Search found 566 matches

by loki100
Wed Oct 18, 2023 10:16 am
Forum: Field of Glory II
Topic: Field of Glory II Silk Road Mod updated to v1.7
Replies: 90
Views: 40216

Re: Field of Glory II Silk Road Mod updated to v1.7

Does this mod add china, Japan, Mongolia etc to the Field of Glory Empires vanilla map and factions etc. If not could it be a consideration? No, it does not. You would need a mod of Empires for that and it would be a major project I imagine; not even sure if Empires is mod'able by third parties lik...
by loki100
Fri Mar 31, 2023 8:25 am
Forum: Field of Glory II
Topic: What is the Worst Unit?
Replies: 75
Views: 4549

Re: What is the Worst Unit?

.... I would guess that the issue here is that Snugglebunnies and the others are talking about multiplayer performance, whereas you might only play Single Player against the AI? The AI is not as good at maneuvering units as a half decent human player, and so cannot exploit the tactical opportunitie...
by loki100
Tue Mar 14, 2023 4:03 pm
Forum: Field of Glory II
Topic: What is the Worst Unit?
Replies: 75
Views: 4549

Re: What is the Worst Unit?

cheap, great for flank attacks or to act as a screen?
by loki100
Thu Jan 26, 2023 9:18 pm
Forum: Field of Glory: Empires
Topic: FIELD OF GLORY KINGDOMS
Replies: 65
Views: 8093

Re: FIELD OF GLORY KINGDOMS

.... I only regret there will be no hardback manual (again :evil: ). This game series (one of the best in years) truly deserves this. why do you assume that is the case - most games allow you to purchase the manual as a printed version ... and,for some reason, I know there is a manual in preparatio...
by loki100
Tue Jan 24, 2023 6:44 pm
Forum: Field of Glory: Empires
Topic: Combat Power drop when assigning general
Replies: 3
Views: 260

Re: Combat Power drop when assigning general

aye, its a one turn hit
by loki100
Mon Jan 23, 2023 10:03 pm
Forum: Field of Glory: Empires
Topic: Combat Power drop when assigning general
Replies: 3
Views: 260

Re: Combat Power drop when assigning general

yes, that's right, now a good leader will either leave the stack neutral or improved but there is a one turn malus if unit(s) change leader (and that includes adding a leader when one wasn't there before). think of it as reflecting a degree of disorganisation as the new commander takes charge etc, i...
by loki100
Mon Dec 05, 2022 1:48 pm
Forum: Field of Glory II: Medieval Tech Support
Topic: Latest FOG II Med Upgrade causes crash at start up
Replies: 6
Views: 348

Re: Latest FOG II Med Upgrade causes crash at start up

ah that explains it, clearly wasn't being very sentient since that was an older patch than the one I had in any case
by loki100
Mon Dec 05, 2022 9:39 am
Forum: Field of Glory II: Medieval Tech Support
Topic: Latest FOG II Med Upgrade causes crash at start up
Replies: 6
Views: 348

Re: Latest FOG II Med Upgrade causes crash at start up

thanks - I'll do an uninstall and reinstall

but the game was fully patched up to the summer patches as I was playing a fair bit of MP then
by loki100
Sun Dec 04, 2022 3:31 pm
Forum: Field of Glory II: Medieval Tech Support
Topic: Latest FOG II Med Upgrade causes crash at start up
Replies: 6
Views: 348

Re: Latest FOG II Med Upgrade causes crash at start up

getting the same message sequence - I think - have re-installed, the game earlier was working fine so the only change was to update to .02,05.00 and the sublime Porte dlc followed by patching to 02.05.1 Can't imagine it has any affect but I am running a test version of 'Kingdoms' but I don't think t...
by loki100
Fri Aug 26, 2022 11:07 am
Forum: Field of Glory II
Topic: Only 5% have created an MP challenge?
Replies: 23
Views: 1883

Re: Only 5% have created an MP challenge?

