 604

Re: BUG *Area of Effect Dammage*

That random damage is frustrating. It does seen like there should be some minimum results. But below minimum results still occur as a rare event. I feel that the player should be able to target open tiles as well, perhaps at a half effectiveness penalty agains unspotted enemy troops within the blast...
by ImperialGrunt
Mon Feb 06, 2017 12:17 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some gender balance in the future would be nice!
Replies: 18
Views: 4152

Re: Some gender balance in the future would be nice!

Technically speaking, women serve in the Imperial Guard and probably in the Tempestus Scions, not to mention the female Inquistors. They would just have to be included. https://s-media-cache-ak0.pinimg.com/236x/ee/61/16/ee6116ef4a8e6c160a063b624a14ae1b.jpg http://vignette2.wikia.nocookie.net/warhamm...
by ImperialGrunt
Wed Feb 01, 2017 4:24 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Poll: What DLC do you want first?
Replies: 63
Views: 14691

Re: Poll: What DLC do you want first?

I really hope the Tempestus Scions can be part of an IG DLC. This would be a great campaign! The Red WAAAGH! (998.M41) - The Ork Warlord Grukk Face-rippa rampages across the Sanctus Reach system and is met in battle at Alaric Prime. Amongst the defenders under the command of Castellan Stein of Cadia...
by ImperialGrunt
Tue Jan 31, 2017 5:27 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach Beta Update v1.0.2
Replies: 42
Views: 4533

Re: Sanctus Reach Beta Update v1.0.2

And blood claws are pretty much Jr. Space Marines, that are not Assault Marines, I do not think this game really has Jump packs in the traditional sense (I mean you can move around the screen fast, but no jump and come down and smash face) Claws are very fragile till you level them a bit. (I know t...
by ImperialGrunt
Tue Jan 31, 2017 5:18 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Deployment for those who do not know
Replies: 3
Views: 597

Re: Deployment for those who do not know

Yeah... my assumption is that the maps are generated every time you enter a skirmish in case you run into a map that's just awful. Pool changes as well... probably by design. Sure, you can kinda game the system, but it prevents an obstructed or impossible map scenario, etc.. And you should not have...
by ImperialGrunt
Tue Jan 31, 2017 3:03 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach Update v1.0.2
Replies: 3
Views: 672

Re: Sanctus Reach Update v1.0.2

Excellent! The Emperor provides!

EDIT: Got a chance to play a skirmish game with the new update. Really like the more fluid gameplay. The voiceovers with the action blends very well.
by ImperialGrunt
Tue Jan 31, 2017 1:43 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Future plans for Sanctus Reach
Replies: 4
Views: 2281

Re: Future plans for Sanctus Reach

All of this is great, thank you very much!

Really looking forward to more content down the road as well. Most excellent good Sir!
by ImperialGrunt
Mon Jan 30, 2017 6:57 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Jump Pack Infantry dont Jump
Replies: 0
Views: 426

Jump Pack Infantry dont Jump

Shouldn't jump pack infantry be able to jump over terrain and enemy forces? Right now the Skyclaw Space Marines and Stormboyz Orks can only skim along the surface and they cannot jump over enemy units or high terrain. Seems like they should have a jump capability, even the "Hammer of Wrath" jump spe...
by ImperialGrunt
Mon Jan 30, 2017 3:26 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Broken Units
Replies: 9
Views: 1051

Re: Broken Units

Broken units allow morale to be a facet of gameplay. How it effects units is part of a balance effect of the whole. Just because a unit is broken I dont think should invite its destruction automatically. But using it as a tool to prevent the unit from being used offensively allows the unit to be a ...
by ImperialGrunt
Sun Jan 29, 2017 8:59 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Broken Units
Replies: 9
Views: 1051

Broken Units

One thing I have noticed about Broken units is that while they cannot shoot and move towards the enemy during their turn, they do get reaction fire and to melee normally. Does this feel right? It seems to me that a unit that is broken should be slaughtered quickly if hit by a melee attack and defini...
by ImperialGrunt
Sun Jan 29, 2017 8:54 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Gorkanaut Grotesquely Overpowered!!!
Replies: 7
Views: 1370

Re: Gorkanaut Grotesquely Overpowered!!!

Hah, I just faced the Gorkanaut in a skirmish for the first time. It was a bit frustrating because of the random forces (all infantry) I was given to face it, none of them were good at AT, except for two meltagun packs. They did not even get close to even take a shot. Hopefully the skirmish set up i...

Go to advanced search