Search found 231 matches
- Sat Aug 25, 2018 10:23 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod release] Imperial Guard Expansion: 2 new factions, new campaign, new intro, units and techs
- Replies: 2
- Views: 6042
Re: [Mod release] Imperial Guard Expansion: tens of new units and new technologies
Update 0.03 released. Updated first post with download link. It's an alpha. Latest release here: Download Imperial Expansion (version .03 - with Steel Legion, new intro and campaign) It adds the Steel Legion Infantry Regiment, it's new campaign, cinematics, and some new things. https://steamcommunit...
- Sat Aug 25, 2018 10:19 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod release] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
- Replies: 13
- Views: 6254
Re: [Mod release] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
Thank you Xucide for finding that out!
- Fri Aug 10, 2018 6:50 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod release] Imperial Guard Expansion: 2 new factions, new campaign, new intro, units and techs
- Replies: 2
- Views: 6042
[Mod release] Imperial Guard Expansion: 2 new factions, new campaign, new intro, units and techs
TLDR latest release here: Download Imperial Expansion (version .03 - with Steel Legion, new intro and campaign) Adds 2 new playable factions: - "The Imperial Guard" (vanilla campaign, most new units) - "The Steel Legion 47th Infantry" (new campaign and intro cinematics, mostly i...
- Wed Aug 08, 2018 4:30 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod release] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
- Replies: 13
- Views: 6254
Re: [Mod release 1.08] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +
Mod updated for 1.08.
I also updated installation instructions. Have fun!
I also updated installation instructions. Have fun!
- Wed Aug 08, 2018 3:59 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod release] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
- Replies: 13
- Views: 6254
Re: [Mod release 1.07+] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers,
Xilmi the mod upgrades to +100 and +200 loyalty with the additional difficulty options, but to be honest I haven't tested if there are hardcaps. AFAIK there is no hard uncap, but that would need playing as AI to know for sure. My work on the imperial guard expansion prevents me from testing that out...
- Sun Aug 05, 2018 1:16 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod release] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
- Replies: 13
- Views: 6254
Re: [Mod release 1.06] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +
Mod updated:
- slightly improved descriptions
- important fix for game pace "Squig Rush" (was at 50 % instead of 25 % by mistake!) and other game paces
Will work on 1.07+ unless game parameters are patched, in which case I'll update it!
Cheers and good game
- slightly improved descriptions
- important fix for game pace "Squig Rush" (was at 50 % instead of 25 % by mistake!) and other game paces
Will work on 1.07+ unless game parameters are patched, in which case I'll update it!
Cheers and good game
- Wed Aug 01, 2018 6:32 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Lord of skulls OP?
- Replies: 21
- Views: 9071
Re: Lord of skulls OP?
and my economy becomes complete broken Then they are not called the Ruinous Powers for nothing. :) I think a very nice part of the challenge is not knowing exactly the "when" and "where". Just leave a garrison on your frontiers to be sacrificed, to protect the city and delay tha...
- Wed Aug 01, 2018 6:28 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod release] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
- Replies: 13
- Views: 6254
Re: [Mod release 1.06] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +
I think you can here remove 'steam' word, then your install' becomes true for all. True! Removed it, thanks for this feeback. @ Eddie @Galak56 Eddie mentioned a perfect process. If you reinstalled vanilla then you do have your Data original folder with it. I can understand why you may have a proble...
- Fri Jul 27, 2018 9:14 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod release] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
- Replies: 13
- Views: 6254
Re: [Mod release 1.06] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +
Note that some map sizes may crash depending on how much RAM is available on your computer.
On mine, 'Large Pass' size does not work, but everything else does.
On mine, 'Large Pass' size does not work, but everything else does.
