Search found 4362 matches

by TheGrayMouser
Tue Jul 07, 2020 12:36 am
Forum: Field of Glory II
Topic: No raw legions for 3rd century Romans?
Replies: 6
Views: 253

Re: No raw legions for 3rd century Romans?

The list in FOG 1 did allow for poor, average and superior Cataphracts in the Dominate lists (284-379) The poor ones were utterly useless! Competitively I wouldn't take them, but they were fun for themed games. I don't know if the performance of the late Roman heavy horse can be summed up really wi...
by TheGrayMouser
Mon Jul 06, 2020 11:47 pm
Forum: Field of Glory II
Topic: No raw legions for 3rd century Romans?
Replies: 6
Views: 253

Re: No raw legions for 3rd century Romans?

The list in FOG 1 did allow for poor, average and superior Cataphracts in the Dominate lists (284-379) The poor ones were utterly useless!
by TheGrayMouser
Mon Jul 06, 2020 11:43 pm
Forum: Field of Glory II
Topic: I've lost 11 games.
Replies: 22
Views: 732

Re: I've lost 11 games.

MikeC_81 wrote:
Sun Jul 05, 2020 8:38 pm
I am talking about folks who set up powerful armies like Pikes on their end and supply their opponent jank like an Irr. Foot army.
Ahh, the old medium foot trick haha!
by TheGrayMouser
Mon Jul 06, 2020 11:42 pm
Forum: Field of Glory II
Topic: Unable to re-assign a general
Replies: 19
Views: 499

Re: Unable to re-assign a general

If that is a thing, it would only affect side B, who gets to deploy and move in their first turn. Sounds like that might be the explanation. This assignment of general issue has now happened twice after deployment in different games. In this game I wanted to assign my general to the disrupted horse...
by TheGrayMouser
Sun Jul 05, 2020 7:36 pm
Forum: Field of Glory II
Topic: I've lost 11 games.
Replies: 22
Views: 732

Re: I've lost 11 games.

I just don’t see the value of telling new players that if the see a mp battle with the opponents army subjectively perceived to be better, its a “trap”. You chose to accept or create skirmish battles, it’s hardly a trap. If your at mike_c’s or snuggles level, sure it probably makes more of a differe...
by TheGrayMouser
Sun Jul 05, 2020 4:53 pm
Forum: Field of Glory II
Topic: I've lost 11 games.
Replies: 22
Views: 732

Re: I've lost 11 games.

So what’s a specific example of a “trap games”?? Trap games are when strong armies like the Romans face off against warbands. There are trap scenarios, too. Try to win at Bibracte with the Gauls.. sometimes you may want the challenge! What?? That’s usually a good fight. I meant what specific lists ...
by TheGrayMouser
Sun Jul 05, 2020 12:39 pm
Forum: Field of Glory II
Topic: I've lost 11 games.
Replies: 22
Views: 732

Re: I've lost 11 games.

So what’s a specific example of a “trap games”??
by TheGrayMouser
Thu Jul 02, 2020 1:33 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Stratford Scramble Tournament
Replies: 41
Views: 736

Re: Stratford Scramble Tournament

Swiss Tourney Rnd #1 Wmpryor (Arab Conquest 638AD) challenges Graymouser (Arab Conquest 638AD) Password: wmpryor (no caps) PM sent Will pick up soon, had a tree fall across all my important wires in my driveway. Electic Co. came with out calling an hour later, fixed... Cable Co... called for 4 hour...
by TheGrayMouser
Sat Jun 27, 2020 11:17 am
Forum: Field of Glory II: Tournaments & Leagues
Topic: Stratford Scramble Tournament
Replies: 41
Views: 736

Re: Stratford Scramble Tournament

I’ll take Assyrians.
by TheGrayMouser
Fri Jun 26, 2020 8:14 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Stratford Scramble Tournament
Replies: 41
Views: 736

Re: Stratford Scramble Tournament

Sign me up! Could go either way for open or theme, although I find Viking/shieldwall armies kinda boring.
by TheGrayMouser
Thu Jun 25, 2020 4:31 pm
Forum: Field of Glory II
Topic: 32 Turns for Tournament Games
Replies: 30
Views: 972

