Search found 429 matches

by trulster
Wed Apr 14, 2021 5:43 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: Potzblitz V12.04 MAR7TH 2021

The russians could be forced to move an army corps into a very eastern city that has no homeguard within 3 turns instead or something like that. If it arrives on time, the uprising is crushed. There's a problem with that though: the game does not differentiate between moving into a hex and deployin...
by trulster
Wed Apr 14, 2021 4:15 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: Potzblitz V12.04 MAR7TH 2021

Semirechye Revolt Russia needs soldiers! Emperor Nicholas II adopts wide conscription in Central Asia. Consequently, Turkestan rises up in revolt against Tsarist policies as local leaders call for a holy war. To suppress the revolt, send one Russian corps to within one hex of Voronhez for railing ea...
by trulster
Wed Apr 14, 2021 3:27 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: Potzblitz V12.04 MAR7TH 2021

Sure, glad to help, could you post an example of event text so we can tell length and style of text? In the wiki it says "As a response, around 30,000 soldiers, including Cossacks, armed with machine guns and artillery were diverted from the Eastern Front of World War I and sent in to crush the rebe...
by trulster
Wed Apr 14, 2021 11:59 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: Potzblitz V12.04 MAR7TH 2021

This massive revolt deserves its own event for the significance of the effects. Yes, it occurs "off-map", but should result in a manpower and collapse point loss for Russia.

https://en.wikipedia.org/wiki/Central_A ... lt_of_1916
by trulster
Wed Apr 07, 2021 5:08 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Screen resolution fix
Replies: 3
Views: 99

Re: Screen resolution fix

So the only way to run the game is to every time change scaling to 100% before starting game?
by trulster
Tue Apr 06, 2021 7:25 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Screen resolution fix
Replies: 3
Views: 99

Screen resolution fix

New PC, new install of CGW and potzblitz. But, have totally forgotten how to fix the screen resolution bug, where you end up not seeing the icons to start the game. Windows res is 1920x1080 and 125% scaling, was there way to edit the steam startup so it automatically changes to something that makes ...
by trulster
Fri Apr 02, 2021 4:58 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: Potzblitz V12.04 MAR7TH 2021

Now i need to rethink how this can change. I personally think i can handle subs very well in the northsea - much better than in the atlantik. At the moment, atlantic seabattles do not take place in my MP games. (which is very unrealistic!) :roll: At the moment, NOTHING motivates me deploying my sub...
by trulster
Fri Mar 19, 2021 9:52 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: Potzblitz V12.04 MAR7TH 2021

I like that Russian train event a lot, good add.

Also, the parking of British fleets surrounding the German coast has always seemed quite gamey. Perhaps add a chance of being damaged per turn commensurate with artillery tech level achieved?
by trulster
Mon Mar 15, 2021 4:18 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: Potzblitz V12.04 MAR7TH 2021

Good ideas Unwichtig, you can fold the previous sub-basing idea into the "the paperwar" event, ie this event also allows basing one sub/turn in a Spanish port.
by trulster
Tue Mar 09, 2021 2:26 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: Potzblitz V12.04 MAR7TH 2021

Just finished an amazing, insane looong SP game (probably the closest game i have ever played). Some interesting stuff and observations: It finished on Turn 63 of 60 (How is this even possible? Looks like the game does not end on turn 60) :mrgreen: IMO this is a feature, not a bug. Why should the g...
by trulster
Wed Mar 03, 2021 3:14 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: NEW UPDATE 11.21 NOV10TH 2020

Excellent work, looking forward to it.
by trulster
Fri Feb 26, 2021 4:55 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: NEW UPDATE 11.21 NOV10TH 2020

Thanks a lot for your efforts, looks as if the next update will be an amazing experience!
by trulster
Fri Feb 26, 2021 1:02 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: NEW UPDATE 11.21 NOV10TH 2020

Aha, thx for the breakdown. Then maybe these numbers should be halved? Also, how does unit recovery work, is it enough to have say one fighter attack to stop a unit from recovering effectiveness? That may be equally problematic, fighters can keep significant parts of the front line red. Another thin...
by trulster
Fri Feb 26, 2021 5:32 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: NEW UPDATE 11.21 NOV10TH 2020

Maybe making too many changes at once may have too unpredictable an effect? As it is now, how likely is a fighter attack on a ground unit to lower efficiency? Also, having many fighters per se is not the problem, it is their unhistorical ability to bring down whole armies that is the issue. But yes ...
by trulster
Thu Feb 25, 2021 10:03 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: NEW UPDATE 11.21 NOV10TH 2020

Perhaps a solution is that fighters strafing ground units can never lower efficiency below 7, if this is possible to code?
by trulster
Wed Feb 17, 2021 9:56 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: NEW UPDATE 11.21 NOV10TH 2020

In many ways this is a relic of the older game using the same engine, the Commander WW2 game. At least there, being ww2, it made somewhat more sense that air power is effective. Even then IIRC there were house rules that you only attacked a hex twice per turn with air power.
by trulster
Wed Feb 17, 2021 9:17 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: NEW UPDATE 11.21 NOV10TH 2020

1916 - Brits 10+ and France probably same number. Interceptors and AA tech available and these fighter swarms do continually take quite some damage, but that is not a major hindrance for Western Entente who normally have plenty of PPs. Generally I think fighters at WW1 level tech vs ground units sho...
by trulster
Tue Feb 16, 2021 4:17 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: NEW UPDATE 11.21 NOV10TH 2020

Got opponents building no bombers but a swarm (10+) of fighters for one nation. This is used to mass-strafe land units bringing them down to 0 efficiency. Seems a bit gamey and unhistorical for a WW1 game, perhaps some change should be made? Is it possible to program max two air unit attacks per hex...
by trulster
Tue Feb 16, 2021 5:07 am
Forum: Commander - The Great War
Topic: Opponent wanted!
Replies: 4
Views: 1480

Re: Opponent wanted!

Irlandos wrote:
Sun Feb 14, 2021 3:54 pm
I've never played this game against an opponent but am willing to try - if either of you are still game.
Install the POTZBLITZ mod and you will certainly find more (interesting) games.
by trulster
Wed Feb 10, 2021 2:34 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V12.04 MAR7TH 2021
Replies: 2169
Views: 199426

Re: NEW UPDATE 11.21 NOV10TH 2020

Hi all, Wow that's a very nice discussion. 1. Regarding my suggested naval mine laying event above: I got something mixed up: I am talking only about the Baltics and not the black sea. In my event I mentioned the black and the Baltic sea but that was a typo. I don't think there is need for addition...

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