One thing to note is that the achievement percent is based on the total number of people on Steam who own the game. So, some people who played and didn't like the game/ never tried it are included. The multiplayer achievements for Medieval are a little higher, likely because the people who didn't l...
by loki100
Wed Jul 13, 2022 8:30 am
Forum: Field of Glory II: Medieval
Topic: Epic Battles: discussion, reviews, reports
Replies: 21
Views: 2017

Re: Epic Battles: discussion, reviews, reports

... Had great fun with Hastings, we both won with the Normans as we both made the same mistake with the Saxons. What was the mistake? Descending from the hill, as in history? ... The Standard is brilliant, a real hack and slash with some interesting choices, both ended with Northumbria being incorp...
by loki100
Fri Jul 08, 2022 12:48 pm
Forum: Field of Glory II: Medieval
Topic: Epic Battles: discussion, reviews, reports
Replies: 21
Views: 2017

Re: Epic Battles: discussion, reviews, reports

we played a mirror match on Manzikert and found it fun, but potentially very unbalanced. When my opponent was the Byzantines almost none of the second line turned around while I got them all back. Maybe we got unlucky but some constraints on the variability would have been better. Agree about the ad...
by loki100
Mon Jan 04, 2021 11:05 pm
Forum: Field of Glory: Empires
Topic: Movement rules - joining of two forces
Replies: 12
Views: 1691

Re: Movement rules - joining of two forces

... P.S. : what exactly are roads doing related to army-movement (some sort of discount i think but how does it work out?) thats an easier one, the who is the attacker etc is sort of clear but its not something you can influence (unless you start in the region and have no move orders at all). ok, a...
by loki100
Sun Jan 03, 2021 4:03 pm
Forum: Field of Glory: Empires
Topic: Exporting battles to FOG2 and back to FOGE too much work?
Replies: 12
Views: 1648

Re: Exporting battles to FOG2 and back to FOGE too much work?

He's answered your question.

you decide to export the battle, it opens FOG2, FOGE goes into pause (it can't do anything till you return with the battle result), play the battle in FOG2, close it, FOGE re-opens, picks up the battle report and proceeds to process the rest of the turn
by loki100
Sun Jan 03, 2021 4:00 pm
Forum: Field of Glory: Empires
Topic: Movement rules - joining of two forces
Replies: 12
Views: 1691

Re: Movement rules - joining of two forces

there is a random element, each 'phase' in the movement turn sees every available unit expend 1 MP (sooner or later units start to drop out as they have expended all their potential move allowance). In many situations the unit may not move a province till it has accumulated enough phases to pay the ...
by loki100
Thu Jul 02, 2020 4:47 pm
Forum: Field of Glory: Empires
Topic: My Guide got an award, yaaass!
Replies: 6
Views: 1569

Re: My Guide got an award, yaaass!

well deserved .. you put a lot of effort into it and its an invaluable resource
by loki100
Thu May 21, 2020 8:07 am
Forum: Field of Glory: Empires
Topic: MP Export?
Replies: 5
Views: 907

Re: MP Export?

the phasing is nearly impossible to resolve. and a turn could take a long time to run. For eg, battle between 2 players occurs in the first impulse. They have to decide (both? just one?) to take to FoG2, fight and return. In the meantime (FoW) the other player(s) are completely unaware of why the tu...
by loki100
Thu May 14, 2020 8:41 am
Forum: Field of Glory: Empires
Topic: Vinetia invincible?
Replies: 3
Views: 807

Re: Vinetia invincible?

.. . Even when I attack from all sides with the maximum of troops, the surrounding provinces can support, and additionally from the Sea. My attacking armies are hand selected for swamp warfare but I can not even harm any of the defenders. I play on difficulty easy! .... What is wrong here? ok, as o...
by loki100
Tue May 12, 2020 1:26 pm
Forum: Field of Glory: Empires
Topic: Another impossible-to-loose battle lost (5 battle bugs)
Replies: 15
Views: 1909

Re: Another impossible-to-loose battle lost (5 battle bugs)

one small bit, by using two armies, and all the swapping of units between commands, you are chucking away a lot of experience as units and commanders don't match. ... . ... This makes it even more important to know which general will command if 2 armies fight together (as you might actually loose a...
by loki100
Tue May 12, 2020 7:32 am
Forum: Field of Glory: Empires
Topic: Another impossible-to-loose battle lost (5 battle bugs)
Replies: 15
Views: 1909

Re: Another impossible-to-loose battle lost (5 battle bugs)

one small bit, by using two armies, and all the swapping of units between commands, you are chucking away a lot of experience as units and commanders don't match. worth remembering, if you send two armies into a region and they arrive and fight together, they are 'merged' so one group of units picks...

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