- Fri Jul 27, 2018 8:38 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod release] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
- Replies: 13
- Views: 6254
[Mod release] New parameters: Gigantic Size, Chaos difficulty, coop rectangular maps, density, 1-week timers, +++
UPDATE: With the 1.08 update you can use a Mods folder and stop overwriting your core files. Installation instructions and mod has been updated. Enjoy :) ============================================ Hello all, I made this mod very early on, and I expanded it with all possible options. Previously it...
- Fri Jul 27, 2018 6:15 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: French no longer in the release ?
- Replies: 22
- Views: 5494
Re: French no longer in the release ?
Eriss you can find all french texts in Data\Core\Languages\French But they said they are already working on it. :) Also I think the translator may have worked directly with XML files, so less correction implementations here. Surtur, in english I only saw usage of the article "the"; there a...
- Fri Jul 27, 2018 1:34 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: hmm...
- Replies: 9
- Views: 2623
Re: hmm...
Samma, I honestly replied to your question. I said the title was a clickbait, with a smile because it really was something everyone would have to click. I don't see anything wrong in (saying) that. I think it's wrong to use such titles but I believe you did not make this mistake on purpose. If my re...
- Sat Jul 21, 2018 5:15 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: hmm...
- Replies: 9
- Views: 2623
Re: hmm...
You mean specific old relic awards? some give units.
You can receive units from other factions too.
Also, your thread's title just won the clickbait award
You can receive units from other factions too.
Also, your thread's title just won the clickbait award
- Sat Jul 21, 2018 2:07 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: Wiki updated with Modding guide
- Replies: 2
- Views: 2994
Wiki updated with Modding guide
Hello guys, I just put a new page on Gladius Wiki with first modding guidance. It's here: https://gladiusrelicsofwar.gamepedia.com/Modding You may add your new pages there with your guides too. I must admit I suffered a lot of crashes and sleepless nights while implementing new factions, units and u...
- Sat Jul 21, 2018 10:47 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Basic Modding Guide for dummies with no experience
- Replies: 5
- Views: 2858
Re: Basic Modding Guide for dummies with no experience
Thank you for this post Potatom. Guides are really important because it's easy to have crashes. On Steam "Rok" (dev) asked for someone to take out writing guides. So far someone named "Qai" wanted to take "editorial charge" (wonder if Qai has another nick here on Slithe...
- Fri Jul 20, 2018 5:53 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Necrons too powerful
- Replies: 13
- Views: 5272
Re: Necrons too powerful
IMHO, the necron units need to be significantly downgraded. Difficulty guarantees replayability. The fact they were punishing to my Space Marines made me understand how to use Devastator covering fire. After that they were easily toasted, captains as "tanks" and devastator/terminators era...
- Fri Jul 20, 2018 4:52 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Modding
- Replies: 7
- Views: 1836
Re: Modding
And the forum gods have answered!
Modding section is there, thank you.
Modding section is there, thank you.
- Fri Jul 20, 2018 4:50 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Please move this to Modding - [Mod released] New Map Size and Servers with Long Time
- Replies: 3
- Views: 2071
Re: [Mod released] New Map Size and Servers with Long Time
Cheers, mod section is now there!
I posted this before it existed.
I need a divine intervention (moderator?) to move it now... thanks!
I posted this before it existed.
I need a divine intervention (moderator?) to move it now... thanks!
- Fri Jul 20, 2018 4:48 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Game of the Month
- Replies: 8
- Views: 2607
Re: Game of the Month
+1 !
Very nice idea!
Please put this on Steam too!
Very nice idea!
Please put this on Steam too!
- Fri Jul 20, 2018 4:46 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Opinion of the game
- Replies: 6
- Views: 1883
Re: Opinion of the game
Very nice post!
But moddability is great and very easily allows for new story-led campaigns.
It's very (really, very!) easy to make new quests and special triggers, special rewards etc.
It does not have a map editor it's true.5) There is no World Builder
But moddability is great and very easily allows for new story-led campaigns.
It's very (really, very!) easy to make new quests and special triggers, special rewards etc.