Re: 32 Turns for Tournament Games

Arguably very few ancient or medieval battles allowed a mauled army to slink away, they broke and that was it. That is a fair point. Actually, how many battles were settled due to night falling and the engagement being broken off? I do seem to recall a few battles that went on and on for multiple d...
by TheGrayMouser
Thu Jun 25, 2020 4:16 pm
Forum: Field of Glory II
Topic: 32 Turns for Tournament Games
Replies: 30
Views: 972

Re: 32 Turns for Tournament Games

Is this really a major problem? I've yet to encounter a player who could keep away from me for 24 turns straight. A couple of close shaves that forced me to fight at a disadvantage, usually due to corner camping or fortifying mountainous or heavily forested terrain but nothing insurmountable, or ev...
by TheGrayMouser
Thu Jun 25, 2020 12:04 pm
Forum: Field of Glory II
Topic: 32 Turns for Tournament Games
Replies: 30
Views: 972

Re: 32 Turns for Tournament Games

Increasing the turn length only aids players whom, if given nicknames based on play style, would be dubbed “the Great Delayer” , “The Forester”, “Cocke on The Hill, “The Edger”, “Swing Wide and Deep, Forever” and “Flatearther” ;)
by TheGrayMouser
Sat Jun 20, 2020 12:13 am
Forum: Sengoku Jidai: Tournaments & Leagues
Topic: 2020 Round 3 - games and results
Replies: 17
Views: 371

Re: 2020 Round 3 - games and results

Hello, anyone hear from Baldrick? Our game has been up since the 9th, no response to PM's..
by TheGrayMouser
Mon Jun 08, 2020 6:40 pm
Forum: Sengoku Jidai: Tournaments & Leagues
Topic: 2020 Round 3 - games and results
Replies: 17
Views: 371

Re: 2020 Round 3 - games and results

HI guys, sorry for any delays on my end, been dealing with plagues, riots and graduation week so have been basically offline. Ill get my challenge up soonest for round three ( and fifnishing up my round two battle as well w kiwiwarlord )but its unclear to me if I'm fighting Baldrick or gentlmenranke...
by TheGrayMouser
Wed Jun 03, 2020 12:45 pm
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.3
Replies: 239
Views: 7589

Re: Alternative Gameplay Mod v1.0

Hey Pete, schweetness did not seek to be offended by my post, why are you? Truly, why would you want someone testing your mod to keep coming on here and posting the reasons they don’t like a feature or it won’t work , over and over? You just confirmed, yet again, you will rigorously defend your cha...
by TheGrayMouser
Wed Jun 03, 2020 3:11 am
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.3
Replies: 239
Views: 7589

Re: Alternative Gameplay Mod v1.0

So I have played some more and was going to log my findings but after reading the posts since my last check in, I'm not sure why I should. Suit yourself. :roll: With all due respect, your ( Stockwelle and scwhweetness) posts in here not only suggest, but outright state that the 'add ons' are your o...
by TheGrayMouser
Tue Jun 02, 2020 5:47 pm
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.3
Replies: 239
Views: 7589

Re: Alternative Gameplay Mod v1.0

So I have played some more and was going to log my findings but after reading the posts since my last check in, I'm not sure why I should. With all due respect, your ( Stockwelle and scwhweetness) posts in here not only suggest, but outright state that the 'add ons' are your own two's particular wan...
by TheGrayMouser
Sun May 31, 2020 6:11 pm
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.3
Replies: 239
Views: 7589

Re: Alternative Gameplay Mod v1.0

So after some games vs the AI noticed a few things/ a few comments: Almost no units ever rallied from routed status ( average 1 per battle on BOTH sides...) Is this desired? Can the failure to pass anarchy/refuse be shown on the combat log? Its hard to tell if its working as intended. The new "quick...
by TheGrayMouser
Sun May 31, 2020 2:59 pm
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.3
Replies: 239
Views: 7589

Re: Alternative Gameplay Mod v1.0

I’d be more apt to test out the anarchy portion as a stand-alone instead of the smorgasbord of additional changes. It will pretty hard to test balance and list viability with so many changes at once. Well, anarchy is just one component of a broader development of "command and control" that also inv...

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