Search found 210 matches

by AnalogGamer
Thu Nov 01, 2018 6:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Scripts and Messages Help Request
Replies: 1
Views: 305

Scripts and Messages Help Request

Greetings all, After using the search function and finding dead links and little information, I turn to the design community. Have also been looking at other scenarios in the editor to find what info I can. Is there a guide for scripting and other "under the hood" design features of the editor? I am...
by AnalogGamer
Sat Oct 27, 2018 12:15 pm
Forum: Panzer Corps
Topic: Do you savescum?
Replies: 14
Views: 1069

Re: Do you savescum?

I learned early on that the best way for me personally to avoid re-loads was to add one turn. Doesn't matter what difficulty level, knowing I have one more day to get the job done does something to my decision-making process. :) As far as "bad" heroes goes, I have a higher tolerance for mediocre her...
by AnalogGamer
Sun Oct 21, 2018 1:51 pm
Forum: Panzer Corps : Scenario Design
Topic: Ignorance is not bliss... Basic Training
Replies: 50
Views: 5092

Re: Ignorance is not bliss... Basic Training

New question for you folks out there in designer-land... :) My search function keeps timing out. Circumstance - I wish for multiple units to come on the map on a rail line over the course of several turns. I can only place one unit on a hex, as far as I know. Trains of 4-6 units need to come on abou...
by AnalogGamer
Tue Oct 16, 2018 9:09 pm
Forum: Panzer Corps : Scenario Design
Topic: The Mod Community wishes, suggestions and opinons
Replies: 93
Views: 42205

Re: The Mod Community wishes, suggestions and opinons

May be you can make that maneuver by giving aircraft the recon-move trait (just like land recon units): 1) Move the Stuka out of the tank-target hex to an intermediate position. 2) Move the Bf-110 from the airfield to the same target and bomb it again. 3) Move the Stuka to the now vacant place on t...
by AnalogGamer
Tue Oct 16, 2018 2:33 am
Forum: Panzer Corps : Scenario Design
Topic: All Aboard! (Working Title)
Replies: 18
Views: 1727

Re: All Aboard! (Working Title)

Orders of Battle are set. Still laying them down, and then have to work out reinforcement schedules. I am trying something that I have done elsewhere to achieve granularity and immersion. Don't know if other designers here have done the same for PvP scenarios. The "5-point spread" in PzC is usually ...
by AnalogGamer
Mon Oct 15, 2018 1:04 am
Forum: Panzer Corps : Scenario Design
Topic: Editor-Based Custom Units
Replies: 6
Views: 655

Re: Editor-Based Custom Units

Newest Entry - The "Mothball" Fleet. Obsolete vessels swaying at anchor in coves, until the war comes a-calling. Slow and weak, but still pack a punch if they can get into position. Example - Battleship - 7-strength, 150 EXP, -1 Move, -1 Range, +5 Attack. A waddling hog on ice that will not stand up...
by AnalogGamer
Sun Oct 14, 2018 9:54 pm
Forum: Panzer Corps : Scenario Design
Topic: Ignorance is not bliss... Basic Training
Replies: 50
Views: 5092

Re: Ignorance is not bliss... Basic Training

Have another question... :) This is regarding rivers, river "features", and their effect on units and bridging engineers. What effect does the "feature" underlay in the editor have? There is river and major river. I am almost sure that I read somewhere that BOTH are IMPASSABLE if I lay them down und...
by AnalogGamer
Sun Oct 14, 2018 4:10 pm
Forum: Panzer Corps : Scenario Design
Topic: Editor-Based Custom Units
Replies: 6
Views: 655

Re: Editor-Based Custom Units

Here is a question. If I give a unit a negative move hero, thereby rending it immobile... then give that unit transport that exceeds the unit's base allowance; What happens? Does the transported unit get the full transport move amount, or the hero's negative multiplier? Not a deal-breaker, and I wou...
by AnalogGamer
Sat Oct 13, 2018 8:55 pm
Forum: Panzer Corps : Scenario Design
Topic: Editor-Based Custom Units
Replies: 6
Views: 655

Re: Editor-Based Custom Units

Thanks for the input! Yeah, I saw your PM Pete, thanks. Sorry I didn't respond. :) I will get BE soon. McGuba sent me one too. :) Great feedback cw. I use high experience in lieu of strength points. Low strength points in lieu of different icon. Quick reference without modding. The partisans will be...
by AnalogGamer
Sat Oct 13, 2018 1:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Editor-Based Custom Units
Replies: 6
Views: 655

Editor-Based Custom Units

Greetings All, Rather than clutter up the unit request thread any more, I thought this may be a better way to have a discussion. Non-mod, customized units. What can you do, and have you done with just the editor tools to create granularity? No need for spreadsheets, custom sound or animation, or pla...
by AnalogGamer
Sat Oct 13, 2018 12:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Put your unit requests here please
Replies: 396
Views: 117136

