Search found 7 matches

by Briggs
Sat Nov 15, 2014 2:39 am
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: v1.1 Bug Report unlocking lunar programs
Replies: 6
Views: 2985

v1.1 Bug Report unlocking lunar programs

If a manned orbit like Mercury is accomplished prior to an artificial satellite like Explorer, the Lunar missions will not correctly unlock. The new tooltip box will show it as unlocked, but the 2 blue boxes next to the moon on the map will not show available missions, and if you try to go into the ...
by Briggs
Fri Nov 14, 2014 6:44 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Wishlist
Replies: 6
Views: 1933

Re: Wishlist

When you sort controllers by skills, it initially sorts them lowest to highest. You have to press the sort button again to sort them highest to lowest. It would be nicer to sort them highest to lowest the first time.
by Briggs
Fri Nov 14, 2014 5:13 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: [Suggestion] lunar probe / lunar landing penalisation
Replies: 3
Views: 868

Re: [Suggestion] lunar probe / lunar landing penalisation

I like your idea. There was a NASA documentary where Gene Kranz stated that nobody knew what the surface of the moon was going to be like - it could have been 4 feet of soft snow-like powder that a manned lander would sink straight into. It wasn't until the landing on the Surveyor probe that the moo...
by Briggs
Thu Nov 13, 2014 11:30 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Fun game, poor interface
Replies: 13
Views: 3579

Re: Fun game, poor interface

Iain, I think the Mission tab at the bottom right of the main interface is underused. Currently it only leads to a pair of tabs (Missions Planned/Missions in Progress). Maybe a third tab could be added: 'Launch Mission' or some such thing. There's a lot of real estate in that tab, plenty of area to ...
by Briggs
Wed Nov 12, 2014 8:16 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Fun game, poor interface
Replies: 13
Views: 3579

Re: Fun game, poor interface

The iffy interface is pretty well-documented. To be honest, though, I don't really mind that much. Just press on and get used to it. Once you have 10 hours in the game it becomes manageable. Given the choice between the developers giving their time to UI work or new content, I'd hands down take the ...
by Briggs
Tue Nov 11, 2014 9:46 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Idea: Facility damage during launch failure
Replies: 1
Views: 681

Idea: Facility damage during launch failure

Any of the Prep, Countdown, or Launch stages that end in failure should give a chance of damaging or destroying the launch pad. I'm sure we all know the story of N1 blowing up just off the pad and closing the launch pad for a year and a half.
by Briggs
Tue Nov 11, 2014 8:44 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: First steam release campaign playthroughs
Replies: 2
Views: 1886

Re: First steam release campaign playthroughs

What difficulty level are you at? Playing on hard and buzz-hard, I've been beaten by CPU 6 times in a row. Having a failed launch is a real bastard.

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