Search found 254 matches
- Thu Jul 09, 2020 12:47 pm
- Forum: Fantasy General II - Invasion
- Topic: Slower animations and Battle Log
- Replies: 0
- Views: 461
Slower animations and Battle Log
Enjoying the Prologue (to the point of purchasing the whole deal) but would really like an option to slow things down a little. Currently you can increase the speed of the animations but not reduce it. I find that often a lot of AI units act so quickly that I loose track of what they have done and t...
- Tue Nov 21, 2017 3:48 pm
- Forum: News & Announcements
- Topic: Field of Glory II: Immortal Fire announced!
- Replies: 30
- Views: 95670
- Mon Nov 20, 2017 10:46 pm
- Forum: Field of Glory II
- Topic: roguedjack's AI overhaul mod
- Replies: 97
- Views: 29099
Re: roguedjack's AI overhaul mod
Yes that is the solution - thanks roguedjack.
- Mon Nov 20, 2017 7:49 pm
- Forum: Field of Glory II: Tech Support
- Topic: rougedjacks AI overhaul mod
- Replies: 1
- Views: 441
rougedjacks AI overhaul mod
I have downloaded both of the modules within the game.
The campaign, Rise of AI, works fine but the custom battles module, within Epic Battles, does not function.
I have deleted it and re-downloaded several times, within the game, to no effect. It simply won't work.
The campaign, Rise of AI, works fine but the custom battles module, within Epic Battles, does not function.
I have deleted it and re-downloaded several times, within the game, to no effect. It simply won't work.
- Mon Nov 20, 2017 7:42 pm
- Forum: Field of Glory II
- Topic: roguedjack's AI overhaul mod
- Replies: 97
- Views: 29099
Re: roguedjack's AI overhaul mod
The custom battle module, although technically available, simply will not work - select it and nothing happens. Maybe a corrupted download. Delete the custom battle module and download it again. I don't think you can delete custom battles modules ingame you have to do it manually : delete the folde...
- Mon Nov 20, 2017 6:38 pm
- Forum: Field of Glory II
- Topic: roguedjack's AI overhaul mod
- Replies: 97
- Views: 29099
Re: roguedjack's AI overhaul mod
Downloaded both modules within the game. The campaign one worked fine and a quick trial battle on level3 (ancient Brits v Romans) proved very tough, with the Roman AI noticeably improved and giving a very good account of itself. The custom battle module, although technically available, simply will n...
- Wed Nov 15, 2017 8:43 am
- Forum: Field of Glory II: Tech Support
- Topic: Number of posts.
- Replies: 2
- Views: 630
Re: Number of posts.
Thanks.
Testing now.
Success!
Testing now.
Success!
- Tue Nov 14, 2017 10:33 am
- Forum: Field of Glory II: Tech Support
- Topic: Number of posts.
- Replies: 2
- Views: 630
Number of posts.
Not a big deal in the great scheme of things but I'm curious as to why my post count has remained static - at 247 - since 2009?
- Tue Nov 14, 2017 10:30 am
- Forum: Field of Glory II
- Topic: battle Review after Turn ended
- Replies: 5
- Views: 759
Re: battle Review after Turn ended
I think this is a good idea. It would allow the player to more closely examine the battlefield and the on-going situation, between turns.
In effect, allowing a certain amount of pre-planning subject, of course, to the actual unfolding of events in the next turn playback.
In effect, allowing a certain amount of pre-planning subject, of course, to the actual unfolding of events in the next turn playback.
- Sun Nov 12, 2017 4:42 pm
- Forum: Field of Glory II: Tech Support
- Topic: Turn did not load correctly
- Replies: 16
- Views: 1638
Re: Turn did not load correctly
Still a problem at 16.40 GMT.
- Thu Nov 02, 2017 10:19 pm
- Forum: Field of Glory II
- Topic: Can´t upload to server
- Replies: 4
- Views: 785
Re: Can´t upload to server
Yes, that one caught me out with my first turn of round 2 (FoG tourney II).
Had to redo the whole thing and on a different and more difficult map.
Had to redo the whole thing and on a different and more difficult map.
- Mon Oct 30, 2017 11:04 pm
- Forum: Field of Glory II
- Topic: Please add yourself to this PLAYER LOCATION thread
- Replies: 263
- Views: 46465
Re: Please add yourself to this PLAYER LOCATION thread
I think this forum could do with a FOGII 'Player Location' stickied thread to keep track of where in the world people are playing (helpful for multiplayer games and tournaments). Simply copy and paste the whole list along with these instructions, each time adding your own name and location in alphab...
- Sun Oct 29, 2017 9:39 am
- Forum: Field of Glory II
- Topic: Increase the Replay Value of Historical Battles
- Replies: 8
- Views: 1252
Re: Increase the Replay Value of Historical Battles
Definitely in favour of anything that adds replayability to 'historical' battles.
- Fri Oct 27, 2017 12:13 pm
- Forum: Field of Glory II
- Topic: LF Archers vs. Cavalry
- Replies: 34
- Views: 3259
Re: LF Archers vs. Cavalry
I agree that the player already has too much control; the existing system works really well.
If anything I would like to see even less control over units that are out of command range,
If anything I would like to see even less control over units that are out of command range,
- Wed Oct 25, 2017 7:03 pm
- Forum: Field of Glory II
- Topic: Field of Glory II Version 1.0.1 now available!
- Replies: 5
- Views: 1668
Re: Field of Glory II Version 1.0.1 now available!
Strange, no mention of an update in recent news on Steam.
- Wed Oct 25, 2017 5:38 pm
- Forum: Field of Glory II
- Topic: Field of Glory II Second Tournament
- Replies: 64
- Views: 6375
Re: Field of Glory II Second Tournament
I have never received any emails relating to this tourney.
I have to go in-game and check the my-turns tab
I have to go in-game and check the my-turns tab
- Sun Oct 22, 2017 10:54 am
- Forum: Field of Glory II
- Topic: Field of Glory II Second Tournament
- Replies: 64
- Views: 6375
Re: Field of Glory II Second Tournament
Given that this is due to start tomorrow, should I have received some notification at this stage?
Have checked emails and in-game but not sure what to expect.
Have checked emails and in-game but not sure what to expect.
- Tue Oct 17, 2017 7:24 pm
- Forum: Field of Glory II
- Topic: How to play with horse archer nations?
- Replies: 9
- Views: 1351
Re: How to play with horse archer nations?
I've just completed a battle, Parthians v Romans; so pretty much all horse archers. Also had some Cataphracts and some medium infantry. I managed to win by concentrating on the more vulnerable Roman units on the flanks with the horse archers, while gradually pulling back the cataphracts and mediums,...
- Tue Oct 17, 2017 4:01 pm
- Forum: Field of Glory II: Tech Support
- Topic: Epic Battles, as supplied, deleted by community battles
- Replies: 4
- Views: 722
Re: Epic Battles, as supplied, deleted by community battles
Ah, just noticed that the original battles are bundled together under a 'Rise of Rome' module - when you click on that, they come up.zakblood_slith wrote:sorry to hear this, will pass it on to the developer and see if he has any idea's
My apologies for a false alarm.
- Tue Oct 17, 2017 3:42 pm
- Forum: Field of Glory II: Tech Support
- Topic: Epic Battles, as supplied, deleted by community battles
- Replies: 4
- Views: 722
Epic Battles, as supplied, deleted by community battles
I used the in-game facility tp DL the community battles and campaigns.
Campaigns were fine but all of the existing epic battles have disappeared from the list of those available.
Campaigns were fine but all of the existing epic battles have disappeared from the list of those available.