Search found 15 matches

by Bamilus
Fri Aug 02, 2019 5:14 pm
Forum: Field of Glory: Empires
Topic: Unwanted Regions
Replies: 17
Views: 1303

Re: Unwanted Regions

I think Pocus said this is just a short-term fix because clearly there needs to be a way to prevent AI from DOWing you and forcing you to increase decadence by taking their land, since that's the only way to beat them in a war.
by Bamilus
Wed Jul 31, 2019 3:57 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires - v1.0.3 Changelog
Replies: 11
Views: 1788

Re: Field of Glory: Empires - v1.0.3 Changelog

To make sure I'm understanding "- Can import or export up to 24 (each) different trade goods per region" correctly: Each region can import 24 unique types of trade goods and export 24 unique types of trade goods? Meaning, if I export cotton from region A to 3 different regions that only counts as on...
by Bamilus
Wed Jul 24, 2019 5:16 pm
Forum: Field of Glory: Empires
Topic: Features/QoL requests
Replies: 60
Views: 2529

Re: Features/QoL requests

For annexing lands, there should be peace talk options rather than straight peace. Something like: "Marry my daughter/Give me your son in hostag... err... fosterage, and I give you this land back", increasing the peace treaty duration by a few years. That requires some elaborate peace treaty interf...
by Bamilus
Wed Jul 24, 2019 3:44 pm
Forum: Field of Glory: Empires
Topic: Features/QoL requests
Replies: 60
Views: 2529

Re: Features/QoL requests

Someone also had another good alternative proposal on Steam forums: add a stance option (like Total War games and every other AGEOD game) which would just be another button next to assault/garrison and make it so when you fight an enemy in their territory it doesn't siege their town but just blockad...
by Bamilus
Wed Jul 24, 2019 2:19 pm
Forum: Field of Glory: Empires
Topic: Features/QoL requests
Replies: 60
Views: 2529

Re: Features/QoL requests

To keep it all in the same thread and not to beat a dead horse on the "auto annex land occupied in a war regardless if its defensive/offensive or if you want it", but has anyone noticed the AI is DOW happy? I've only played about 10 hours, but it seems like if you share a border with the AI then the...
by Bamilus
Wed Jul 24, 2019 1:42 pm
Forum: Field of Glory: Empires
Topic: Features/QoL requests
Replies: 60
Views: 2529

Re: Features/QoL requests

Another thing I'll add - I'd really like to see diplomacy expanded. Right now, based on my understanding, the AI likes to declare war a lot and the problem is if some nation declares war on me that has territory that I don't want right now, I'm forced to beat them and usually take at least some of ...
by Bamilus
Wed Jul 24, 2019 12:15 pm
Forum: Field of Glory: Empires
Topic: Create a vassal?
Replies: 3
Views: 323

Re: Create a vassal?

I posted in another thread but I'd like to see diplomacy, specifically peace, mechanics expanded. It's really dumb having to defend yourself constantly from a war happy AI and you're essentially forced to annex at least some of their territory to make peace, even if you don't want the territory. Wou...
by Bamilus
Wed Jul 24, 2019 12:12 pm
Forum: Field of Glory: Empires
Topic: Features/QoL requests
Replies: 60
Views: 2529

Re: Features/QoL requests

Another thing I'll add - I'd really like to see diplomacy expanded. Right now, based on my understanding, the AI likes to declare war a lot and the problem is if some nation declares war on me that has territory that I don't want right now, I'm forced to beat them and usually take at least some of t...
by Bamilus
Tue Jul 23, 2019 8:56 pm
Forum: Field of Glory: Empires
Topic: Monuments: Worth it or not?
Replies: 22
Views: 1207

Re: Monuments: Worth it or not?

The player doesn't get any penalties at higher difficulties (besides the slave movement). The manual clearly outlines this, and iv not seen anything in game to contradict it. Yes you lose 10% decadence a turn, so its a little longer then 10 turns to get to 2.5 from the monuments. As for people sayi...
by Bamilus
Tue Jul 23, 2019 5:02 pm
Forum: Field of Glory: Empires
Topic: Loyalty formula
Replies: 11
Views: 984

Re: Loyalty formula

I think that makes sense...so effectively it's a positive feedback loop up until you hit the cap. Meaning the HCV formula used to calculate bonus loyalty would slowly improve the bonus loyalty over time if you increase culture production and that culture production will slowly be increased over time...
by Bamilus
Tue Jul 23, 2019 4:41 pm
Forum: Field of Glory: Empires
Topic: Loyalty formula
Replies: 11
Views: 984

Re: Loyalty formula

The culture value also depends on loyalty as well (it's basically culture x loyalty per province, added up and averaged out). But in a way it doesn't really matter, all you really need to know is the trend. In other words, if you're in the lowest rung, you just need to improve your rank each turn t...
by Bamilus
Tue Jul 23, 2019 4:39 pm
Forum: Field of Glory: Empires
Topic: Features/QoL requests
Replies: 60
Views: 2529

Re: Features/QoL requests

Ok, so my biggest pet peeve is moving citizens. 1. Is there a way to move individual citizens/slaves without juggling groups back and forth? Right now I know clicking selects the citizen and all of them to the right. 2. If there isn't a way, then is this intentional game design to prevent you from m...
by Bamilus
Tue Jul 23, 2019 3:44 pm
Forum: Field of Glory: Empires
Topic: Trading Question
Replies: 11
Views: 637

Re: Trading Question

jimwinsor wrote:
Tue Jul 23, 2019 3:30 pm
Yep, although Trade Range only affect the range you can import, it has no bearing on exports.
Oh right, good reminder.
by Bamilus
Tue Jul 23, 2019 3:27 pm
Forum: Field of Glory: Empires
Topic: Trading Question
Replies: 11
Views: 637

Re: Trading Question

1) No. Goods do not get re-traded. 2) Yes. Any goods source can supply any number of Needs (just look at you own exports region, and I'm sure you'll see an example of this by tooltipping over a good you are making a ton of Money from). Dammnnn, nice. Thanks for confirming. I was building multiple o...
by Bamilus
Tue Jul 23, 2019 3:06 pm
Forum: Field of Glory: Empires
Topic: Trading Question
Replies: 11
Views: 637

Trading Question

I've read conflicting things about this, so thought I'd get people's input. I have two questions: 1. If I import a trade good to a region that doesn't need it, can that region then export that good to those that do? My understanding is no but I would like to confirm. I think trade can only go from o...

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