Re: Put your unit requests here please

Not so much a unit request, as a request for advice and counsel from unit-makers and modders. :) I am using easy, non-mod, work-arounds to make a vanilla scenario with plenty of variation. I want Partisans to occasionally pop up throughout, in close terrain, and then interdict rear areas. Here is my...
by AnalogGamer
Sat Oct 13, 2018 2:25 am
Forum: Panzer Corps : Scenario Design
Topic: All Aboard! (Working Title)
Replies: 18
Views: 1727

Re: All Aboard! (Working Title)

Found a possible non-mod way to do something I wanted to do for this project. :) Was looking into heroes, and noticed that I could input negative numbers. As you may have seen, I am attempting to simulate the Russian road network in all its ox-cart-track glory. By using the "fade" road icon, I have ...
by AnalogGamer
Fri Oct 12, 2018 2:41 pm
Forum: Panzer Corps : Scenario Design
Topic: All Aboard! (Working Title)
Replies: 18
Views: 1727

Re: All Aboard! (Working Title)

Oh cw, the units ARE Soviet, they just had facing and "side" issues. :) I had not set that in scenario parameters yet. I had to set the nations to their sides, etc. It's all good now. The file that is currently out there is just an alpha view to see what folks think of spending 90+ turns having dept...
by AnalogGamer
Wed Oct 10, 2018 9:02 pm
Forum: Panzer Corps : Scenario Design
Topic: All Aboard! (Working Title)
Replies: 18
Views: 1727

Re: All Aboard! (Working Title)

I going to attempt to make sure that the ONLY places where units can be purchased/upgraded/placed is at the four cities on each map edge. Everything that is not in use has to come from the rear. Hence the trains, planes and ships in profusion. Anyone can do well in combat with practice... this is an...
by AnalogGamer
Wed Oct 10, 2018 12:04 am
Forum: Panzer Corps : Scenario Design
Topic: All Aboard! (Working Title)
Replies: 18
Views: 1727

Re: All Aboard! (Working Title)

Thanks for the input, and putting that picture up. :) This weekend is final pass on the map and then starting on zones and per-turn calculations for PP allowances. Diving into that will be a treat. Then it is initial forces and then reinforcement schedules and amounts. It will be a balancing act bet...
by AnalogGamer
Sat Oct 06, 2018 10:34 pm
Forum: Panzer Corps : Scenario Design
Topic: All Aboard! (Working Title)
Replies: 18
Views: 1727

Re: All Aboard! (Working Title)

If one turns on "show units" with the Soviet side selected, the present static positions will become visible. This keeps the initial mobile unit count down for the Soviet player, preventing a "breaking" of the scenario by moving everything up to the front at or near the beginning. The scale was 2 tu...
by AnalogGamer
Sat Oct 06, 2018 5:22 pm
Forum: Panzer Corps : Scenario Design
Topic: All Aboard! (Working Title)
Replies: 18
Views: 1727

Re: All Aboard! (Working Title)

I had no idea the file could not be accessed. My bad. Never used dropbox before. It came up on a Google for places to put files for download. http://www.mediafire.com/file/tyd94rf3jirer2j/RR_Corps.pzscn/file If you need the .pzloc as well I can do that. Yeah, I put this up in the scenario design are...
by AnalogGamer
Fri Oct 05, 2018 8:21 pm
Forum: Panzer Corps : Scenario Design
Topic: All Aboard! (Working Title)
Replies: 18
Views: 1727

Re: All Aboard! (Working Title)

130 views. No replies. I must have done something wrong. :) Is the file not available? Does no one like to look at unfinished work? Is it that bad? Is it the fictional element? Took over a year on and off to craft the map. If the concept is not to anyone's taste then feel free to use the map at leas...
by AnalogGamer
Sun Sep 30, 2018 8:16 pm
Forum: Panzer Corps : Scenario Design
Topic: All Aboard! (Working Title)
Replies: 18
Views: 1727

All Aboard! (Working Title)

https://www.dropbox.com/preview/RR%20Corps.pzscn?role=personal I will place the file in whatever service works best for the community. Greetings All, It is time to show you all what I have been working on. This is the map. Not playable yet. No units, zones, etc. Put it in the editor and turn on Sovi...
by AnalogGamer
Sun Sep 30, 2018 11:08 am
Forum: Panzer Corps : Scenario Design
Topic: Ignorance is not bliss... Basic Training
Replies: 50
Views: 5092

Re: Ignorance is not bliss... Basic Training

Thanks guille. Minefields have the "camo" trait as well as no zone of control, so I thought that they cannot be seen until triggered. I was unsure of the code timing. If the ship transport "disappears" before the minefield triggers, the attacking unit has nowhere to go. So I am now assuming the unit...

Go to advanced search