Search found 229 matches

by Aekar
Fri Aug 10, 2018 6:50 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: [Mod release 1.08] Imperial Guard Expansion: tens of new units and new technologies
Replies: 0
Views: 45

[Mod release 1.08] Imperial Guard Expansion: tens of new units and new technologies

======================================== This mod expands the Imperial Guard faction. For now it adds 21 New Units, 36 New Techs, 9 Weapons , many new buildings, and new abilities such as imperial doctrines and national decisions. The new game goes up to research Tier 13 and also has superstructures...
by Aekar
Wed Aug 08, 2018 3:59 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: [Mod release 1.08] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
Replies: 10
Views: 358

Re: [Mod release 1.07+] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers,

Xilmi the mod upgrades to +100 and +200 loyalty with the additional difficulty options, but to be honest I haven't tested if there are hardcaps. AFAIK there is no hard uncap, but that would need playing as AI to know for sure. My work on the imperial guard expansion prevents me from testing that out...
by Aekar
Sun Aug 05, 2018 1:16 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: [Mod release 1.08] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
Replies: 10
Views: 358

Re: [Mod release 1.06] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +

Mod updated:
- slightly improved descriptions
- important fix for game pace "Squig Rush" (was at 50 % instead of 25 % by mistake!) and other game paces

Will work on 1.07+ unless game parameters are patched, in which case I'll update it!

Cheers and good game :)
by Aekar
Wed Aug 01, 2018 6:32 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Lord of skulls OP?
Replies: 20
Views: 1375

Re: Lord of skulls OP?

and my economy becomes complete broken Then they are not called the Ruinous Powers for nothing. :) I think a very nice part of the challenge is not knowing exactly the "when" and "where". Just leave a garrison on your frontiers to be sacrificed, to protect the city and delay that monster, then head...
by Aekar
Wed Aug 01, 2018 6:28 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: [Mod release 1.08] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
Replies: 10
Views: 358

Re: [Mod release 1.06] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +

I think you can here remove 'steam' word, then your install' becomes true for all. True! Removed it, thanks for this feeback. @ Eddie @Galak56 Eddie mentioned a perfect process. If you reinstalled vanilla then you do have your Data original folder with it. I can understand why you may have a proble...
by Aekar
Fri Jul 27, 2018 9:14 am
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: [Mod release 1.08] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
Replies: 10
Views: 358

Re: [Mod release 1.06] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +

Note that some map sizes may crash depending on how much RAM is available on your computer.
On mine, 'Large Pass' size does not work, but everything else does.
by Aekar
Fri Jul 27, 2018 8:38 am
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: [Mod release 1.08] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
Replies: 10
Views: 358

[Mod release 1.08] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++

UPDATE: With the 1.08 update you can use a Mods folder and stop overwriting your core files. Installation instructions and mod has been updated. Enjoy :) ============================================ Hello all, I made this mod very early on, and I expanded it with all possible options. Previously it...
by Aekar
Fri Jul 27, 2018 6:15 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: French no longer in the release ?
Replies: 16
Views: 443

Re: French no longer in the release ?

Eriss you can find all french texts in Data\Core\Languages\French But they said they are already working on it. :) Also I think the translator may have worked directly with XML files, so less correction implementations here. Surtur, in english I only saw usage of the article "the"; there are many se...
by Aekar
Fri Jul 27, 2018 1:34 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: hmm...
Replies: 9
Views: 429

Re: hmm...

Samma, I honestly replied to your question. I said the title was a clickbait, with a smile because it really was something everyone would have to click. I don't see anything wrong in (saying) that. I think it's wrong to use such titles but I believe you did not make this mistake on purpose. If my re...
by Aekar
Sat Jul 21, 2018 5:15 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: hmm...
Replies: 9
Views: 429

Re: hmm...

You mean specific old relic awards? some give units.
You can receive units from other factions too.

Also, your thread's title just won the clickbait award :D
by Aekar
Sat Jul 21, 2018 2:07 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Wiki updated with Modding guide
Replies: 1
Views: 164

Wiki updated with Modding guide

Hello guys, I just put a new page on Gladius Wiki with first modding guidance. It's here: https://gladiusrelicsofwar.gamepedia.com/Modding You may add your new pages there with your guides too. I must admit I suffered a lot of crashes and sleepless nights while implementing new factions, units and u...
by Aekar
Sat Jul 21, 2018 10:47 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Basic Modding Guide for dummies with no experience
Replies: 3
Views: 151

Re: Basic Modding Guide for dummies with no experience

Thank you for this post Potatom. Guides are really important because it's easy to have crashes. On Steam "Rok" (dev) asked for someone to take out writing guides. So far someone named "Qai" wanted to take "editorial charge" (wonder if Qai has another nick here on Slitherine, and not sure if editoria...
by Aekar
Fri Jul 20, 2018 5:53 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Necrons too powerful
Replies: 13
Views: 626

Re: Necrons too powerful

IMHO, the necron units need to be significantly downgraded. Difficulty guarantees replayability. The fact they were punishing to my Space Marines made me understand how to use Devastator covering fire. After that they were easily toasted, captains as "tanks" and devastator/terminators eradicated th...
by Aekar
Fri Jul 20, 2018 4:52 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Modding
Replies: 7
Views: 410

Re: Modding

And the forum gods have answered! :D
Modding section is there, thank you.
by Aekar
Fri Jul 20, 2018 4:50 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Please move this to Modding - [Mod released] New Map Size and Servers with Long Time
Replies: 3
Views: 171

Re: [Mod released] New Map Size and Servers with Long Time

Cheers, mod section is now there!
I posted this before it existed.
I need a divine intervention (moderator?) to move it now... thanks!
by Aekar
Fri Jul 20, 2018 4:48 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Game of the Month
Replies: 7
Views: 297

Re: Game of the Month

+1 !
Very nice idea!
Please put this on Steam too!
by Aekar
Fri Jul 20, 2018 4:46 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Opinion of the game
Replies: 6
Views: 270

Re: Opinion of the game

Very nice post!
5) There is no World Builder
It does not have a map editor it's true.
But moddability is great and very easily allows for new story-led campaigns.
It's very (really, very!) easy to make new quests and special triggers, special rewards etc.
by Aekar
Thu Jul 19, 2018 6:42 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Please move this to Modding - [Mod released] New Map Size and Servers with Long Time
Replies: 3
Views: 171

Please move this to Modding - [Mod released] New Map Size and Servers with Long Time

Just released a first mini-mod with new game parameters, allowed when starting a new game. [h2]New Map Size: Gigantic Size[/h2] This huge 6400 tiles map (instead of 'immense' 2600 or so) is for your super large epic campaigns or multiplayer apocalypse epicness. With current units speed I do not reco...
by Aekar
Wed Jul 18, 2018 8:48 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Modding
Replies: 7
Views: 410

Re: Modding

I think we should have a "Mods and Scenarios Design" subforum and tell the devs to monitor it.
Should we not?

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