Search found 130 matches

by Edgewalker
Sat Dec 15, 2018 11:31 am
Forum: Panzer Corps
Topic: Game always hangs/crashes during enemy turn replay in multiplayer
Replies: 2
Views: 63

Game always hangs/crashes during enemy turn replay in multiplayer

Is it a known issue? Is there a workaround?
by Edgewalker
Fri Dec 07, 2018 12:37 pm
Forum: Panzer Corps
Topic: Opponents side "A" - multiplayer
Replies: 4
Views: 173

Re: Opponents side "A" - multiplayer

I was wondering about this as well already but haven't tried yet... G could be Germany and S could be Soviet Union as common belligerents? Oh snap, you are right. G might mean Germany not only Great Britain :/ For "S" letter I can't find any other equivalent than Soviets though :-) I also was think...
by Edgewalker
Fri Dec 07, 2018 12:34 pm
Forum: Panzer Corps
Topic: Opponents side "A" - multiplayer
Replies: 4
Views: 173

Re: Opponents side "A" - multiplayer

goose_2 wrote:
Mon Dec 03, 2018 3:32 pm
neither do I, I always thought it was a modified scenario so I just joined with caution ;)
Yeah, good advice ^^
by Edgewalker
Fri Dec 07, 2018 10:36 am
Forum: Panzer Corps
Topic: Prestige in MP scenarios
Replies: 7
Views: 158

Re: Prestige in MP scenarios

Have you seen these? http://www.slitherine.com/forum/viewtopic.php?f=121&t=70147 http://www.slitherine.com/forum/viewtopic.php?f=121&t=72367 http://www.slitherine.com/forum/viewtopic.php?f=121&t=88503 I haven't seen the one about the editor :-) I agree that this topics are mighty useful. I plan to ...
by Edgewalker
Thu Dec 06, 2018 8:17 pm
Forum: Panzer Corps
Topic: Prestige in MP scenarios
Replies: 7
Views: 158

Re: Prestige in MP scenarios

Well, additional/official points of view are always appreciated, of course. The above is what I/we experienced while playing, I am not aware of much else at this point... However, there are also special triggers for more (or a bulk of) prestige (either for you or your opponent), like in the Ardenne...
by Edgewalker
Thu Dec 06, 2018 10:10 am
Forum: Panzer Corps
Topic: Prestige in MP scenarios
Replies: 7
Views: 158

Re: Prestige in MP scenarios

Thanks guys, what you say seem very reasonable, though I noticed the "I think" part :-)
Can we get some dev/official clarification?
I think many players would appreciate it
by Edgewalker
Thu Dec 06, 2018 8:58 am
Forum: Panzer Corps
Topic: Why No Pacific Campaign?
Replies: 23
Views: 759

Re: Why No Pacific Campaign?

Conversely, the fact that there's one guy out there who says he loves game X does not make game X good. It simply makes it good in that one guy's mind. Hell there's someone out there who loves Panzer Strategy and that game is an awful Russian rip-off. Cream rises to the top- if you make 10 games th...
by Edgewalker
Wed Dec 05, 2018 3:39 pm
Forum: Panzer Corps
Topic: Prestige in MP scenarios
Replies: 7
Views: 158

Prestige in MP scenarios

I found some topics about how is prestige calculated in single player/campaign.
How is it in multiplayer skirmish (balanced) games?
-Is it per turn depending on the cities controlled?
-Or is it just per city cap?
-Or for destroying units?
-Anything else I haven't mentioned?
:-)
by Edgewalker
Wed Dec 05, 2018 10:41 am
Forum: Panzer Corps
Topic: Why No Pacific Campaign?
Replies: 23
Views: 759

Re: Why No Pacific Campaign?

That's because it's vastly better. I mean if these games were in different categories like one being strategy and one being real-time shooter, you could argue that popularity is affected by the size of the target audience. But since they're literally both WW2 turn-based board games they appeal to t...
by Edgewalker
Mon Dec 03, 2018 4:40 pm
Forum: Panzer Corps
Topic: Why No Pacific Campaign?
Replies: 23
Views: 759

Re: Why No Pacific Campaign?

