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by SteveD64
Tue Mar 26, 2019 9:34 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

Oh and if you're ever up for doing some simple AI work down the road let me know, Nijis. That is my biggest hurdle so far. :oops:
by SteveD64
Tue Mar 26, 2019 2:40 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

Thanks. The game board is based on the game board from "1631" (Vae Victis magazine) with a few minor changes. The art (such as it is) is mine. It's a little gray so I'm going to tweak some colors.
by SteveD64
Sat Mar 23, 2019 3:37 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

Thanks for the tips!

This map is just about done.

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by SteveD64
Wed Mar 20, 2019 11:34 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

You're probably aware of this Visual Studio feature
Don't ever assume this ;)

I have never coded a line or used Visual Studio before this. It's good to know! thanks.
by SteveD64
Wed Mar 20, 2019 4:15 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

It's coming along slowly. :wink: Question - how did you test the random events? My only idea would be to add one event at a time and somehow work the conditions to fire it every turn and then add another event (while disabling the first one) etc until you've tested them all. Is there an easier way?
by SteveD64
Sat Mar 16, 2019 3:22 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

Thanks, I actually went ahead and wrote my own code for it. I'm learning this thing! I'm now on an operational Pike & Shot project. Here's a snippet of what it looks like so far: https://i.imgur.com/7ENa0iP.png That soldier holding the musket is a garrison unit, if there's a garrison present then a ...
by SteveD64
Wed Mar 13, 2019 10:16 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

Nijis, question if you're still monitoring. There's a line of description (Realm Tab, Line 20) that says: //this means you always lose a battle unless there you have an army involved. Ie, overrunning of the Western empire I'm trying to implement this but there's no actual code that I can see. Any id...
by SteveD64
Mon Feb 25, 2019 10:03 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

Rebellions never seem to go away. I'll have to check on the code. When two realms back factions in a province there's a rival factions event. If the player backs one of the factions it allows him to intervene. Here's the drawing code for Rival Factions (I changed the graphics but I kept your origina...
by SteveD64
Mon Feb 25, 2019 8:01 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

Thanks, but I figured all that out. :P

What are the rules on rebellions and rival factions? Do they eventually go away after time?

I'd like to get sieges in there somehow and get more operational in scale. I've got a map idea for Pike and Shot so maybe later on I'll try to tackle that.
by SteveD64
Sun Feb 24, 2019 8:05 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

Thank you! For battle difficulty I came up with my own house rules depending on whether there was an army present or if it was a raid etc. So if my army attacks a garrison there's a good chance I'm fighting at level III (but it's not 100% for certain). If two armies are fighting then the middle of t...
by SteveD64
Thu Feb 21, 2019 11:17 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

Double disaster. My allied Cappadocian horde lost in Asia Minor and my army was beaten by the Ptolemies in Judea. My dream of relocating the Antigonids to Egypt has ended in disgrace. I think I'll end this AAR here. The historical road that Demetrious took (I think it was Rhodes to Greece then to Ma...
by SteveD64
Sun Feb 17, 2019 8:18 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

288BC sees me receiving an event! A horde has appeared in Cappadocia and it's on the move. It has allied with me as it sniffs the sweet smell of success. I've also declared war on the Ptolemies after their raid into Phoenicia. These things can't be tolerated, so I march into Judea to face their army...
by SteveD64
Sun Feb 17, 2019 2:54 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

The situation in the East as the Seleucids retake Bactria, which had become independent. Arachosia is now eyeing independence and goes from core province to ally.

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by SteveD64
Sun Feb 17, 2019 2:52 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

Managed to get a victory at level V, 41-37. The last turn saw the Ptolemies take the lead and then lose it on the last melee as one of their phalanx broke and fled the field.

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by SteveD64
Fri Feb 15, 2019 11:48 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

As I expected the Ptolemies are moving into Phoenicia again but this time my main army will be there. Bad luck on the battle generator die roll and I'm forced to fight them on level V which is not good.

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by SteveD64
Fri Feb 15, 2019 11:32 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

The Ptolemies have declared war on me so the die is cast. We march on Egypt.

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by SteveD64
Fri Feb 15, 2019 1:13 am
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

292BC saw the Antigonids defeat a Ptolemaic raid into Phoenicia. I was lucky enough fight a level III battle, any higher and I'm not favored to win. As a result Arados becomes my ally. I could use all the friends I can get. My strategic situation is poor in 291BC. I'm between the Seleucids and Ptole...
by SteveD64
Sun Feb 10, 2019 9:45 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

There's a lot of things going this turn so I'd thought I'd show the turn report:

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by SteveD64
Sun Feb 10, 2019 9:33 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

While I wasn't expecting victory with the Mountain Tribes there was a glimmer of hope when I totally defeated the Seleucid cavalry charge on my left wing. They foolishly charged a well fortified hill and suffered accordingly. As the game wound down the pikes and elephants came in and that was the en...
by SteveD64
Sun Feb 10, 2019 2:38 pm
Forum: Field of Glory II: After Action Reports
Topic: Tides of Conquest - Successors Mod
Replies: 49
Views: 2461

Re: Tides of Conquest - Successors Mod

Seleucids on the march in Asia Minor. I will be fighting them in Pamphylia with the Mountain Tribes.

Oh, and a Scythian Horde has arrived in Moesia (the horse icon). Lock your doors!

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