As I play both games I can say neither is inferior PZC has: - bigger player base That's because it's vastly better. I mean if these games were in different categories like one being strategy and one being real-time shooter, you could argue that popularity is affected by the size of the target audie...
by Edgewalker
Mon Dec 03, 2018 1:09 pm
Forum: Panzer Corps
Topic: Why No Pacific Campaign?
Replies: 23
Views: 759

Re: Why No Pacific Campaign?

As others have said, PzC is weak in navy. It can still be fun, however. Orkney Islands and Reykyavik are two great naval scenarios from the Sealion campaign pack. So they still could have made Pacific Corps if they wanted to. Some suggest that they were trying to somehow protect Order of Battle whi...
by Edgewalker
Sat Dec 01, 2018 12:57 pm
Forum: Panzer Corps
Topic: Opponents side "A" - multiplayer
Replies: 4
Views: 173

Opponents side "A" - multiplayer

Does that mean Axis or Allies? I'm mighty confused.
Also, there are sometimes other letters like "S" or"G". I guess that G can be a Great Britain? But which side is A on eastern front I have no idea.
by Edgewalker
Tue Nov 27, 2018 9:41 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Road to Dnepropetrovsk feedback
Replies: 11
Views: 197

Re: Road to Dnepropetrovsk feedback

German field airstrips instead of soviet ones are situated all over soviet teritory.
by Edgewalker
Mon Nov 26, 2018 3:44 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 571
Views: 49870

Re: Erik's Multiplayer scenarios

Imphal-Kohima

Chindits can't land on any of their designated landing zones (ouch!).
They can land on regular allied airfields normally.
by Edgewalker
Sun Nov 25, 2018 10:12 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Road to Dnepropetrovsk feedback
Replies: 11
Views: 197

Re: Road to Dnepropetrovsk feedback

v1.2 available in first post in my multi thread. Soviet air units start at 5 strength. Removed Soviet AA units. Removed a number of German Flak reinforcements. Replaced airstrips with airfields. limiting supply to 10 which equals to about 3 air units inside. This makes for a cleaner map. Added tran...
by Edgewalker
Sun Nov 25, 2018 7:05 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 571
Views: 49870

Re: Erik's Multiplayer scenarios

Erik2 wrote:
Sun Nov 25, 2018 6:35 pm
Edgewalker wrote:
Sun Nov 25, 2018 12:08 pm
1v1 Coral Sea 1942 is tagged on the list as build 1.0 while it's build 6.6 already ;)
I'll refer this issue to my secretary 8)
I've worked too long in game dev businness and it's my (sometimes unwanted) second nature to see everything ^^
by Edgewalker
Sun Nov 25, 2018 7:04 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 571
Views: 49870

Re: Erik's Multiplayer scenarios

Erik2 wrote:
Sun Nov 25, 2018 6:35 pm
Edgewalker wrote:
Sun Nov 25, 2018 12:08 pm
1v1 Coral Sea 1942 is tagged on the list as build 1.0 while it's build 6.6 already ;)
I'll refer this issue to my secretary 8)
You do that !
by Edgewalker
Sun Nov 25, 2018 7:03 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Road to Dnepropetrovsk feedback
Replies: 11
Views: 197

Re: Road to Dnepropetrovsk feedback

Alright, take your time. Today is the last day of my wonderful sick leave and my free time will drop drastically from tommorow till Christmas :/ I'll keep you updated ;D
by Edgewalker
Sun Nov 25, 2018 12:11 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Road to Dnepropetrovsk feedback
Replies: 11
Views: 197

Re: Road to Dnepropetrovsk feedback

Anyway, let's put our game on hold (?). I guess you will want to try with all the changes as first turns seems crucial.
by Edgewalker
Sun Nov 25, 2018 12:08 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 571
Views: 49870

Re: Erik's Multiplayer scenarios

1v1 Coral Sea 1942 is tagged on the list as build 1.0 while it's build 6.6 already ;)

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